Many of the stacks of ammo that you get out of Tinkering are generally so small as to be useless. To the point I don't even advertise IC that I can make them as they are a bad use of my limited Missile schematics. There's lots of cool stuff in there, so it's sad that it's not a good way for ranged PCs to supply themselves with ammo. I understand there's probably some really good stuff in there, but the basic stuff's pointless to make. Which is a bit sad as being able to build basic useful things is a good way to start out on crafting.
You can make stacks of 99 bullets in Herbalism, but the only ones I've found in tinkering are:
- 50 +1 damage arrows, which are a common drop anyway.
- Stacks of 3 bullets or arrows with a low level onhit AOE spell, CL1. However the bullets drop in stacks of 24 on the Lizardman quest anyway.
- Single powerful bolts with onhit AOE spell, CL1.
I'm sure there are plenty more i haven't discovered, however these recipes are pointless IMO. I might be able to make 3 shots every 24 hours, but if I do that, I'm not writing schematics to invent something more interesting. I can't supply myself with ammo because it simply doesn't generate enough. In a couple of weeks of crafting, I might get enough to see me through a single fight. In terms of pure firepower, I'm better off churning out Alchemist's Fire and tossing them than I am messing about with arrows that can miss.
Suggestion:
Make the stacks of 3 ammo be stacks of 10-15 and the stacks of 1 ammo be stacks of 3. That would give you enough that these would be worth using or selling.