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Main Forums => Suggestions => Topic started by: Knight Of Pentacles on June 08, 2020, 12:36:36 AM

Title: Low Leveled Dissipating Healing Quest
Post by: Knight Of Pentacles on June 08, 2020, 12:36:36 AM
With a drought of healing trinkets and potions in low level quests, it seems necessary that there would be a 2-6 solo quest that drops dissipating healing items and maybe the occasional yellow ash or two.  I've found the last few characters I've made run out of all healing items within the first reset and I'm stuck having to heal them with gladiator arena placeables. 
Title: Re: Low Leveled Dissipating Healing Quest
Post by: wundyboy on June 08, 2020, 01:31:30 AM
I have my own suggestions on the opinion on the matter as well. I believe the change was done because of too much ash in the module, which, is a fault of a certain quest.

Dirty Ash Alley.

It has four ash piles, and usually, people two man it for a ridiculous amount of ash. An ash pile gives two dity ash, two regular yellow ash. With four piles, that's eight dirty yellow, and eight regular ash. That's a lot, especially split between two players.

My suggestion is to create a quest that is 2-5, with a quest limit of 3, that has a pile of ash inside of it. It's enough to keep players satisfied, and to survive the low level circuit.

The trade off? Ash Alley takes a big reduction. It should only provide two ash piles, for a total of four dirty ash, four regular ash. The quest should be an 'okay' resupply of ash, not an egregious amount of ash that is provided. Also, people don't seem to realize that Deep Pools is in the module, albeit very rarely, and that is also a good resupply of healing trinkets, if it is around.

Mostly, it seems like the DMs have had issue with too much healing supplies, and to that, I can agree, because I played a wizard recently that had well over twenty pounds of ash. It's to a point that it's a bit unseemly, though I would prefer to not go back to the days where we're having to take heal as a skill, and spam herbs on everyone.
Title: Re: Low Leveled Dissipating Healing Quest
Post by: d1n4l9q7 on June 08, 2020, 11:08:40 AM
Ok so my opinion of this is the complete opposite. I think there is way too much consumable and healing bloat. But I will try to be objective about this since it was recently changed.

So I did a test run with a fighter and I found out a couple of things. Healing is absolutely bloating plentiful. I started a character and played it until just below level 4. So I didn't do too much. After uses; I'd found 93 cure minor charges, 29 Cure light charges, 26 cure moderate charges, and 2 cure serious charges, and 5 healing kits. In like 30-40 minutes of play. That's staggering. Things to note there are crumbled statues everywhere and Ticker quests have blur that will last you though most of it not to mention runes. I did not put any points into search or heal(not that I would need it).

(https://i.ibb.co/RjcNN4p/healingtest.jpg)

However! There has obviously been a reduction in ash recently and I 100% believe KoP's frustrations and this is probably why; 97% of those healing supplies came from ring 100. Ring 100 also has the crumbling statues everywhere. Thus if you choose the new awakening start you will be stocked in healing supplies. If you choose the Ticker start, and probably Peerage, you will notice a large decrease in healing than before. I would say it's probably something that needs more experimenting with to determine if the Ring 99 starts are too low on healing. You can also buy cheap cure minor trinkets in the start area, as I did, I could have bought much more, that accounts for 58 charges of cure minor.

I personally like the change for a variety of reason which I won't go into great detail but I will just throw some things out there; you cannot sell healing, players will not buy anything below cure serious for the most part. Players don't pick up dirty ash for the most part starting at mid levels 6+, they don't pick up light healing potions, only specialised healers pick up healing kits and a lot of the time don't because they already have full stock, this stuff is just left on the ground. Cure minor trinkets are completely worthless, not worth their carry weight, my mages just pop cure moderate charges outside combat, or cure light if I'm trying to spare charges. There is/was complete bloat. Things might have changed a little now but will have to see as its a recently change.
Title: Re: Low Leveled Dissipating Healing Quest
Post by: Egon the Monkey on June 08, 2020, 01:01:26 PM
Some thoughts as the player of a character with fairly ridiculous Heal skill (30+, 3hp a round regen).

Herbs

Trinkets

Potions

Ideas