My 'Supply Crate' items are always unrewarding as a Melee Rogue, because it gives me a ton of stealth, grace, and protection v. good potions.
Is there any way these could be adjusted to be a bit more general-use?
You could adress this issue yourself by engaging in player interaction and selling or trading the things you don't want.
Yeah I would agree with this. I've also got no stealth, and so a big chunk of this stuff isn't useful. Even as a trapper rogue I pick up better traps regularly off quests, so I just ditch the traps. Tangle is good, but Spike is low DC on the save and not an AoE. Compared to the wands I've seen from the caster supply crates, which would be very useful for a rogue.
These seem meant to be helpful boxes that give you character appropriate supplies, so trading is the complete opposite of their apparent design. If it was designed for trading we'd all get the same stuff. There's clearly been a lot of effort and thought put into the class based box contents, but weirdly it feels like I'd be better off having my wizard buddy open the box and I'll UMD what's in it.
I think the traps and stealth potions should either go or be treated as "niche stuff". Good things to include in this that would be valuable to any rogue:
- The Battle Wands of Dispelling I think the casters get. Because UMD
- Potions of Seeing, which I often use sneak attack boss monsters in PVE when they go invisible.
- Holy Water Bullets, because they let you actually hurt undead
- A Rogue only Bless Weapon Device, for similar reasons
- Bullets with a large amount of +dmg vs Construct
- Potions of the Night, because those are great for setting up sneak attacks
I'm suggesting bullets largely because a sling weighs nothing, and it's a nice thing to carry ar.ound to remove the frustration of unsneakable things. And we don't have +dmg vs undead or consrtuct consumables