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Main Forums => Suggestions => Topic started by: sharkinajar on December 03, 2014, 06:50:53 AM

Title: Physician subclass for Rogue
Post by: sharkinajar on December 03, 2014, 06:50:53 AM
Hello,

After having played this for a bit, I feel that the pure bonus the physicians receive just doesn't really fit the character. Right now, it cures disease upon resting, however it doesn't really fit into a "healing" role. I think instead it should increase the healing of herbs by an additional 1 per tick.

Your guys' thoughts?

(whoops, dunno why I didn't put this into suggestion, however I have no idea how to move this)
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Post by: Kinslayer988 on December 03, 2014, 06:58:47 AM
I suggest we move this to suggestion :p

But I would suggest it be changed to give superior herbs on reset or a medical herb per rest.
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Post by: sharkinajar on December 03, 2014, 07:26:38 AM
Quote from: Kinslayer988;417115I suggest we move this to suggestion :p

But I would suggest it be changed to give superior herbs on reset or a medical herb per rest.

That would also work, but unlike other perks (such as locksmith), you are using herbs, the item you would get from reset, a LOT more. So maybe a few of them, like a pack or something. Or make herbs heal faster.
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Post by: Pigadig on December 03, 2014, 07:58:30 AM
SF: Heal does increase the rate at which herbs heal already.

3 per tick would probably be a bit crazy if it stacked.
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Post by: sharkinajar on December 03, 2014, 08:16:37 AM
Quote from: Pigadig;417122SF: Heal does increase the rate at which herbs heal already.

3 per tick would probably be a bit crazy if it stacked.

At early levels, yes. But once you get higher, with cure serious wounds and the like, they kind of fall off for being useful in battle, as they heal either a bit too slowly or not enough. They are great for the end of battles, but I think they should be a bit more useful during. There at least needs to be some buff/change to using them for physicians, though.
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Post by: Pigadig on December 03, 2014, 08:59:17 AM
2 hp per round herbs are amazing what are you talking about? Especially in the middle of fights.
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Post by: sharkinajar on December 03, 2014, 09:35:07 AM
Quote from: Pigadig;4171262 hp per round herbs are amazing what are you talking about? Especially in the middle of fights.

I'm not saying they are bad. Especially with Skill Focus, it becomes quite good. It's just playing a perk highly focused on healing, and when you are getting in the 30+ for an herb and facing hard hitting enemies, it seems a bit slow. Plus, this is for the pure bonus, so you would REALLY only be focused on healing. And I wasn't saying that adding an extra tick is the only way to do it. I just feel that the bonus needs to be changed as it doesn't really fit well nor is strong enough, and is completely invalidated by tonics.

Another idea I had is that they could have a small flat amount on initial heal based on like 1/4th heal or something.
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Post by: Zango_Unchained on December 03, 2014, 02:19:05 PM
The perk is rather strong simply based on the free heal skill it gives you. Helping get past that combat lump and letting you do CQC herbing to your allies.  The perk is fairly balanced. Not all perks are created equal and some have greater use than others.

If it were to be changed, I would suggest that once a reset a tonic and antidote is given to the perk holder.
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Post by: Kinslayer988 on December 03, 2014, 04:15:02 PM
It has a lot of boons and let me assure you that using Medicine during battle IS viable.


During combat you can put out 20-30 hp regen using herbs and having that go twice as fast with 2Hp and being able to reapply it over and over again actually makes it very useful.
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Post by: sharkinajar on December 03, 2014, 07:39:27 PM
That was just my opinions about using herbs with this class so far. The real issue I'm trying to get at is that his pure bonus right now is kind of useless. You're rarely going to get diseased, and when you do, you already have great heal, so you can just pop a tonic. There's no incentive for staying pure, and I think that should change. I do like your idea of giving a superior herb on reset (or what I said about giving a pack of herbs), because the herbs do drain your money after a while.
Again, I am just trying to give ideas for a change to the pure bonus. Because currently I  feel no reason to be pure.
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Post by: Spiffy Has on December 03, 2014, 07:55:01 PM
Quote from: sharkinajar;417201That was just my opinions about using herbs with this class so far. The real issue I'm trying to get at is that his pure bonus right now is kind of useless. You're rarely going to get diseased, and when you do, you already have great heal, so you can just pop a tonic. There's no incentive for staying pure, and I think that should change. I do like your idea of giving a superior herb on reset (or what I said about giving a pack of herbs), because the herbs do drain your money after a while.
Again, I am just trying to give ideas for a change to the pure bonus. Because currently I  feel no reason to be pure.

The incentive to staying pure are those sweet level 8 rogue perks. :P
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Post by: sharkinajar on December 03, 2014, 08:04:51 PM
Quote from: Spiffy Has;417205The incentive to staying pure are those sweet level 8 rogue perks. :P

There's a couple useful ones that I might go for, but I wish there was a healing one :D.
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Post by: bobofwestoregonusa on December 04, 2014, 03:05:59 PM
2 hp per herb easily makes tanks way more awesome and made your rogue far more valuable contributing to the party at low levels. Heck I scarcely remember seeing Rand drop past barely injured because of you that one night on your rogue.
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Post by: sharkinajar on December 05, 2014, 08:06:39 AM
Yeah, going back on it, probably increasing the herb heal rate or amount is too good. Having thought about it now, probably the best change to the pure bonus would be getting herbs every reset. Because herbs drain your money. Either what they said above of getting a superior herb on reset or my idea of getting an herb pack on reset would be great.

Again, I just want the physician to be changed a bit, as that pure bonus isn't useful in any way.
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Post by: Spiffy Has on December 05, 2014, 08:14:10 AM
Perhaps making it so individuals in the proximity of the Physician garner a minor +2 poison/disease saving throw as to represent his immediate on handedness when it comes to dealing with such toxins/contagions?
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Post by: sharkinajar on December 05, 2014, 08:18:54 AM
Quote from: Spiffy Has;417405Perhaps making it so individuals in the proximity of the Physician garner a minor +2 poison/disease saving throw as to represent his immediate on handedness when it comes to dealing with such toxins/contagions?

Oooh that would also be good.

Or another one could be gain movespeed. That would help getting in and out to heal. Or +2 tumble. Because you will get attacks of opportunities. Or increase the range of herbs. If anything, that would be the most helpful.
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Post by: Ebok on December 05, 2014, 10:07:13 AM
They're pretty good as is, rogue tumble will make you immune to aoo's fast enough, its only dc 15. movement speed is under rooftop and athletic, both you can take if you want that.

I think this perk is fine really. It draws those who want a massive heal cause thats more more hp every time.
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Post by: sharkinajar on December 05, 2014, 10:41:19 AM
Quote from: Ebok;417420They're pretty good as is, rogue tumble will make you immune to aoo's fast enough, its only dc 15. movement speed is under rooftop and athletic, both you can take if you want that.

I think this perk is fine really. It draws those who want a massive heal cause thats more more hp every time.

I'm only saying that the pure bonus needs to change. The other stuff is fine as is. The perk is good for what you said, but trying to focus on only being a healer, but also in general, the pure bonus doesn't fit. You rarely get diseased, and will pretty much always just have a tonic lying around for it (plus with that heal boost you most likely wont fail it).

I was just giving out a couple of ideas with the ms or tumble. Really the one I like is getting herbs or a superior herb on reset. Those would fit the role much better than cleansing yourself of disease on rest, plus would be better in general.

I' haven't been saying the perk is bad. I enjoy it. I just feel it needs a new pure bonus, one that fits the role as a physician better.
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Post by: Sword_Saint_Legacy on December 05, 2014, 10:55:56 AM
Honestly, once per day/rest lesser restoration for a pure class rogue with this wouldn't be half bad either.  The ability to restore people from envenomed and diseased states, tend wounds -and- to an extent restore lost faculties.  Rather fitting I'd say.