I'm making a single player module. All I know is it is set in Calimport, there is to be one main player, who will be able to advance in a custom class known as "Adventurer", and he will be the only one able to converse with NPC's and advance the narrative. When he dies it is game over for all involved.
I'm using this forum to try and get some ideas for the following:
Quests
Monsters
Custom Spells
I'm also using it to keep a personal log of each change as I make them.
TO-DO
[hide="To-Do"][COLOR="Red"][Technical] [/COLOR]Skinning Feat
[COLOR="Red"][Technical] [/COLOR]Examine Feat
[COLOR="Teal"][Quest][/COLOR] Cursed fountain coin - Details: A solitary copper coin is at the bottom of a "Fountain of Tymora"'s inventory. Once the player picks it up, it becomes undroppable, and does -1 stat. It can be lifted later on by discovering who put it there.
[COLOR="Red"][Technical] [/COLOR]OnModuleLoad/PCjoins apply passive feats.
[COLOR="Red"][Technical] [/COLOR]Custom Icons(Create .tga images)
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[COLOR="Red"][Technical] [/COLOR]"Skill Focus" Feat, fix to include new skills, i.e) "Skill focus : Swimming" etc
[COLOR="Red"][Technical] [/COLOR]Record Sounds off Baldurs Gate (turn off music, or search folder) (you are waylaid by enemies etc)
[COLOR="Red"][Technical] [/COLOR]Henchman system Implementation.
[COLOR="Red"][Technical] [/COLOR]Worldmap system
[COLOR="Red"][Technical] [/COLOR]God system
[COLOR="Red"][Technical] [/COLOR]Animations hak - Swimming (and other animations)
[COLOR="Red"][Technical] [/COLOR]Final Fantasy 7 style Exclamation mark stuff (Successful search reveals action areas etc)
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CHANGELOG
[hide="Changelog - Details"]
[COLOR="Wheat"]13th Dec 2013[/COLOR]
* Fix CODI placeables -Add in a Bar shelf placeable
[COLOR="Wheat"]Previous[/COLOR]
* Greeting Feat Added and working - Details: All NPC's to spawn in the module, have the
name "?" until the "Greet" feat or "Examine"(Hostile version) feat have been used on
them.
* Greeting feat "no reveal" name option added and working - Details: NPC's can choose to
withold their name, (Such as a rogue merchant)
* Skill check system for Custom Skills added and working - Details: NPC's can utilize the
custom skills now, such as "Gather Information", "Profession:Celebrity" etc.
* Custom Color tokens working in server messages
* Added a Module starting description
* Added a comprehensive "Merchant Inventory Generation" system. - Details, upon first
joining and then after a random amount of hours approximating d12 hours, each
merchant will gain and lose unique items.
* Created the "Dog and Bone" tavern area, and populated with NPC's
* Custom Class "Adventurer" added and working
* Music implemented (Note, needs to be in music folder!)
HAK RELATED:
Added: Ketaros icons
BUGFIXES:
Fixed a bug where:
* If NPC is hostile, PC would TRY and emote bow and play greet sound, etc
* Tavern Area lighting now internal (lol)
* "Greet" feat would cast as a spell, changed now to bowing animation
* a faulty Feat.2da string reference was causing problems.
***************************************************
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Custom Spells and Creature Ideas
[hide="Custom Spells/Creatures"]
* Friends - Details: Gives a temporary +6 CHA, but also makes a player
irrestibly popular to surrounding NPC's, allowing re-rolls of failed skill
checks such as "Gather Information" or "Language(Elven)" etc...
* Know Alignment - Details: Divine whether the target is Good/Neutral/Evil
* Eye Glazing - Details: (Protects from all Gaze attacks)
* Absorption - Details: Crushing attacks against the caster are absorbed,
so that only the strongest crushing(Bludgeoning) attacks can get
through.
* Glyph of Warding - Details : Spawn a "Glyph" creature(which is a
hovering disc) which explodes when a hostile creature enters its
proximity.
* Mirror Image - Details : Create 4 mirror image NPC's which surround the
caster.
* Power word, Sleep, Stun, Death.
-Creatures-
Wolf Grizzly Bear
Dire Wolf Brown Bear
Vampiric wolf Black Bear
Worg Cave Bear
Dread Wolf
Wild Dog
Ankheg inspired tentacle
Ankheg inspired 'head'
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