EFUPW Forums

Main Forums => Suggestions => Topic started by: Flagon on June 07, 2023, 01:41:27 PM

Title: Brief commentary on playing the Snake Charmer perk
Post by: Flagon on June 07, 2023, 01:41:27 PM
Makes for a fantastic assassin, however I do have a couple things to say:


Basically the Perk has 3 (Summon Theme, Poisons on rest and Poison Empower) aspects to it which are very cool but in practice don't really work together at all.

The poison on spells aspect however is very strong: I tested it on Karpie's fighter by tagging him with a Dark Reaver Powder, which is on Ghoul Touch, and if he hadn't drank an antidote almost on reflex his PC might've died on the spot. DC 18 2d6 + 2d6 CON damage is no joke. 

Your average non-fort class with 14 Con needs to roll a 14 to pass the save if they're level 8 (Assuming no extra saves bonuses), and once they've failed the save they're going to lose 7 points of CON on average, which makes passing the next roll even harder. There's very little chance for counterplay too, since if you're rolling that low on a fort save there's very little chance you passed the spell's DC for Paralysis (DC22 or so on a GSF Necro sorc). If they fail the next roll, they're going to lose on average another 7 con. That's their entire CON score.

Opening the thread cus it seems like a really nasty result out of a single spell from what seems like an inocuous perk.

Great fun tho.
Title: Re: Brief commentary on playing the Snake Charmer perk
Post by: Random_White_Guy on June 07, 2023, 02:33:06 PM
I feel like this has potential to be EFUA/M era necromancer though, Aberrant in v4, Shadow Conjurer in v5. In that someone so dedicated to SNAKES would be borderline KOS from jump once discovered.

So I don't mind it being pretty nasty in terms of violence considering the cultural attachments, cult vibes, etc. +poison loot is also one of the most common salvation items in EFU.

Some things should be scary, dangerous, and woeful.

Beware the BASH MU KOR.

Ay Yiat.
Title: Re: Brief commentary on playing the Snake Charmer perk
Post by: Empress of Neon on June 07, 2023, 06:10:43 PM
Giant anacondas. Flying serpents. Serpents so massive that the summoner could only bring a fraction of them into reality via portals in the ground (like the dune worms, but sneks).

This theme needs a lot of love and has the potential to be one of the most frightening themes we've ever seen.

It just needs a bit of a revamp on the escalation of 'serpent'.