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Main Forums => Suggestions => Topic started by: Eraamion on March 07, 2020, 12:06:26 PM

Title: Make Mongrelwoods Great Again
Post by: Eraamion on March 07, 2020, 12:06:26 PM
It is not worth the risk these days to go in exploring - you fight hard enemies but there is seldom any explorable or quest worth it. I suggest raising the frequency of explorables/quests appearing in the area.
Title: Re: Make Mongrelwoods Great Again
Post by: 327812991128 on March 07, 2020, 10:02:06 PM
Agreed, it's not worth going there and nobody does as result.
Title: Re: Make Mongrelwoods Great Again
Post by: Axioein on March 08, 2020, 11:23:56 PM
The orc and the goblin static quests were great.

It gave you certain content that everyone could access each reset. I know the design of CoR is different, but people only have so much time as players and that certain content was awesome.
Title: Re: Make Mongrelwoods Great Again
Post by: Richørd on March 09, 2020, 12:24:09 AM
At first I thought of making the orcs and morghoul quests of the Mongrelwoods random spawns to be a great idea.

Now I don't think so anymore. I have had a dozen attempts at gathering people to go to the Mongrelwoods. It seems now people don't even want to go there if you are saying "Hey, I found the quests already. All we got to do is just walk there."

And I can't even say when the last time was that I saw a whisper about "let's go to the mongrelwoods, bois and girls" was.
Title: Re: Make Mongrelwoods Great Again
Post by: Damien on March 09, 2020, 10:45:15 AM
I think putting a stronghold here would be pretty awesome. 
Title: Re: Make Mongrelwoods Great Again
Post by: Scrappa-yeti on March 09, 2020, 12:30:08 PM
I think it has been a great improvement.

Folks do go there, just not endless streams of tickers and peers spamming the same two quests.

If there is a server need for some more permanent quests, I would vote (I get a vote, right?) that they are not in the Mongrelwoods.

I like the feel of a dangerous, mostly deserted Mongrelwoods. Going there should be an event, not a daily grind.

It also gives scouts a real job. A place where stealth and local knowledge actually helps you find stuff to do, rather than the rifts etc, where anyone can just go check.
Title: Re: Make Mongrelwoods Great Again
Post by: Disorder on March 09, 2020, 12:52:39 PM
I agree with Scrappa-yeti, especially on 3rd and 4th points.

I'd also like to add that a greater variety of exploarable areas there would be nice, perhaps with a slight rebalance of the area with lizardfolk. I was there four - six times and each time it was dreadfully dangerous without any significant reward in the end.
Title: Re: Make Mongrelwoods Great Again
Post by: zerotje on March 12, 2020, 09:59:21 AM
Quote from: Scrappa-yeti on March 09, 2020, 12:30:08 PM
I think it has been a great improvement.

Folks do go there, just not endless streams of tickers and peers spamming the same two quests.

In my opinion it is a boon to Mongrelwood based PC's or Pond based PC's that wish to RP within cool thematical Mongrelwoods that 'outsiders' would be present to interact or fight with.
So I did not see this as detrimental.