EFUPW Forums

Main Forums => Suggestions => Topic started by: Raininghell on July 30, 2014, 11:50:22 AM

Title: Jump!
Post by: Raininghell on July 30, 2014, 11:50:22 AM
I have been thinking about how a [Jump] Player tool, could be cool. It could work like an autofail climb down a cliff. You take some damage from the fall but would actually get down, as opposed to some of the failed climb checks were you kind of just stay and hang out.

I can imagine certain concepts may simply be reckless enough to jump off, rather than climb down cliffs. and it will take some of the weirdness of running/chasing down cliffs in general.
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Post by: A Mystery Clock on July 30, 2014, 11:56:18 AM
I like this, and it's generally rather weird to "fall off a cliff" from above, take damage and... remain firmly on top of said cliff. Also, jumping might involve some sort of tumble roll not to take damage but also be instant, as opposed to the 2-3 second it takes to climb off.
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Post by: Yamo B. There on July 30, 2014, 10:30:08 PM
I was under the impression that climbing down slopes with the player tool ability results in falling on a failure and being teleported down, whereas failing with a climbing tool item leaves you stuck at the top and taking a bit of damage.
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Post by: Kotenku on July 30, 2014, 11:18:39 PM
Yamo B. There has accurately described the way climbing currently works.