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Main Forums => Suggestions => Topic started by: Knight Of Pentacles on April 08, 2014, 07:59:12 AM

Title: Pickpocket Planting
Post by: Knight Of Pentacles on April 08, 2014, 07:59:12 AM
It'd be cool if people could make a pickpocket check to try and plant something in someone's inventory.  With a maximum weight limit (10lbs?) to make sure people aren't trying to plant boulders onto people in order to weigh them down for a gank.   But it'd be neat for a criminal to do this to frame someone.
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Post by: The Machinist on April 08, 2014, 08:24:54 AM
I think this could be a really interesting feature. My only tweak wold be to limit it to 1lb. So its keys, poisons, tiny items etc. you can sneak into someones "pocket".

10lbs seems rather too heavy to me, but the general idea sounds great.
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Post by: Fosko on April 08, 2014, 11:02:35 AM
Or an exponentially increasing DC with weight? ..the general idea sounds cool to me.
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Post by: Disco on April 08, 2014, 11:14:11 AM
I dont know. Seem like a hostile action, that would be done In a crowded city. And in that case a DM is needed anyway. Perhaps it is too much work for too little?
But still its a cool idea.
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Post by: Charnelist on April 08, 2014, 12:58:16 PM
Do like fallout. Pick your mark, steal all their ammo, then plant a bomb on them and wait for the gore.
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Post by: Blue41 on April 08, 2014, 01:00:44 PM
Pickpocketing is already a hostile action. Would make for a neat way to create conflict by foisting off contraband on other PC's- though I guess there's some potential for grief as well.
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Post by: Talir on April 08, 2014, 01:59:44 PM
A problem here is that there is a message upon receiving the item. So the mark will know. We can add a disclaimer message but it is clunky and much more preferable if they did not know OOC.
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Post by: The Old Hack on April 08, 2014, 03:54:24 PM
There is also the small fact that certain characters struggle at the limit of their weight allowance. If you plant a 10lbs object on them, they may well be slowed down by the added burden -- how are you supposed to roleplay ignorance of that? o.o
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Post by: Charnelist on April 08, 2014, 05:10:13 PM
I believe that the encumberance thing is something the planter will have to keep in mind - if planting something encumbers someone, they should know. It should count as a failed plant, since there's no way to hide that.

Also not that viable in PvP, I don't think, unless the 10 pound object in question is small enough to get lost in the inventory I mean either way it just seems strange to me that someone might use encumberance as a PvP weapon by taking hostile action to plant something heavy on someone before initiating a fight - don't we have strength reducing poisons that work just fine through sneak attacks? Faster AND, I daresay, more effective, more efficient, more useful.
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Post by: Random_White_Guy on April 08, 2014, 05:17:43 PM
Alternatively you could simply ask a DM if they'd be open to running something like that with rolls for you if you have a specific mark in mind.