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Main Forums => Suggestions => Topic started by: Jello! on August 10, 2020, 04:07:16 PM

Title: The trap room of Lord Darkskull's Tower
Post by: Jello! on August 10, 2020, 04:07:16 PM
During the first part of this quest there are randomly selected areas that players can choose to enter for an extra reward. While it is intended for these areas to be a little more risky, the area trapped filled area seems to be a little more risky than the other rooms available to the point where most players tend to skip over this room because of the danger far outweighs the reward. Here are my suggestions to make this room a tad bit more fair for players. (minor spoilers for this quest below.)

[hide]Lowering trap damage: For whatever reason, the traps in this room (at least two of them, I cannot say I have walked through every trap to test each of them out) seem to be able to do near 100 points of damage on a failed save or 50 points on a successful reflex save. While there could be an argument  made that the traps in this area are easy to see/have a low dc to survive (for some classes), there are a couple things to keep in mind. First of which is that this is a level 2 -7 quest and  generally that means most pcs have no chance to survive if they fail to meet the reflex save since most pcs will not have 100 hp prior to level 9. Secondly, given efu is an online game players can lag or misclick onto a trap even if it is spotted out generally kill them off.[/hide]

[hide]Increasing the reward (and maybe the risk): While dying to these traps is definitely frustrating I personally do not think the traps are the issue with this area. Efu is all about "Risk and reward" so a room filled with killer traps doesn't seem out of line for what this server is, but the reward doesn't seem to match the risk posed by this room for pcs. I believe that the reward should be increased so players are more willing to take the risk of losing a massive amount of xp to instant killer traps rather than having a general belief that this room just isn't worth the risk. However, if the reward is to be increased, I would also suggest making the mini boss of this room a little stronger so more players will have to enter this room to secure the reward. [/hide]