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Main Forums => Suggestions => Topic started by: Doofus on January 21, 2023, 10:51:45 AM

Title: Spellsword Changes
Post by: Doofus on January 21, 2023, 10:51:45 AM
Hi, I love the idea and potential themes of a sorcerer dedicated to combining the martial arts with arcane might, but I am very bad at this video game. I am sure other, more adept players, don't see any problems or potential to improve spellsword as it is now, but I have some thoughts, and they aren't even additions.

As of now, Spellswords get DR 5/1 at level 8, along with another +1 ab. Currently they also gain +1 AC at that level, from a bonus that should have been removed.

I feel it would be nice for the DR 5/1 to get switched with the level 5 bonus, which is currently +2 Magical DMG to Weapon. Delaying the offensive bonus to 8, to hang out with the +1 AB.

Giving the Sorcerer a defensive bonus at an early level means, they'll be doing what a Spellsword should be doing, faster, getting into combat and hitting people with said sword like a wildly inaccurate arcane glass cannon.  This also, allows the Spellsword to free up a level 2 slot for something thematic, like Curse of Impending Blades (SpellSWORD) or Masochism (Playing a Spellsword).
Title: Re: Spellsword Changes
Post by: Pandip on January 21, 2023, 08:25:16 PM
You receive 5/+1 DR from Ghostly Visage and blur potions, both of which should be readily accessible to a Spellsword. The general tendency is to take Ghostly Visage until you hit level 8, at which point you swap it out for a different level 2 spell once you get the innate 5/+1.
Title: Re: Spellsword Changes
Post by: Doofus on January 21, 2023, 09:48:53 PM
Quote from: Pandip on January 21, 2023, 08:25:16 PM
You receive 5/+1 DR from Ghostly Visage and blur potions, both of which should be readily accessible to a Spellsword. The general tendency is to take Ghostly Visage until you hit level 8, at which point you swap it out for a different level 2 spell once you get the innate 5/+1.

This is correct, yes. I'm saying to give them the DR earlier. Giving a Spellsword who is at their weakest, a cushion, in case they get dispelled. You don't worry about being dispelled when you hit 8, gaining Globe.