EFUPW Forums

Main Forums => Bug Reports => Topic started by: Gloinar on June 03, 2014, 01:01:40 AM

Title: Wild Illusion Quest
Post by: Gloinar on June 03, 2014, 01:01:40 AM
So the quest inside of the house of knowledge could use a fix, imo.

The fact that when someone spawns 10+ illusions, and leaves them at the door is a deadly deadly trap for the foolish lvl 2 to try that quest.

Can these spawns get reset every time the quest is finished?

I personally have died a solid 10 times to a situation similar to this.
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Post by: Gloinar on June 03, 2014, 03:41:57 AM
Oops, I thought I posted this in the bug report area. :}
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Post by: Gloinar on June 03, 2014, 05:37:34 AM
I'm Bumping this... only because I've died 3 times on 3 separate PCs to this. Today.
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Post by: Caster13 on June 03, 2014, 01:08:49 PM
There's no need to bump a thread after a mere 2 hours. We don't make changes to the module that quickly!
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Post by: Paha on June 03, 2014, 01:52:24 PM
Should be handled next reset. Bumping the posts won't help to fix them any faster. They get fixed when one next can get the module and set up next fixes, and even after that, it comes into effect next reset, not sooner.