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Main Forums => Bug Reports => Topic started by: Thomas_Not_very_wise on March 29, 2009, 02:42:56 PM

Title: /c recall
Post by: Thomas_Not_very_wise on March 29, 2009, 02:42:56 PM
It only works with one creature-

With the ability to summon multiple cronies, would it be possible to make it so that we can recall them all at once?
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Post by: Cruzel on March 29, 2009, 02:59:36 PM
I noticed this when playing Iqua, but it was never really that big of an issue for me, tbh. Only on quests like harpies where you go up stairs the summons can't follow.


Also, Add this to the script where it handles the summons.
[hide="omg scripts"]
int i = 1;
while (oSummon != OBJECT_INVALID)
{
AssignCommand(oSummon, ActionJumpToLocation(lSelf));
i++;
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC, i);
}
Should work.
[/hide]
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Post by: Sternhund on March 29, 2009, 08:30:36 PM
Should work now, after the next reset. Let me know if you continue to have problems.
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Post by: ExileStrife on March 31, 2009, 04:46:33 AM
Doesn't work.  Throws a TMI.
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Post by: Sternhund on March 31, 2009, 05:53:19 AM
I'll work on it some more this weekend.
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Post by: Sternhund on April 07, 2009, 01:53:16 AM
How about now?
(Changes take effect next reset)
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Post by: Ebok on April 07, 2009, 04:13:18 AM
Slightly off topic, but on topic enough I'm going to post it here.

When I use /c recall in game to summon a trapped or separated AE'd companion, it shows the text in my chat bar. As in, I speak it, it's not a silent command.

This event comes around with an Error code, this error code happens every single time this is attempted, without fail. That Error code reads as follows:

"Script chat_script, OID ffffff53, Tag: , ERROR: TOO MANY INSTRUCTIONS"

Note: This has been happening for at least 3 days.

______More offtopic_____
Also, everyone in awhile, my AE'd companion will simply stop existing on transitions. Transitioning kills them and leaves no body on either side. I haven't noticed any rhyme or reason to this event. This a Bug? or just an unfixable thing?
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Post by: Pup on April 07, 2009, 05:06:08 AM
What Ebok said.  It works, just always shows the command before working, them drops a TMI.  But it does work, at least for my char.
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Post by: Sternhund on April 07, 2009, 02:58:43 PM
I have no idea why a TMI is occurring, and more unusually, why "/c recall" is being spoken. My guess is that the server hasn't reset since I last updated the module. If this problem persists to the weekend, I'll take another crack at it.
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Post by: Ebok on April 07, 2009, 06:40:46 PM
This has been happening through multiple resets. However, I'll give it another before I test it again.
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Post by: Ebok on April 08, 2009, 05:11:27 AM
Okay just after a reset, the error is still around. I figure you'll get to it when you have time, but thought to rule out that as the cause.
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Post by: Sternhund on April 10, 2009, 02:51:34 AM
I just tested it and it appears to be working great. Can you be more specific with how the error is happening? What are you recalling? Animal companion, summon (if so, multiple or single?), familiar?
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Post by: Sternhund on April 11, 2009, 09:57:01 PM
This appears to be working, and it should recall multiple summons as originally requested. Let me know if there are more problems.