Especially after the (now revoked) tanglebag change, there was lots of talks of druid dips. There is a lot of utility in level 1 and 2 druids, which makes them a tempting dip class, which, I suspect, is probably not desirable.
Since we have total control over class feats now, maybe if we moved Woodland Stride and Nature's Sense to level six it would make it a more serious investment?
It's fine. That's kind of the point of multiclassing is the give and take of it. You get some things, you lose others!
Multiclassing as a druid gives a lot but also takes a lot. Even from a Ranger.
- No metal armour.
- No non-druidic weaponry (Although if you use 1h weapons or are small, sticking with a scimitar is no great loss).
- Rejection of civilised norms.
- Bound by the edicts of Druid circles.
- Heavy prejudice against known druids.
It's not much of a loss if you are already a cardPainted bit of birch bark-carrying member of Team Nature anyway. The only issue I can see is that it means you get some powerful "always-on" Druid powers without having to rely on the abilities that signal (to varying degrees) "Oh no, it's a Druid". Like using Wildshape or casting Barkskin.
For example, Barbarian Movement + entangle/web/grease immunity plus +1AB overall in wilderness areas (as you lose full BAB when you take Druid) + Divine wands seems a bit strong. Especially as only taking 2 Druid levels means you can still have 2 Furors if you hit L9. Although TBH the best bit of Woodland Stride is "running around in your own AOE debuffs hitting people" and a multiclass can't really do that unless their other class is an Ooze Cleric or a Wizard.
I think moving Woodland Stride to L4 might be worth it, but I think it comes down to how much the DMs like the idea of low-key druids. Because the IC restrictions on druids are pretty hefty, and the main reason I'd take 2 druid levels is "avoid reliance on Druid powers and spy on people"