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Main Forums => Suggestions => Topic started by: Egon the Monkey on June 22, 2025, 10:45:13 PM

Title: Could KD effects be less boringly optimal?
Post by: Egon the Monkey on June 22, 2025, 10:45:13 PM
I've been in or around a few PvPs (and That Quest With the Grease) lately, and Grease and Knockdown seem to punch way above their weight now.
They just seem to hit and then well. You're screwed. Not even anything you can do to prebuff, as there's not a hard counter to either.
They were always good, but kind of stand out more against the current level of saves and supply. Because they bypass both quite handily.
Just search Grease on the Discord and see the amount of memeing and eye rolling about it.

Why do people hate Grease?

Grease dunks on both Enchanters and Necromancers

Similarly, Knockdown is brutally effective because:

How could KD be a bit more like other disabling effects?
I think, either nerf the supply a bit, or give it a stack of defences to beat in the same way as Mind spells?
Title: Re: Could KD effects be less boringly optimal?
Post by: Vlaid on June 23, 2025, 12:00:28 AM
It's very easy to be nearly immune to KD/combat moves without a discipline potion, just not for classes with discipline as cross-class. You just need to make slightly different gearing choices if that's something you want. There's options and choices to do it though.

Combat moves also give you -4 AB for using, so you're already making a sacrifice ontop of taking the feat to use them, sometimes you're giving up two feats and taking stats you don't want.

Grease might be too good but it's the same it's always been.

You can get like 20 discipline with almost zero investment pretty easily as a melee PC. You can get 26 with 1 buff and 1 aspect. You can get around 30 with making some slight gear adjustments.  You can even add in 2/4 piece of Brute for another 2/4 discipline if you want to go crazy about it. How much AB do you think people are having to make that hard to deal with? :P

Give up that 1 AB or whatever if you really think KD is that opressive.
Title: Re: Could KD effects be less boringly optimal?
Post by: Father Time on June 23, 2025, 01:35:54 AM
Arent you immune to grease with a blur potion now?
Title: Re: Could KD effects be less boringly optimal?
Post by: Egon the Monkey on July 01, 2025, 10:46:48 AM
Thanks Vlaid, some good points there. I hadn't considered the aspect stacking so much.
On reflection, I agree with you. I also think it supports my overall idea of:

Grease and KD aren't unbeatable but they are absurdly good value
QuoteGive up that 1 AB or whatever if you really think KD is that oppressive.
I don't think KD effects are 'oppressive' so much as 'needlessly much better than similar options'.
Consider why Fight or Flight took a recent nerf.
KD (Feat) is good because combat moves are uncommon, but the opportunity cost of 'resist combat move' is high.
It's better than Disarm as it works on NPCs and stops PCs running away.

QuoteIt's very easy to be nearly immune to KD/combat moves without a discipline potion... You just need to make slightly different gearing choices if that's something you want.
Very valid, and something that I think underlines the odd meta we have reached.

Discipline is expensive
Normal D&D rules are:
AB vs AC / DC vs Saves / Opposed Check where you both roll AB/Skill/Attribute

What might be more exciting to face?
Could it be better to lower the stakes of failing a save/Discipline check, rather than let PCs buy off their risk with save builds?
It's why Burst of Radiance is my very favourite spell. If you fail the save, blindness is bad but doesn't stop you acting. If you succeed, they still get to hit you with damage and a debuff! Same with Lunar Bolt being a save for half strength drain. They're always worth using, even vs a saves optimiser! Absolute genius design.

Watching a duel with a lot of back and forth and potion chugging is interesting. HP goes up and down, there's tension! A fight where one participant gets disabled and panel-beaten isn't. It's why DMs regularly jack up the CON and WIS on a possessed monster, so they won't go down to a single spell.

Grease didn't get better, everything else got less effective
QuoteGrease might be too good but it's the same it's always been.
Not quite. EfU did add that scary -2 Reflex debuff if you have SF. Otherwise, hard agree that it's still too good, and boring to get hit by as as it's a cheap total lockdown.
The DM team have modified a lot of spells including Grease. I trust them to have the skills to make it more fun. 
Even just making the KD only apply on Round 1-2 could do it.

Otherwise, you're right, Grease has stayed the same! But other disables have got comparatively weaker.

QuoteArent you immune to grease with a blur potion now?
Didn't seem to work when I was doing a quest full of Grease.