Well, The other opinions thread is gone, so I figured I should post here? Idk. Anyway:
Those content in a situation are rarely as loud as those pissed about it. I figured that I might as well say something that I don't think has been posted often yet:
I like EfUA better then I liked EfU.
I know, people are going to call me a tasteless suck-up. Or wont now, I precluded them. Ha. But would have otherwise. And I understand it may look like it to some of you, but there are genuine reasons I like EfUA better.
-No Consumable Bloat- Consumable bloat make PvP ridiculous. He who was buffed beat he who wasn't. Always. It was, quite frankly, getting ridiculous. I am endlessly glad to have it at least temporarily gone.
-Better Maps and Music- I don't think I have to say much here other then Nwn 1.69.
-More power for the Players: I don't think this has sunk in, So I might as well reiterate it: They are letting us build our own CITY. As in, Big place where people live. We can live in the gobo town for all time, or fortify somewhere else, or anything.
-More DM interaction: I think we all have noticed it. And it is thouraghly awesome.
Thought Id drop that in there.
I don't think this is a dissenting opinion, judging from all the feedback we've received (lots of very positive feedback) as well as the explosion in terms of player count.
We still have a lot of work to do, and a lot of building to do, but in a month or so I think it will be good to see how people feel.
Speaking for myself, I'm super excited and enthusiastic right now.
I agree with everything Hammerfist0 is saying.
1. Consumable Extravaganza: the amount of consumables made, sold, and used was crazy. I'm not sure if its there, but EFUSL should have a consumables chart, number of consumables made, sold, and/or used by said character.
What would be interesting, since EFU:A is new, what if on the islands there was a "occurence" of unknown orgins that now pollutes consumables. In order to create consumables certain items are now needed, or the effects are just failure to create, or a consumable that does the opposite (Bull Strength potion creation failure creates a potion that does strength damage, and the player is none the wiser till it happens). Seems like a reasonable goal for a wizard or sorcerer to catalog a scroll making, potion brewing, and wand making book of the local items used to counter act the pollution. I don't know how possible this, and scripting this could be annoying. It is a cool idea though, I think.
The war of the consumable race is gone, for now. Huzzah!
2. You know what, I'm completely clueless here. I haven't even made a new character yet. Huzzah! To new better maps and music!
3. My last character for EFU, his one true goal was to get his hands on some property and make it into his Tavern and Inn. When I did get it, it was extremely satisfying. Also, if you can stick it out long enough you can retire the character there, maybe.
Yeah, you can build whatever your heart desires. I think that is really freaking awesome!
4. When I would get DM interaction I would get this warm fuzzy feeling throughout my whole body, and then all of hell would break loose, so much for the warm fuzzy feeling. I have adrenaline now, Whoohoo! Bring it on!
5. Tabula Rasa, its a clean slate. Best thing about a clean slate is you can put whatever the hell you want on it.
Good luck to everyone's new characters, and goodluck to the DMs.
Um about the "No consumable bloat" from what i can see so far there are so many charge items you can get in 2-6 quests that give 5 or ~more~ charges of bulls, aid, bless, barkskin, invis etc. I think consumables will be more important than ever, but the thing is, they won't make us super powerful being that we're all wearing splints and breastplates etc >.>
Tasteless suck-up.
>.>
<.<
No consummables? Wait till i get started...
Quote from: MithrilDragon;86009Tasteless suck-up.
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Posting that I do not, in fact, hate a change is not a suck up. I did not personally complement a DM, or otherwise participate is accused Brown-nosing.
I was merely stating an opinion.
Go troll another thread. Hmph.
I feel the change is really great, and really fun. The server WAS getting stale - having played various chars over the course of the Rebellion and before, everything was pretty much just the same as it ever was. It would all be just wonderful, if it weren't for that little last thing.
Having just tried the Way, I think it's fairly safe to say - that with the massive PC death which occurred now - not many more will ever try that one, or if they do, manage to come up that way to the rest of the server. It feels, to me, as if we've been bereft of the ending to the EFU story - like if someone ripped out the last page of a book you've been reading. You still probably know how it's going to end - but it just doesn't feel the same, y'know?
A great change, and a great server - but why write a book only to rip out that last page?
That's just my feelings on it. :/
Tasteless suckup
Woo! Go EfU:A DM team! Rock on!
I understand you wanted to try something different, but I feel it was too rushed, too soon. I mean, yes, the old server was getting stale, but I personally didn't feel that you needed to litterally destroy the old server.
I don't know if it's just me having trouble getting used to a new server (granted, unless I make a new character, I'm stuck in the 'Dark), or if I'm really just reaching the end of my rope for EfU.
Been an honor playing, but maybe I just aren't suited to the new EfU.
I am greatly enjoying the lower-level, slimmer-consumable new server where most people are scraping around for splint. It is a welcome reprieve from EfU, where wands of PHK et al were being thrown around with joyous abandon. Holding a potion of something as common as Bull's Strength in unsure reserve instead of just using it on a whim and being able to buy 20 more next time a crafter logged on really adds something to the game for me.
Gold is alot more scarce too, which can only be a good thing.
I don't think anyone of us who gave 'negative' feedback intended to say the new stuff sucks.
I have not personally seen any of it, but any feedback expressing my distaste for the change was in the way the change was carried out, not what is was changed to. I am sure it is well done, and obviously a lot of time was put into it.
But I don't think anybody was saying they do not like the new setting, they merely preferred the old one.
That said. How can you not love new toys? Everybody loves new toys. Especially when they are shiny and pretty, which from the screenshots, EFU;A is definately that.
Quote from: Luke Danger;86079I understand you wanted to try something different, but I feel it was too rushed, too soon. I mean, yes, the old server was getting stale, but I personally didn't feel that you needed to litterally destroy the old server.
I don't know if it's just me having trouble getting used to a new server (granted, unless I make a new character, I'm stuck in the 'Dark), or if I'm really just reaching the end of my rope for EfU.
Been an honor playing, but maybe I just aren't suited to the new EfU.
I just wanted to touch on this real quick. I don't believe the old server was
destroyed. In fact, you can return to the Underdark and do Underdark quests, visit Sanctuary, and prance around in Traensyr if that's your desire! :)
Yes, EFU:A is a new module, but it's a continuation of EFU's story. Personally, I think everyone is having the nostalgic feeling of leaving Sanctuary, especially because we ended on such a high note! Yet, once we start delving into the creamy EFUA cake, it's going to be one hell of a ride. :)
[QUOUTE] In fact, you can return to the Underdark and do Underdark quests, visit Sanctuary, and prance around in Traensyr if that's your desire! [/QUOUTE]
Not to be the, what's the word, "wet blanket" here - but I think the problem might be that some people (I) don't want to go make a new character on a new server so that we can go *back* to the Underdark. We want to get *out* of the Underdark with an old character so that we may get to a new server, if you get the picture.
I think the DMs have done a great job on the server revamp, but just feel that a whole lot of story and effort has been lost in the process of transferring the storyline.
From what I have experienced so far, im loving it! Havent been this hooked since I once started here long ago.
And seeing near the whole player base struggle with the first few levels at the same time is lots of fun aswell. ;)
Quote from: Caddies;86098I am greatly enjoying the lower-level, slimmer-consumable new server where most people are scraping around for splint. It is a welcome reprieve from EfU, where wands of PHK et al were being thrown around with joyous abandon. Holding a potion of something as common as Bull's Strength in unsure reserve instead of just using it on a whim and being able to buy 20 more next time a crafter logged on really adds something to the game for me.
Gold is alot more scarce too, which can only be a good thing.
There's quite a few things I don't like 100% about the new server, but what Caddies just said, and the beautiful areas, and the (very high, atm) difficulty just make this incredibly fun to me.
Granted, I am still on my first character, but what I have experienced is wonderful: no longer is the first goal to get lots of gold - because it's hardly possible! No, you scrape by with what you have and don't part from even a single Blur potion without a fight. You scrape, salvage and scavenge, and that's just incredible. It's really, really fun to play under these rough circumstances.
Really, my only big fear? That things will become too easy as players civilize the island. Once there's a town (surely with easy errands quests and all) the difficulty of getting started will drop, I fear, and that would take away the charm of these magical first weeks and months of utter danger, where you must simply cling together or be steamrolled by the terrible, terrible spawns all around!
Lord love a duck, this is amazing! It's like 28 Days Later! You log in, walk out the Ziggy and BAM there's a skeleton waiting to rip your head off! If you don't band up with another couple of guys who hate getting killed as much as yourself, you're toasted!
I really love the survivalist mindset. My only regret is that my current character is lawful and wants to create civilization...
I do like the appearance of this place much more but I personally think its way less new player friendly...
>_>
<_<
Jasede: It happened on EfU, it will likely happen on EfUA. Something is lost but the nice part is you get to come back a little better equipped than before to continue the game's storyline. To prevent this from happening the DMs would need to pound us with a server stopping catastrophe every other month, which is something no player really wants.
Dragonfire and Damien: I -think- the situation with the roving dead nearly everywhere except the starting area will improve soon after players accomplish some plot significant tasks. At least, that is my hope.
So far I like EfUA... it's a nice fresh start, and I think good things are on the way with interests revived.
I prefer this setting over the Underdark. I like the tilesets better and the new quests are very nice. However consumables and experience seem equally easy, or easier, to come by than they were in the underdark.
Therefore I think its a bit silly to say this is better because consumables are harder to get. That is a temporary state of things, and I'm sure it was the same at the start of Efu.
The real advantage is the lack of entrenched factions. What the players build now, may become an entrenched faction later, but right now almost everyone is on an even footing.
I'm really, really trying to like the new setting. However, I really, really don't.
As for "Consumable Bloat" in the previous setting, I haven't a clue of what you're talking about. I never noticed a problem in the previous setting, nor ever heard anyone complain about it. Personally, I never think gimping things is the right solution to any problem, anyway, unless there are no other solutions. Gimping almost -always- removes variety and makes things more bland.
More DM interaction? No, we have not all noticed it. I haven't seen hide nor hair of a DM since the switchover, other than once when they asked everyone to log off to reset the server. (Which then didn't come back for an hour.)
So far, it's been a pretty miserable experience. Spending an hour or two trying to find a place to sleep to replenish spells is not my idea of quality time. Perhaps had we ways to earn gold somewhere to pay the Inn, (I was on 3 quests and got paid zilch) it wouldn't have been so bad.
Then, to log in the next day and discover the sleeping place gone, I had to spend another hour finding a new one.
When not wandering aimlessly for sleeping places, I did try to RP. First attempt, after a minute or 2 the other player said something to the effect of, "Listen, I'd love to talk, but I really don't want to deal with yet another person wondering where they are." Then left.
Second attempt, the person got killed in a place that really should've been "safe" (i.e. near where you spawn), which was a nasty enough interruption for the other player to log off abruptly.
Third attempt wasn't too bad, although it ended similar to the second attempt when I accidentally took a quest, we entered the zone and were quickly killed. I got lucky, and "stabilized" before the fugue. The other player fugued and logged. I got the impression both times that the players wouldn't be back anytime soon.
Fourth attempt, the group really had no interest in RP'ing, except to hit on my character (why do guys think that's "RP" and not creepy?), and was mindlessly running from quest to quest, which I never got a chance to enjoy the "better maps and music", I could barely keep up with them as they ran helter skelter. I still don't know what the quests were about or what our objective was.
Fifth attempt, I didn't even manage to connect with a group. The one I did find seemed to be self-involved with their own stuff and really weren't interested in talking to a new character. Without being able to hook up with a group, there really wasn't much for me to do.
Uh, yeah. Big improvement over EfU.
Quote from: SternhundI just wanted to touch on this real quick. I don't believe the old server was destroyed. In fact, you can return to the Underdark and do Underdark quests, visit Sanctuary, and prance around in Traensyr if that's your desire!
Maybe I'm missing something painfully obvious, and I sort of hope I am, since I have read and been told that point several times.
Isn't the Way to the surface exceedingly deadly and dangerous?
By all reasoning, going down the same way would be equally deadly and dangerous?
Not to mention you likely want to go back up after you're done with your expedition?
So then, how is the point of the areas remaining below a good selling point if it pretty much amounts to suicide?
I mean, in all my time on EfU, I never had a character that suffered from consumable bloat, or felt powerful to the point he could have escaped to the surface. Obviously, I don't expect to be able to make one on EfU:A who would be able to make the trip twice in one go, plus the usual hardships of the Underdark.
I'm honestly curious, I've been told what Sternhund said too many times to be a coincidence!
Quote from: MasterAvenger;86377Maybe I'm missing something painfully obvious, and I sort of hope I am, since I have read and been told that point several times.
Isn't the Way to the surface exceedingly deadly and dangerous?
By all reasoning, going down the same way would be equally deadly and dangerous?
Not to mention you likely want to go back up after you're done with your expedition?
So then, how is the point of the areas remaining below a good selling point if it pretty much amounts to suicide?
I mean, in all my time on EfU, I never had a character that suffered from consumable bloat, or felt powerful to the point he could have escaped to the surface. Obviously, I don't expect to be able to make one on EfU:A who would be able to make the trip twice in one go, plus the usual hardships of the Underdark.
I'm honestly curious, I've been told what Sternhund said too many times to be a coincidence!
Having made it I can tell you. With the current loot level of the server nobodies going down that damn path for a very long time. As if they'd have reason to in the first place! If they can even make it ~to~ the way I'd be shocked.
Remember, the gameworld is still young! We have a long ways to go. The point I was making is that despite leaving the Underdark, we have left many of the Underdark quests and areas for later exploration. If you have reason to return to the Underdark, we can make it happen! It won't be easy, but let's not dismiss it as impossible. Trust me, good things will happen. :)
...and I'd like to emphasize that there are segments of Sanctuary's storyline which will carry over to the Archipelago. We may be on the surface, but remember, we are still in the same setting. This is still EFU!
Personally I'm finding that with enough effort you can do pretty much all the things people are having problems with!
RP aplenty. Quests up to your eyeballs and theres more inns than you can shake a stick at!
I'm really liking the new location, more opportunities and whatnot.
Invading the Underdark. Now that's an idea...
And JackofSwords, if you're having trouble finding people to RP with look for those in bright-ass gold armour. We'll gladly talk your ear off about the glory of Amaunator. Hang in there!
I totally second what Skrillix said. My character spends a huge amount of time healing, restoring and curing people in the name of Amaunator attempting to raise awareness of his ascension and rebirth.
It shouldn't be hard to find us! Hell, you can create a cleric of Amaunator and join the faction right away, if you want. We need more clerics, so far we only have two. :P
I think that's really helped my playing experience here on EfU: A. Starting immediately as a member of a faction. I have a ready-made group of people to RP and play with. When we are in trouble we have someone else in the group to turn too. I cannot tell you how many times I have had to go out and rescue fraction members things from Nightrisers.
There is a much higher emphasis on joining up with others and working together on EfU: A than in EfU. At least that is my opinion. I certainly would not want to be a loner on this server. At night there is not much to do except RP.
For me, as player, is EfU:A better than EfU. I was impressed with underearth world idea (and planned my own in other world), but i come as player too late. factions are running, some players occupied this for itself with new and new characters, if old died. many others look about new character ideas.
here is all new, in beginns, unexplored. we can shape this world with our characters hand. thats great.
I already sent JackOfSwords a private PM, but if there's anyone else who's having a rough time of it, feel free to contact me IG and I'll see what I can do to help you. Every day there's been a module update (or two or three), and with each update we are and will continue to refine and improve that total new character, where-the-hell-am-I feeling.
Not going to discuss the Way, except to say that I think people are making assumptions and getting ahead of themselves. Where there's a will, there's often a ...
EFUA is just the next chapter of a single story. It is a shame there are so few characters that will have been present through all of it, but I think it's something players can appreciate at least.
We have a lot of new content, and are keeping the best of what we had, and I'm proud and excited about the new project. It's particularly challenging right now, but I don't think unreasonably so at all. We're trying to build a town from the bottom up rather than have PCs just start in an already developed and flourishing settlement. Just as in alpha-efu, I think people will look back on these times later on with nostalgia and affection.
It's an exciting time for anyone who likes EFU to play, but seeing as we're being maxed out playercount primetime nightly, and I have way more on my plate in terms of DM'ing/building than I have time for, if people choose not to I won't be offended.
Semli Said:
QuoteDragonfire and Damien: I -think- the situation with the roving dead nearly everywhere except the starting area will improve soon after players accomplish some plot significant tasks. At least, that is my hope.
Oh nonononono! I really do love it! The roving undead give us something to fight against, and my character's first real goal! It also cuts down on what I know a lot of people (Including myself, I'll admit) did in the old EfU. We'd roll up a character, and then shoot it straight to level three without even having to *nods* to another person. You can't just log in and errand yourself to the top, you have to hook up with a group for sheer survival!
However, I DO think it'd be nice to have a few less consumables. Went on a very small, very easy quest with two level twos (one went three halfway, but whatever) and came out with two good-sized healing items and two potions of blur, not to mention miscellaneous armor and weapons. Seems kind of odd that we're on an island that appears to have been deserted for many a year, and yet we find so much stuff in these places that apparently no one has scavenged....
My two cents. Okay, so my total's going on about forty dollars by now, but whatev.
I'm loving it.
I'll come on record here and share some stuff.
Way back when EfU was getting started, I frequently harassed Howland about a pet peeve of mine. Campaigns that continue long after their should have died, like watching your favorite TV show jump the shark. Eventually, you long to destroy it.
EfU had gotten beyond stale. I really felt it was dead. I'd put together enough of the mysteries with my various characters that even if there was more to discover, much of the basic picture of Dunwarren's past, Sanctuary's early betrayal, the nature of the Appetite were at least fleshed out for the most part.
I could only take so many more "Sanctuary may be destroyed by so and so" type plots. They'd come and gone quite frequently. So when I became convinced a few weeks ago that Sanctuary was getting busted I became extremely hopeful that a new and fresh campaign would be starting.
What irked me at first about EfU: A was my fear that the backbone of EfU; mystery in a dangerous world type of feel was lost. EfU: A seemed to unfleshed out, too unformed, it looked a bit rushed. This didn't look fresh and new, it looked like "Island Survival" with no history and no factions.
I talked to many players and they all said "Well, no there is no mystery. Its just an island. The only mystery is how we got there and that's just because of an old Netherese thing." I asked if there were any factions or background material to look over and was told "No, its like a clean slate." Some thought this was great, some didn't like it.
Then, to my surprise I realized just how tightly woven EfU: A is to EfU. There are more than a few major surprises in store for players in this setting. Some of the mysteries in the Underdark can be solved only here on the islands. There is incredible potential for new stories to appear when new islands are discovered.
My only concern after logging in for part of a day to play is that these mysteries, this fantastically woven background story is entirely being missed by the players who are in a mad dash to gain levels. Some people couldn't even let dialog chat pass by slowly enough for me to read it when I did quests for the first time, other people rushed past clues about the nature of the island on a quest rather than slow down the pursuit for more monsters to kill.
I've got to say, while I'm very excited by EfU: A now; I'm really hoping that people will 1) give it a shot and 2) try to pick up on the story and stop just focusing on getting to a high level and gaining gear.
I think to help that, that at least the existence of some of the mysteries and riddles that exist to be solved in EfU: A are made slightly more clear. People got hooked into the mysteries of the Machine, Dunwarren's collapse, the "disappearance" of Frederick Bresley, and all these other things quickly in EfU because they were much easier to spot than the mysteries in EfU: A.
It's a bit of complaining about spilled milk, but there goes.
Sanctuary is destroyed, but luckily, the Way is found in time. Most of those who prepare for the Way are slaughtered because, hey, it's the Way, not some casual quest. Not complaining here, i really think it was a nice transition, even if a bit brutal.
But then, poof, out of the blue, a hell of a lot of NPCs are transported unto some magical ark and reappear above. That just, well, dunno, doesn't feels right. That's one moment where the story telling as far as PCs are involved just dies, imo. It's maybe too strong an image but basically: NPCs get up, PCs get screwed. I'm not even primarily concerned, as my favorite pcs are still alive (for now...)
I've been trying to convince myself that there is so much i'm not aware off, my opinion is biaised and probably wrong, that there's some druidic plot going on i don't know about, but still, it's my point of view for now, so i thought i'd share it.
I dunno, maybe i'm still nostalgic, but i'm not so sure. I've still pcs i can play in the UD. Exploring a deserted UD is actually fun. I've lost a few cool PCs to the Way, which i really didn't mind, because it was a cool storytelling moment, all those desperate people trying their luck and skill on some escape route.
But that desperate moment, with all those npcs just making it so easily, seems a bit absurd, now. It certainly doesn't entice me to want to throw other pcs away on some suicide surface trip, too. Not like there's many pcs left to accompany above, anyway.
As i said, i'm just posting that to get it off my chest, not like there's much to do about it. The new module is still as awesome, with cool new pcs, cool plots, cool graphics, and whatnot. But when my pcs rcome into a room so full of Sanctuary refugees, i'm just, i dunno, disappointed ?
To be fair the rescue was from what I can tell entirly Pc driven since a whole bunch went down to get them out and if they hadn't it wouldn't have occured.
The NPCs were rescued by PCs that worked very hard to do it and I think saying that it is basicly 'stupid' or ruining the 'story' is very unfair to those who took part in going DOWN then BACK up when some PCs didn't even make it up one time. If anything it is adding to the story and connection between the two places.
Quote from: Letsplayforfun;91022It's a bit of complaining about spilled milk, but there goes.
Sanctuary is destroyed, but luckily, the Way is found in time. Most of those who prepare for the Way are slaughtered because, hey, it's the Way, not some casual quest. Not complaining here, i really think it was a nice transition, even if a bit brutal.
But then, poof, out of the blue, a hell of a lot of NPCs are transported unto some magical ark and reappear above. That just, well, dunno, doesn't feels right. That's one moment where the story telling as far as PCs are involved just dies, imo. It's maybe too strong an image but basically: NPCs get up, PCs get screwed. I'm not even primarily concerned, as my favorite pcs are still alive (for now...)
I've been trying to convince myself that there is so much i'm not aware off, my opinion is biaised and probably wrong, that there's some druidic plot going on i don't know about, but still, it's my point of view for now, so i thought i'd share it.
I dunno, maybe i'm still nostalgic, but i'm not so sure. I've still pcs i can play in the UD. Exploring a deserted UD is actually fun. I've lost a few cool PCs to the Way, which i really didn't mind, because it was a cool storytelling moment, all those desperate people trying their luck and skill on some escape route.
But that desperate moment, with all those npcs just making it so easily, seems a bit absurd, now. It certainly doesn't entice me to want to throw other pcs away on some suicide surface trip, too. Not like there's many pcs left to accompany above, anyway.
As i said, i'm just posting that to get it off my chest, not like there's much to do about it. The new module is still as awesome, with cool new pcs, cool plots, cool graphics, and whatnot. But when my pcs rcome into a room so full of Sanctuary refugees, i'm just, i dunno, disappointed ?
Getting them up "the way" was not an easy task by far, several pc's died during the perma death quest involving traversing the way, not once, but twice. These npc's being on the surface was part of the reward for succeeding in said quest for those of us who did survive it.
Yeah, so where to start? Let's start with that easy portion. A group of twenty or more set out to travel down the way for the venture. Out of that, 75% died. Sound familiar? Once we got down there the PCs made the very real decisions of what to do with the PCs and NPCs that were still down there. The conclusion that we the PCs made was that the young and old would have their fates rest in our hands. Meaning- though you said they got brought up in this magical ark that you spoke of, they were very much dead if we had died in the Way. The PCs and the the remaining NPCs were then off to travel the way again. Once again, not easy as we split off. The original group survivors and the rest of the lingering PCs in one group, the NPCs in another. The PC group had about 50% casualties with a number of powerful buffs that we earned. The NPC group surely had casualties in which a DM can give you more specifics if they feel up to it.
Druidic plots, yes. There indeed are things that you are unaware of that made it essential to go down and really puts everything properly within the story of things. The only thing I could say is to hope for evil characters to be the head of these things next time and then none of this would be an issue :P
All this is driving me insane! I can't hardly wait to get my new computer and check all the new goodies out. Just two more weeks... :(
Also, I had over 1000 posts. What's up with the new count?
Quote from: Letsplayforfun;91022I've been trying to convince myself that there is so much i'm not aware off, my opinion is biaised and probably wrong, that there's some druidic plot going on i don't know about, but still, it's my point of view for now, so i thought i'd share it.
I love this place! You just post up something and folks cheer you up by giving you proper feedback. Telling me that the thing was PC driven was just what i needed to hear! Cheers folks!
After having played the new EfU:A a couple of weeks, I can solidly say I am now enjoying it. It is indeed obvious that a lot of work and love went into creating the maps, stories and quests, and the balance of magic/gold/XP/etc seems to be fine.
I still miss the old EfU, and still feel that the transition was rushed and the players ill-informed/unprepared for it, but I've decided not to let that spoil my fun in the new setting. My advice to any others harboring ill feelings for the transition is to do the same.
EfU:A is as much fun, albeit different fun, as the original EfU... hop on in, the water's fine!!! :D