Enemies seem to aggro from a significantly larger distance than before, the first two or three rooms are effectively combined into a single combat and is a colossal horde, especially with the high amount of priests spamming dispel and hold person.
I'm not sure whether they were only pulling from other rooms, or if the quest was also spawning far more enemies than usual, but something was definitely off about the sheer numbers. In Smudgescales, the last boss was the only enemy in the final room, as his entire guarding bunch had ran towards the start of the area.
It wasn't this reset, but a few ago there was a similar issue with Astrolab Part 2, where there were far more enemies than usual.
This has been an issue with Smudgescales for a very long time.
Added reseting barricades, hopefully that resolves it.