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Main Forums => Bug Reports => Topic started by: Easy To Remember on March 13, 2019, 03:24:50 AM

Title: Polymorph Self
Post by: Easy To Remember on March 13, 2019, 03:24:50 AM
When using Polymorph Self to assume animal forms, the size of the form seems to be tied to the size of your base model. For example, a gnome became a gorilla at half scale, while an oversized monster PC became a dog four times larger than usual.
Title: Re: Polymorph Self
Post by: Dillusionist on March 13, 2019, 05:51:58 PM
Polymorph retains your scale through shifting, basically. Gnomes and halflings, as they are small unscaled, should not be affected by this. In Lori's case her current model is scaled many-times its intended size. I will look into shape-shifting effects setting your scale to 1.0.

The main issue is the game has no way to launch scripts contingent on canceling polymorph.

Best solution is to create a '/c rescale' command to use in the aftermath. Will try to get on that this weekend.
Title: Re: Polymorph Self
Post by: Easy To Remember on March 14, 2019, 09:14:44 PM
Understood!

Another issue noticed. Choosing "Winterwolf" seems to turn you into a snow owl instead.