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Main Forums => General Discussion => Topic started by: Howlando on April 02, 2014, 09:50:41 AM

Title: HAK Poll
Post by: Howlando on April 02, 2014, 09:50:41 AM
Just to satisfy my curiosity.

If you're aware of a player who plays EFU, doesn't use haks, and doesn't often check the forums feel free to mention it here or nudge them to vote.
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Post by: TeufelHunden on April 02, 2014, 10:03:12 AM
FIRST
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Post by: Mass Transit on April 02, 2014, 10:20:29 AM
The content you miss out on if you don't use haks is not game-changing or breaking but it's certainly more fun to be able to go to the hak areas, and use new models/weapons.
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Post by: granny on April 02, 2014, 10:42:45 AM
I honestly do not believe much on this "haks are not mandatory to play the game". Once they're around, it doesn't make sense to play with headless people and without being allowed access to some areas. But that's me. Obviously, there are people that think differently.
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Post by: Knight Of Pentacles on April 02, 2014, 10:50:54 AM
Alright! Democracy! Yeah!  (go haks too)
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Post by: granny on April 02, 2014, 11:09:52 AM
oh...!

I have been discussing with myself for a while now (I do that a lot) and I've concluded that this stuff of partially mandatory haks is something cool to allow those that never arrived to have a feeling and at least have access to the newbie area (sometimes people have access first into game and only after a while they look for the forums). So, yeah... a place that explains where to find stuff and understand more instead of that window that kicks you out from the game and tells you that you didn't get xxxx.hak file is better.
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Post by: Aefar on April 04, 2014, 11:07:37 PM
I think technically. If there is condition to play game like "have haks, CEP, music etc." I will do it. I am not oriented to be "especially conversative" about news. And I think, anybody, who wants to be conversative, he or she shoudn't install even the 1.69 patch.

Haks are  a technicall way how to improve the module. If the improvement is good, it doesn't matter, what was used. If haks or imagination or new perk or script or new setting or new scripted quest or new items or new DM or new starting area or new... shoud I continue? ;)
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Post by: TroublesomeTree on April 04, 2014, 11:13:23 PM
I honestly wish there were more haks. Specifically the ones with "CEP" in the filename! I've never really been sure why EFU doesn't use them, though considering how well-scripted the module is, I am certain there is a good reason.

There's tons and tons of vestigial, goofy stuff in CEP but there's more great stuff than bad, IMO
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Post by: Sankis on April 04, 2014, 11:18:48 PM
Ack, count me among those who would not mind seeing more Haks with the game. I totally clicked the wrong button, though, and voted that I do not use them >.>

So.. -1 no, +1 yes

They're actually sort of mandatory on my current PC.
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Post by: MaimedGod on April 04, 2014, 11:20:24 PM
I would personally like to see more HAK content as well. We have a downloader now, after all, so this sort of thing is a lot less of a hassle than it used to be...
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Post by: Frostbite on April 04, 2014, 11:28:28 PM
I would like to add, more haks would be better... while I agree with granny...It annoyed the hell out of me when I couldn't join a server because I didn't have xxxx hak... With the launcher, might as well just add more...
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Post by: Vlaid on April 04, 2014, 11:36:05 PM
I think it's important to maintain haks as an optional feature that doesn't take over every aspect of the server.

We are in a dwindling game/genre here; having a low barrier of entry for people just wanting to poke their nose in and check out the place is important. Even as a longtime NWN player if a module requires I download haks to even connect and login I usually won't even try it.
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Post by: Witchcraft on April 04, 2014, 11:36:26 PM
The things I'd like to see most with haks are character customization options. More heads, more clothes, more obscure and difficult to obtain spells.
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Post by: Knight Of Pentacles on April 04, 2014, 11:43:49 PM
Quote from: Vlaid;380592I think it's important to maintain haks as an optional feature that doesn't take over every aspect of the server.

We are in a dwindling game/genre here; having a low barrier of entry for people just wanting to poke their nose in and check out the place is important. Even as a longtime NWN player if a module requires I download haks to even connect and login I usually won't even try it.

Support this claim with evidence.
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Post by: TroublesomeTree on April 04, 2014, 11:45:27 PM
I think having to download haks might turn people off, but with the EFU launcher, I seriously doubt that would ever be a problem here

You've already got to jump through hoops to try a server out because of the lack of a master server, the launcher is as easy as it will ever get.
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Post by: Halfbrood on April 04, 2014, 11:51:37 PM
From my point of view as someone who enjoys this age old game, I am always for something that will increase that enjoyment and overhaul some of the chunkier graphics and vanilla content. I used HAKs and advocate more!
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Post by: CondorHero on April 04, 2014, 11:55:07 PM
I would never try EFU if there wasn't a downloader. The biggest hassle in any PW is that I have to download individual hak packs and placing them into the proper override and hak folder.

Same reason I dont download any of the portraits in the portrait thread. I'd rather have one big download with all the portraits rather than one at a time.
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Post by: Frostbite on April 04, 2014, 11:57:00 PM
Quote from: CondorHero;380600Same reason I dont download any of the portraits in the portrait thread. I'd rather have one big download with all the portraits rather than one at a time.


This I think is one of the bigger things, I can download haks....but I -much- prefer launchers, It's to much work for single files that constantly need updating.
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Post by: TroublesomeTree on April 05, 2014, 03:05:56 AM
Quote from: ShadowCharlatan;380615The strangest information that has come out of this thread is that there are still people who think adopting CEP is a good idea.

I honestly don't know why it isn't! I was hoping someone would explain why.
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Post by: Hhean on April 05, 2014, 03:07:38 AM
I also don't understand what's wrong with CEP
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Post by: Knight Of Pentacles on April 05, 2014, 03:17:08 AM
CEP contains tons and tons of junkie stuff that doesn't fit into EFU.
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Post by: Siren on April 05, 2014, 07:06:57 PM
Quote from: Knight Of Pentacles;380622CEP contains tons and tons of junkie stuff that doesn't fit into EFU.

Which needn't have a place in the module. I personally think CEP would be a good addition, or at least some of CEP's content. I'm fairly certain that all servers (or at least the ones with an active playerbase, with the exception of Arelith) already use CEP. Neverwinter Nights has become such a niche game that I doubt CEP would affect the influx of new players. Gamespy's server browser is long gone, as is their account system, anyone capable of finding servers to join is also capable of getting CEP (that comes in very user-friendly install packages).

Our Kuo-Toans in-game are lizards, CEP would address this. Same with the myconids, even if we have a HAK for that now. There's just an absurd amount of creatures that CEP brings, a variety of new costumization options (some good, others very questionable), a ton of new icons for the inventory (no longer would raw chicken look like fire-beetle bellies), aswell as some great portraits to make use of.

The game is dated and old, anything to "refresh" its appearance would be welcomed by most players, I think. I don't like everything about CEP but it does add a bit of novelty to the game.

I get wanting to minimize the amount of .hak content to facilitate access to the server, but at this stage in the game's life, what could potentially drive people away from trying EfU: the inclusion of easily obtainable haks that vastly expand the game's visuals or limited amount of visual resources?

I think restricting custom content and sticking with vanilla NWN stuff is fairly limiting, specially inside the toolset... If the areas look good now, imagine how much more detail could be added with CEP content. I think most new players here would be NWN veterans or former NWN players who're returning to try the game out... I don't think there's that many newcomers who're entirely new to the game aswell and if there are, surely CEP will be the least of their worries, since it's a requirement to play on most servers nowadays. Geez, chances are that by the time someone finds out about EfU, they already have CEP installed... That was surely my case.

Anyway, just my opinion. My experience with the toolset is limited, so if CEP's a "bad idea" because of any conflicts it could cause with certain scripts or compability issues, then I understand... but otherwise I don't see what's so bad about it...
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Post by: Howlando on April 05, 2014, 07:20:30 PM
The issue with CEP is that it would bring a lot of stuff we don't need. The original intention of CEP was that it would be a single hak that all servers would require, but that wouldn't work for us anyway because we'd need to slightly modify it even if we did want to incorporate the whole thing.

Continuing to carefully select excellent hak content and slowly add it to EFU seems a far sounder proposition rather than immediately going for some massive hak that would still need to be edited and bring with it a lot of junk. If there's some individual files in CEP that are good I'm all for including it. It's just a question of taking the whole hak into EFU which seems like a bad idea.

Anyway, I think EFU will continue to gradually and slowly add super high-quality hak stuff while maintaining a core player experience that is accessible for new players without needing to get extra files.

Players are free to recommend or request particular hak(s) and features.
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Post by: MaimedGod on April 05, 2014, 07:52:26 PM
While I agree that implementing CEP, particularly in the rather bloated form of the last few releases, would be a waste of time, I think there is a pretty substantial amount of high-quality hak content that could be implemented. Unfortunately, I am not really sure as to the technical limitations on this kind of thing and don't know what haks could be implemented without being required and which ones could not be, so I don't even know where to begin making suggestions.
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Post by: Paha on April 05, 2014, 07:56:06 PM
90% of CEP is steaming pile of carbage, and I do not support the quality of most of it at all. I'd just take bits and pieces of individual haks in it, and it'd just be very time consuming project. If some solid individual bits or models strike our fancy, I am definitely open to take a look. As long as I stand in DM team, I will never, ever take CEP in as it is, however. I am too much of a quality nerd for that.

When it comes to haks being required, we can add anything. The core of the matter is that we need to keep specific hak content, like tilesets and such away from entrance / core area if we want to allow people to join the server without files. We've already circled around the mechanical requirement for haks to log into the server. You would simply face horrible errors if you entered the game and it was right off the bat made with hak tilesets or such.
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Post by: Dillusionist on April 05, 2014, 08:48:04 PM
Keep barriers to entry to a minimum. The current, minimalistic use of optional haks (Heads, isolated bits of clothing, and special areas of the underdark) has worked well.

Now to jump on the hate train...

CEP is a bloated mess that grinds the toolset to a stand-still. Its a builder's nightmare of fishnet stockings, pregnant torsos, over 50 variations on aribeth's head, random asian weapons, and lightsabers. The NWN2 placeables are probably the most useful thing about it.

I've always been deeply impressed with how despite its lack of haks EFU has managed to produce stunning, detailed, and atmospheric areas using only content from NWN 1.69. Its really a tremendous achievement. Not using haks also keeps things a lot more stable client-side leading to fewer crashes, untargettable monsters, etc. in the server's already deadly environment.
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Post by: Valo56 on April 05, 2014, 09:30:09 PM
Quoteand lightsabers.
Funny story. Even the Star Wars servers refused to use CEP's lightsabers, they made their own lightsabers.

I think having more monster appearances would be great for EfU. I imagine there's a lot of aberrant creatures we could bring to life with haks. :)
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Post by: Bouquet of Roses on April 05, 2014, 09:40:45 PM
Personally, I don't really care about the number of haks we need. I downloaded everything manually before the launcher, and with it, it's even easier.
I do, however, support the notion of keeping the server open to non-hak usage.
I get that some people don't want to download 'em.
I also get that it's a poor first impression to be unable to log onto a server, 'caus you're missing a laundry list of files.
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Post by: Knight Of Pentacles on April 05, 2014, 10:48:44 PM
EFU builders have made awesome stuff without haks for years.  Honestly the hak minimalism encourages builders to innovate new things at a far higher quality than just simply having extra content they can place about.  But that's not to say that haks couldn't be used to make the already awesome content even better.
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Post by: Aspirinsmurf on September 16, 2014, 03:15:27 PM
Quote from: Knight Of Pentacles;380596Support this claim with evidence.

One of the main reasons I stopped playing on this server was due to the hassle of having to juggle and maintain the custom content. It's pretty much necessary to be able to see the heads of other characters on an RP server. I had some issues with the downloader, and having to manually maintain the files is a pain. One of the music files even replaced a default NWN resource, which is a big no-no for me.

I recognize that I am in the minority though.