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Main Forums => Bug Reports => Topic started by: Egon the Monkey on October 30, 2020, 11:09:13 AM

Title: Jumping Boots, Greater.
Post by: Egon the Monkey on October 30, 2020, 11:09:13 AM
I'll post the screen later, but while I remember it:
You can make allegedly reusable jumping boots in Tinkering, using a rare reagent. They have a 1/day power that crosses a ravine or fires you up a cliff.
Despite the description, they are removed from your inventory when you trigger them.
It seems they are mistakenly using the same script as for the disposable ones.
This is a real shame, as I've seen them be sold for a fair bit of money because that power is super useful.
Title: Re: Jumping Boots, Greater.
Post by: Diabl0658 on December 09, 2020, 05:31:32 PM
just experienced this myself, they do indeed go poof when used