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Main Forums => Suggestions => Topic started by: SunrypeSlim on May 28, 2020, 07:40:43 PM

Title: Bard Known Spells
Post by: SunrypeSlim on May 28, 2020, 07:40:43 PM
Since there's so many new, awesome spells lately, I thought it might be a good idea to revisit the Bard.

I've learned that the Bard quite dangerous as a multiclass with any number of classes. It must be difficult to balance one of Pure/Multiclass Bards without influencing the other.

In my heart of hearts, a Bard should always be just a crappy Rogue with jokes for magic. With that in mind, I submit my suggestion:

Increase Pure Bard's known spells per circle by 1, and add non-combat utility spells to their available choices.

Utility spells that would work well on a Bard might be: Jump, Regroup, Insight, or even Ward Area
Title: Re: Bard Known Spells
Post by: Tala on May 28, 2020, 08:42:42 PM
I also thought it would be cool to increase their spells known per circle but it would just end up with PCs still choosing the best and most useful ones. You already can't have all the goodies and need to sacrifice one way or the other.
If that extra spell would HAVE to be one of the weak/thematic/rarely used ones through some scripted system it would be more ideal.

Just increasing the known spells is unlikely to happen.
Title: Re: Bard Known Spells
Post by: The Red Queen on May 28, 2020, 11:35:04 PM
Is there a way to make it where perks could give spells maybe by token, that are thematic to the perk/class?
Title: Re: Bard Known Spells
Post by: Egon the Monkey on May 29, 2020, 10:40:09 AM
I think Tokens would be a great idea. They could be matched to the Bard Perks and contain some of the niche spells like Remove Disease, Invisibility Sphere, Bestow/Remove Curse, etc. Things that would be cool to see, but are just not worth spending a known spell on.

I'm planning a pure bard next, and noticed similar things.  The revisit to a few of the less-used bard spells (Hello there Sound Burst) mean I'll be having a go with them, which is good.  But picking a niche spell is a big sacrifice when you use spontaneous casting and get few casts a day. Especially something like Hearthfire, which is mostly "save 7gp sometimes". It's just less fun to play with than something you can use all the time.  For example Displacement, which is now powerful and entertaining, because hey, backup singer clone! Everything doesn't need to be perfectly balanced, but some spells are just a massive disappointment. Ironically, the less-used spells are best on a multiclass bard, because they're not so caster level dependent. Hearthfire, Scare, Balagarn's and Whisphering Wind work the same at any caster level.

A lot of the reason people focus on the same spells is probably that bards don't get many spells per day, and some schools lack for spells to even use. For example GSF Evocation gives you fun every time you cast a spell with a save. A Sorcerer will get a lot of fun spamming Fireballs multiple times a quest and watching enemies ignite. A Bard might be able to drop a Gust of Wind once and a Cloud once, plus they don't have elemental spells other than Flare to trigger the side bonus.Wounding Whispher benefits are cool, but with the D6 HP and no Stoneskin of a Bard, you want to not get hit full stop anyway.

There's also some indirect ways to boost underused spells.  Wounding Whisphers has some super cool benefits now, for example, if you can afford GSF. These could be for all Bards, or associated with some of the otherwise less useful perks.