I don't know if this is possible, but I've always found it a little bit baffling that these roleplay-oriented skills with no mechanical relevance outside of DM events are restricted to certain classes. What prevents a sorcerer who invests in high charisma from being any less persuasive than a cleric with an average score that dumps their remaining points into the skill?
A side note, you can use EFUSS for secondary points and roll the EFUSS stat instead, I think.
For every 5 points you put in the efuss one you get 1 rank in the corresponding normal skill
Yeah. But +2 persuade isn't the same as a full class development. EFUSS secondary persuade also I have never seen a DM ask for heh.
I see no reason a Fighter can't be persuasive or a "Fire and Brimstone" cleric can't be intimidating. I usually cross class as it fits the concept and is needed but on the whole it is a very weird thing that NWN has always stuck to. If EFU could break from that it'd be quite cool.
I also agree with this suggestion.
Extremely tedious and big hak addition and update, or a workaround in the server side. Known to have big issues in the latter option at worst cases. It's been discussed over the years but nobody has paid me enough yet to go at it.
That said, I agree with the notion, sure enough. It simply is very small priority that takes quite a lot of work to make happen. There are haks that have done it, so I could rip them off but making sure they merge and work well for us, so we don't take additional junk, it's still a lot of work.
It may come in future at some point, it may not. I can't promise anything.
You could increase the value of the Secondary social EFUSS skills. Make 10 points equate to +5 or something?
(I don't have a mind for balance and don't know how this could muck everything up)
Would it not be easier to reverse the influence of bluff, persuade, intimidate and their secondary EFUSS counterparts? ie ranks in b, p or i will contribute to your EFUSS roll, which then becomes the primary role for mechanics and DM events, rather than vice versa - probably to the same ratio EFUSS gives to the hardcoded skills currently, although perhaps slightly more generous.
That means certain classes are able to have a minor advantage over others in social skills, but not drastically so. Makes sense in my opinion.
Adjust all loot related to these skills to modify your EFUSS instead.
Nothing like that will happen, either way. For now, this is the situation we must live with, as we have lived for all these years. It is a relative small evil.
We take into account that you are crossclassing when we evaluate social proficiency in events.
For what it's worth, and call me old fashioned, but I in no way agree that all classes should have equal access to social skills.
Many classes aren't going to be proficient with social skills even if they are class-skills due to a limited number of skill points.