EFUPW Forums

Main Forums => Bug Reports => Topic started by: The Best Thing About Me on May 10, 2022, 12:53:39 PM

Title: Clones and Rapid Shot
Post by: The Best Thing About Me on May 10, 2022, 12:53:39 PM
The AI seems to struggle whenever it has the feat "Rapid Shot". If I tell a clone with Rapid Shot to attack via voice command, it doesn't listen all together. If I directly tell it to attack a target with the player tool, it will shoot for a while, then inevitably stop and stand there after toggling Rapid Shot either on or off.  All you really can do is tell them to repeatedly attack with the command player tool, but it requires a degree of micromanagement that's a bit frustrating if you have multiple, as they'll often stop after one flurry, toggle Rapid Shot on or off respectively, then stand there again. They'll even behave in this way when directly attacked.

If it really seems like something that can't be fixed properly, I'd welcome duplicates from Displacement, Shadow Conjuration and Glass Doppelganger just not having the feat at all.
Title: Re: Clones and Rapid Shot
Post by: Tala on May 15, 2022, 08:38:16 AM
Rapid Shot has been removed from them.