In the Orog quest, there are (at least?) two parts where you transition from an interior room, to an exterior area (a 6 meter long bridge), and then back into an interior room.
These are really annoying for a number of reasons:
*Two loading screens between 6 meters of space
*The doors opening and closing will cause orogs on the roof above to glitch down onto the bridge
*The small length/space of the bridge, nearby tall buildings, and large doors makes it a difficult to navigate and target enemies for attacking and allies for healing
*The interior areas are already guarded by traps and strong spawns that appear in line-of-sight of the transitions (so will attack you immediately upon loading in)
I think these should be removed and simply replaced with transitions that go from one interior area to another.
It's on our TODO list.
It's a very long TODO list though...