My curiosity sparked by a traveler by, I noticed that all of the inflict spells no matter what level of inflict it was all looked like the original harm spell. It's sort of silly when a giant red beam of death comes from the sky only to deal 1 damage to your target(Inflict Minor). This sounds to me like something that should be added to a "to do" list, but would it be possible to make the inflict spells animation scale with the degree of the spell and let Harm keep it's glorious death beam to itself?
On this topic I also propose that inflict minor be made equal to cure minor, and do 4 dmg instead of 1.