I am far to lazy to write up a PRC for a pirate, but seeing how nautical the theme is in EFUA, it seems that a pirate type char would fit nicely. My question, is what do YOU see as a pirate class or class combo..rogue obviously, but is it fighter/rogue, rogue/bard, or even perhaps ranger/rogue? Perhaps straight rogue? This is only a jumping off point, trying to get the community mind flowing..so jump off and jump in! How do you see a pirate char in EFUA setting? (RP aside, what is a fitting, appropriate or just damn fun build for such) Skills? Bluff, I would think a must, parry perhaps? Appraise? Intimidate? Depends on the pirate type I suppose..Intimidate, Taunt? All seem valid. Feats? Weap focus rapier, or perhaps scimatar(aka cutlass! Har!) ...
i think it depends on the corsair in general, as i can see them as berserkers and barbarians in a lot of ways, other are a lot more suave and the like.
i can see unique bard-like pirates, or maybe an arcanist one who just tags along.
there's also clerics of gods like valkur and umberlee who probably fit in well.
tl;dr, i think anything can be made to fit besides like paladin monk and druid
Caddies is going pitch in any moment now, asking about our progress with the Salt Raider PrC (which everyone but me insists should be a Barbarian PrC).
Any word on when the Salt Raider is going to be put in?
Arcane Casting Pirate PRC: Wizard of the Coast
I think a prc Pirate may be, as pre-requisites:
a 2 lvls barbarian and 2 lvls rogue, have Bullheaded and Dodge.
HD: 8, AB: 3/4, PST: fortitude, SP: 6 + int mod: concentration, heal, lore, search, listen, intimidate, buff, taunt, tumble
Pirate lvl 1: Mobility
Pirate lvl 2: Resistance (like a spell)
Pirate lvl 3: Knockdown
Pirate lvl 4: Called Shot
Pirate lvl 5: Endure Elements (like a spell)
Pirate lvl 6: Crippling strike
ps: loses all level 3 and above feats when using shields.
A recipy for pirate without "opportunist", "improved parry", "thug" or "hardiness vs. poisons" (Alcohol is a poison). Surely, you jest! ;)
DREAD PIRATES OF YMPH.
Better require Thug or Bullhead ?
And Who said pirates dont go drunk? (hardiness against poison, is for all poisons, not only for alcool);
And got a lvl 10 in EFU deserve a Epic Bonus like crippling Strike.
Pirates could be described really differently.
You have your Corsair Pirates who are pretty much refined gentlemen type duelists who live out at sea.
You got the YAAARRRR *waves a cutlass around* SWAB THE DECK ME MATEYS! YARR! type nutball "classic" pirate if you will.
There are your nordic pirates who are just mad barbarians armed to the teeth with weaponry.
Smuggler type pirates, basically pure rogues with guile and cunning.
i could go on..
What's with all the prc suggestions which gives all feats in history?
I'm more wondering why we need a Pirate PrC when, we've had PCs from lots of classes with "sailor" as a background, and we even had a Pirate faction until the Fleet got shut down (sadly just after a bunch of players seemed to have joined it).
If you want Traditional Swashbuckling Pirate, I'd say the way to make it is:
Light, Chainshirt or No Armor.
Bard or Rogue full or multiclass for Tumble and flamboyancy (sneaks or Perform) Bard also gives Mage Armor and Cat's Grace for your light/no armor build.
Good Dexterity.
Disarm, Expertise, Two Weapon Fighting, Improved Parry or something.
I'd argue that a specific PrC would feel more limiting than the many ways to put together a sailor/pirate feel of build for your character/
I'm with Tracker. I think a PrC would just limit your possibilities, when there are dozens of builds and variations that you can make with what is already provided.
Also believe in the multiclassing/use what's already there argument. Pirates come in all shapes and sizes, and there a many, many, ways to build them to reflect this without a PrC.
That said, some kind of specific type of sailor PrC I could see, like a Navigator PrC, or a Diver, but note that these could encompass more then just your pirates, but also any kind of sailor, or even beach bums.
I am all for having few PRCs. Those added should be flavourful and rich. It would be exceptionally dull to have a PRC for every concept/job ever.
I recently lost a pirate character.. Yes, Winston "The Fin" was indeed a cutthroat pirate. Sadly, he's gone now..
But!
He was a fighter/rogue...
weapon focus rapier, ambidexterity, and two weapon figthing, along with weapon finesse.
My take on sailor/pirate was done in the UD >_>, he was bard/fighter. Poor Malcer :(
Well we are talking about a "Jack Sparrow", "Sir Francis Drake" or "the Crew" ? If will be a PRC with fixed feats and skills or a individual concept person ?
I'll only support this if a PrC: Deckswabber is added as a support role.
*Notes Garem approaching*
Hide the rum.
Many great suggestions here, and I was more looking as to how the community has done,is doing, or planning a pirateish build, not really a prc, though the Saltraider Prc sounds like it will be great stuff..I too thought a pirate theme was easily done with existing class combos, I was just looking for community input , and got it! As to how one might see such combos put togther. Keep 'em comeing if you have one not already listed, this is a food for thought type of thread. An arcanist pirate captain who is specced in mop wielding? A Swabarcanist? Soon, when they let us start firing ship mounted cannons, we can have Naval battles! I hear ScottyB is working hard on that one!
Quote from: Garem;112748I'll only support this if a PrC: Deckswabber is added as a support role.
And the PrC: Rum Runner.
All these PRC's, think they start to get too many, Harr!
Quote from: Relinquish;112717My take on sailor/pirate was done in the UD >_>, he was bard/fighter. Poor Malcer :(
Yeah, if I had known we were moving into an island setting, I might have saved that build for later. Although, pirates of the Underdark was pretty cool when we had that going.
A good pirate PrC would include the following things:
Fighter AB
High fort save, low reflex and will
Opportunist
Can breathe underwater for longer periods
Skill Focus: Parry
Improved Critical: Scimitar or Improved Critical: Rapier
A good pirate PrC would also require the following things:
Weapon Proficiency: Martial
Craft Trap of high rank
Parry of high rank
Intimidate of average rank
All class benefits disabled in medium or heavy armor
Thug feat
If the Improved Critical feats are too powerful, give them Dirty Fighting instead, which is underrated in my opinion.
I'd prefer seeing a naval battle area, with time for archery, siege engine, fireballs and whatnot, before the boarding, which might need a few tumble rolls or the like, before a PrC of pirates is even considered.
Am I the only one thinking that scripting in the Swashbuckler class (which is described to detail in D&D sourcebooks) would be a better idea than yet another custom-built PrC that could risk imbalance in this case?
Salt Raiders.
Hardiness v. Poisons is not a good idea.
Pirates, almost as a whole, have some of the worst immune systems in the universe. Scurvy dogs?
Erm, scurvy's not caused by a poor immune system, but by a lack of nutrients caused by years at sea with no fresh food.
Specifically, pirates would in fact have a stronger immune system, because they are constantly exposed to diseases like this.