Some turn undead options are quite adequate to some clerics, but to others, it is not that much.
The idea so far from what I got is that the Cleric should have control upon the minions of the faith or to be able to destroy the enemies.
I have been looking at Talonites and I have not found too much sense on their domains options, for instance (with the exception of the special domain offered to Blightlords, who would be able to turn blighted creatures, not available in EFU). With Destruction Domain, you can destroy constructs and with the Evil Domain, you can turn outsiders. Still, the cleric has no control upon venomous/ blighted creatures, and I think that a Talonite at least should have some power upon vermin (which is the closest thing we got of blighted/ venomous creatures).
Maybe other clerics have the same issue, like underwater themed ones not being able to turn undewerwater creatures and so on.
If it's possible to revamp the already cool domains in order to help a bit further in this, I think that it would be worth a shot.
[[A one word line stating something is small and insignificant is not CONSTRUCTIVE FEEDBACK. Constructive feedback would explain in what ways the change would be insignificant, in a manner that provokes thought on the part of the one you are trying to criticize, and not defensiveness.
If you cannot figure out how to keep your posts in suggestions constructive, I will ban you from this forum.]]
Damien: http://www.efupw.com/forums/showthread.php?t=28418
I like the idea. Also I believe there are ways to earn special turning abilities for clerics and paladins. Anything that makes a cleric less of a buff bot and more of a unique speaker of the Gods, I'm all for it.
Granny: - 2. Commenting on other peoples' suggestions. We never pool in how many people are for or against any one suggestion. If your comments are too negative or too positive, please keep them. If they give constructive feedback to the suggestion, please say them. But keep it friendly!
I'd much prefer the dms focus on more important scripting than this one script that would affect your ONE pc.
Damien, I fail to see how your lines are constructive.
And:
Quote(...) Don't be afraid to make suggestions for your "own characters".
(...)
No one knows this better than the people playing them, so if you notice something acting weird or find some way that you think would be cool to adjust a class (That could effect things other than yours personally, but maybe suggestions for a class as a whole), don't be afraid to post it.
-RWG
Damien, I fail to see how your lines are constructive.
And:
Quote(...) Don't be afraid to make suggestions for your "own characters".
(...)
No one knows this better than the people playing them, so if you notice something acting weird or find some way that you think would be cool to adjust a class (That could effect things other than yours personally, but maybe suggestions for a class as a whole), don't be afraid to post it.
-RWG
[[Let the DMs decide if we want to put time into a suggestion. You are not the DM Time police.]]
Ooze Domain currently allows commanding Oozes, Spider does the same to Spiders and same goes for Reptiles. So, the idea would be to offer the same kind of control to:
- Illusion - command/ turn illusions
- Fungus - command/ turn fungi, mushroom, vegiepygmies, mold
- Sea Caves - command/ turn underwater creatures
- Magic - command/ turn magic beasts
... and a way for extend the control of vermin to other clerics. Running my eyes upon the domains have not answered how it could be done, although.