I have noticed that sometimes when I look in a room at kingsman I forget to knock and end up opening a room with 6 people talking secretly then wanting to kill me Xo.
For this I make a suggestion to remake the locking mechanism inside the kingsman. Also I notice too many doors around the zig being locked up.
QuoteAlso I notice too many doors around the zig being locked up.
What's a good amount of locked doors, ser?
I believe Kingsman asks people not to use rooms if they aren't paying for them. If they want to talk in secret, they should find a better place.
What makes you so sure that people aren't paying to use the rooms?
There's a nifty little meeting room in the Hanged Goblin, I'm surprised more people don't use that. Put one in that unused space Kingsman's, problem solved.
People would still walk in to meet up, or split loot. I can't see the problem with sticking locking mechanisms on the doors, as you don't want to go through *knock,*.... wait.... Is anyone in there? every time you rest.
Am I the only one remembering how frequently people would lock themselves into rooms at the Last Stand and then log out?
You are not, and the only reason I didn't mention it is because I figured the DMs remember it all too well.
Maybe make the locks pickable with a DC of one? Makes it a privacy option then, and trivial to get an unlocker.
Don't see this as a problem but an opportunity for RP.
I thought the concept was to allow for fools to accidentily run into private conversations by groups too poor to get their own place. Those that are unlucky enough to walk into a bad situation should play it out as goes. We are not here to avoid contact, whether good or bad, with others.
Those who take a room to have secret convesations that they would kill others for listening to, could post a guard. Those that take an unlocked room know the risk of someone stopping by - hey guess what? Its an opportunity to RP with someone or group that might not have before.
Conflict is good.
The meeting place in the gobbo was where I hid with Vice after we stole from a bunch of people. We stayed there for 30 mins, and nobody thought to go there to find us XD
Yeah, the issue with locks is that: there is 3 rooms.
The last Stand had 20.
Not to derail the thread but along the same lines, why are there so many specific keyed doors around? That was one of the major gripes I had with the former server I was on. It makes me feel like putting points into open lock was a waste and it kills my RP of sneaking around and pilfering in those places. If a locking mechanism can be opened with a key, it can be 'picked'. There are no doors in the world that are an exception to this rule, no matter how complex the lock.
On the last server I played it was to prevent exploits.
Having to get a DM avoided a lot of problems, like meta-gaming NPCs.
There are several dozen extremely good OOC reasons for this, including perhaps that for many of these doors there is absolutely nothing at all behind them - yet.
We do make an effort to ensure that open lock is useful, and it is.
And getting more useful too! Look around.
I laugh when I find 6+ people huddled in a PUBLIC Inn room talking about all kinds of things they would prefer be a secret. I mean, there are tons of more remote and secure places with doors both unlocked and lockable with the open lock skill, for you to conduct your meetings.
It boggles the mind that people would even think about holding a secret meeting in such a public place, tbh!
I too have walked in on people just resting or praying or preparing spells/whatnot - And I can say either way, barging in on someone intentionally or unintentionally is a good chance for RP rather than *Locked* "Okay, try the next room".
IMO locking mechanisms should be limited to faction areas.