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Main Forums => Suggestions => Topic started by: Grotesque on October 12, 2014, 11:24:25 AM

Title: Release Undead
Post by: Grotesque on October 12, 2014, 11:24:25 AM
Recently, there have been concerns about released undead. In order to create a defensive cluster of undead/prepare for an incoming mob attack, I often use this tool to maximize the amount of undead I can have at disposal. In the aftermath of these things, however, and if the released undead are still intact, they are quite a bother to other players.

They don't appear to have an AI fit for persistence, and never de-spawn, tending to make them permanently lodged at transitions. This, coupled with the fact that some variants spam knockdown warrants unfair deaths for some players.

I suggest something is implemented to circumvent it. Perhaps a timer of destruction once the necromancer has left the area would fix this -- or perhaps they could be given a monster AI, and de-spawn like other monsters do.
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Post by: Damien on October 12, 2014, 11:42:09 AM
I'd call that the price of making so many undead, tbh.
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Post by: Paha on October 12, 2014, 11:52:33 AM
They are by intention and purpose such creations, and per say "mindless" left to their hunger and few lingering commands. Creator needs to use care when using them. Though I gues some changes could be made if we decide so.