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Main Forums => Suggestions => Topic started by: SunrypeSlim on May 10, 2020, 01:57:46 AM

Title: Supply Crates Adjustments
Post by: SunrypeSlim on May 10, 2020, 01:57:46 AM
My 'Supply Crate' items are always unrewarding as a Melee Rogue, because it gives me a ton of stealth, grace, and protection v. good potions.

Is there any way these could be adjusted to be a bit more general-use?
Title: Re: Supply Crates Adjustments
Post by: Richørd on May 10, 2020, 02:00:48 AM
You could adress this issue yourself by engaging in player interaction and selling or trading the things you don't want.
Title: Re: Supply Crates Adjustments
Post by: SunrypeSlim on May 10, 2020, 04:45:14 AM
WTS Prot v Good PM me.
Title: Re: Supply Crates Adjustments
Post by: Egon the Monkey on May 10, 2020, 12:12:27 PM
Yeah I would agree with this. I've also got no stealth, and so a big chunk of this stuff isn't useful. Even as a trapper rogue I pick up better traps regularly off quests, so I just ditch the traps. Tangle is good, but Spike is low DC on the save and not an AoE. Compared to the wands I've seen from the caster supply crates, which would be very useful for a rogue.

These seem meant to be helpful boxes that give you character appropriate supplies, so trading is the complete opposite of their apparent design. If it was designed for trading we'd all get the same stuff. There's clearly been a lot of effort and thought put into the class based box contents, but weirdly it feels like I'd be better off having my wizard buddy open the box and I'll UMD what's in it.

I think the traps and stealth potions should either go or be treated as "niche stuff". Good things to include in this that would be valuable to any rogue:
I'm suggesting bullets largely because a sling weighs nothing, and it's a nice thing to carry ar.ound to remove the frustration of unsneakable things.  And we don't have +dmg vs undead or consrtuct consumables