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Main Forums => Bug Reports => Topic started by: Morphine on May 24, 2021, 11:40:37 PM

Title: Flame Weapon - Acid
Post by: Morphine on May 24, 2021, 11:40:37 PM
This spell's acid theme gives bludgeoning damage instead of the correct element.

(https://i.imgur.com/KVAdIx7.png)
Title: Re: Flame Weapon - Acid
Post by: Vlaid on May 25, 2021, 08:17:18 PM
That means whoever set your flame weapon theme to acid gave you an invalid variable, it defaults to bludgeon when not given a correct flame weapon theme.
Title: Re: Flame Weapon - Acid
Post by: One_With_Nature on June 04, 2021, 03:32:52 PM
Thought I would just add on that this is the case with my PC as well, so its not an isolated case
Title: Re: Flame Weapon - Acid
Post by: Red Moon on June 07, 2021, 04:04:44 PM
I think the element selector, in the ooc area, is broken.

That's where the element was selected on my sorcerer, as acid. And the acid isn't actually acid damage, but bludgeoning. And with my new sorcerer, I chose electrical damage, and it's still acid but non-acid on cast of flame weapon. Acid non-acid, meaning it's bludgeoning damage.
Title: Re: Flame Weapon - Acid
Post by: Disorder on June 07, 2021, 05:41:54 PM
I can confirm Duna's words. For a planar prelude I made a cleric and set an element in ooc area. Element was frost actually. During the prelude 1-4 bludgeon damage was applied to my mace after I casted darkfire
Title: Re: Flame Weapon - Acid
Post by: One_With_Nature on June 27, 2021, 08:19:59 PM
This is still happening and it also stops the GSF: Evocation from working as intended too as a result. Set theme as Fire and I have blugeoning damage as before. It was set n the start area so its definitely that which is broken
Title: Re: Flame Weapon - Acid
Post by: Dillusionist on July 02, 2021, 03:21:33 AM
Is this still broken? seems fine.

EDIT: Issue seemed to be using color selector after picking changed your element to the color. If anyone is still having issues let me know.