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Main Forums => Suggestions => Topic started by: Nihm on April 08, 2009, 05:44:01 AM

Title: Vraskan Tattoo Shop
Post by: Nihm on April 08, 2009, 05:44:01 AM
The magical inks used by the master tatooist can cause helpful effects, yet the tradeoff is that these inks inevitably extract a cost from their bearers, and only the hardiest individuals can have two tattoos on them at once without suffering fatal consquences.
Tattoos are expensive to apply and expensive to remove.
 
 A few ideas :
 
Spirit Aegis - plus two Con, Immunity to death magic, AC penalty of three
 
Reckless Might - plus two Str, Dex penalty of four
 
add your own, or how you think the tattoos should work.
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Post by: Cruzel on April 08, 2009, 05:59:52 AM
(http://chrisstubbs.com/images/TerribleIdeas.png)

>.>
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Post by: 9lives on April 08, 2009, 06:48:29 AM
We've got something similar in the works and in the offing, though these suggestions are pretty powerful.
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Post by: Mort on April 08, 2009, 02:41:58 PM
Yeah. We do have a few things in mind. It's just a question of finding the time to implement it properly and bug-free before allowing it to the public.

You can definitely post ideas for tattoos, here. Just think that it wont be things that really really substantially change the nature of a character. Big stat modification are unlikely.
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Post by: Halfbrood on April 08, 2009, 02:51:28 PM
The Third Eye

+ 2 Listen/Spot
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Post by: Egon the Monkey on April 08, 2009, 10:35:38 PM
Some more serious than others:

The Crib Sheet:
+2 Lore

The Thunderbolt:
+1 Electrical saves

Eyes On Your Eyelids
+2 Bluff

Lower Back Tattoo
+2 Persuade
-2 Discipline

"Remember Red Eleint":
Feat: Battle Training vs. Orcs
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Post by: Thomas_Not_very_wise on April 08, 2009, 11:07:36 PM
Thanks to Oro-
QuoteMonk Tattoos

These would use the clothing armor base that is a naked chest with a tattoo and poofy pants.

"This mystical tattoo is used by XXX tradition. Monks who gain these markings are often the most dedicated of their dojo or monastery. As long as the tattoo is visible, the monk gains mystical bonuses drawn from a link between their inner ki and the subtle forms of the tattoo itself as the monk moves, bends, and sways during combat."

Various tattoos could be made for various monastic traditions:

Monks of the Old Order - +1 Dodge AC
Monks of the Hin Fist - +1 AB vs goblins
Broken Ones - Bludgeoning Resistance -/5
Dark Moon - Bonus 0 level or 1rst level Sorcerer spell
Long Death - +2 saves vs Death Magic
Shining Hand - Bonus 0 level or 1rst level Wizard spell
Sun Soul - +2 AC vs Undead
Yellow Rose - + 1 Persuade, +1 Hide, +1 Lore
Zealots of the written Word - +3 Lore
Monks of Kossuth - Fire Resistance -/5
Iron Gauntlet - +2 Hide, +2 Move Silently
Rune Claws - +2 AC vs Elves
Scarlet Scourge - +2 saves vs Poison
Changeless Face - Immunity Knockdown
Champions of the Pallid Mask - +1 AB vs Undead
Red Knight - +2 Concentration, +2 Discipline
Clangeddin's Monks - +1 AB vs Giants, +1 dodge vs Giants
Gaerdal Ironhand's Monks - +1 AB vs Reptilian
Anhur's Monks - 1d4 bonus slashing damage
Order of the White Rod - OnHit 1 magical damage to attacker
Flaming Star - Bonus 0 or first level Wizard or Sorc spell; +1 Lore and Spellcraft
Children of the Passive Voice - +2 Search, +2 Spot, +2 Listen
Serpent Guard - +1 Natural Armor

I'd almost debate making the tattoos unequipable and they should definitely be no drop. Which means, these likely should be something you buy or it is assumed that should you "find one" you're actually finding the dyes and design that you'll tattoo on yourself.

An ((OOC: Please do not use more than one tattoo for your character.)) note on the item would prevent any one from just switching through his six or seven tattoos for each variable situation. You should have only one 'mystic' tattoo since it should represent your attunement to your discipline.
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Post by: Luke Danger on April 08, 2009, 11:21:56 PM
Steel of Sharborneth
Damage Resist VS Physical (Slashing/Peircing/Blundging)
10% Vunerablility to Negitive, Magical, Positive, Divine, Fire, Ice, Acid, and Sonic

[Basically, it makes you hard to hurt physically, but add some magic and your toast (with fire damage, literally)]

Elemental Warding
5 Damage Resist VS Fire, Acid, Sonic, and Ice (reperesenting Fire, Earth, Air, and Water respectively)
15% Damage vunerability against Slashing, Peircing, and Blundging

[Basically you're more immune to elemental attacks (Take that Savage Prophets!) but you physically vunerable now.]


just my 2 $$

Edited note: I've always been a fan of gaining strength in one area while vunerablity in another for balance purposes, as it makes it much harder to be a general badass when there's a reachable peice of Kryptanite for the persons' foe.
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Post by: DeputyCool on April 08, 2009, 11:32:21 PM
Nice suggestions, Egon!
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Post by: Blind Light126 on April 08, 2009, 11:41:46 PM
Lion's Tatoo
+2 Saves vs. Fear


Flame Tatoo

+1 Spell Craft, -2 Hide
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Post by: Howlando on April 09, 2009, 12:19:53 AM
QuoteLower Back Tattoo
+2 Persuade
-2 Discipline

Ha ha.
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Post by: Nihm on April 09, 2009, 01:42:45 AM
I like the Dark Moon monk suggestions.  Perhaps tattoos should be available that will boost the weaker, less used class combinations such as monk/sorceror.
 
Class and multiclass - specific tattoos which feature a tradoff that allows some character customization, are expensive to apply and cannot be removed without paying another large fee, and can only be worn one at a time.
 
There could be a quest given by the shop owner where he sends people to collect bodily fluids from various creatures to mix into his inks.  Perhaps even an occasional DM quest where an exceptionally powerful tattoo could be granted, but the blood is very hard to obtain.
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Post by: Egon the Monkey on April 09, 2009, 09:37:05 AM
Quote from: Nihm;119149There could be a quest given by the shop owner where he sends people to collect bodily fluids from various creatures to mix into his inks.

Step One: Milk the Ogre. :D
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Post by: derfo on April 09, 2009, 10:31:48 AM
ear tattoo
+1 listen
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Post by: Cruzel on April 09, 2009, 02:30:59 PM
DangerousDan Ass Tat;
-2 (in)competency penalty to all  checks.
-1 Cha
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Post by: artfuldodger99 on April 09, 2009, 03:56:04 PM
Egon's seem about correct power wise... the +1 AC and Immunity to Knockdown type suggestions sound too powerful, with that in mind:

Religious Tattoo's:

Mask's Shadow (the black symbol of Mask) - +2 Move Silently

The Heart of Kossuth (a burning braser) - +3 Fire Saves

Moradin's Hammer (the hammer symbol of Moradin)- +3 Discipline

Siamorphe's Glory (the chalice of Siamorphe) - +3 Persuade

Talos's Anger (a lightening bolt) - +3 Electricity Saves

General Ones:

The Performer - +3 Perform

The Juggler - +3 Tumble

Death's Head - +3 Death Saves
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Post by: johanmaxon on April 09, 2009, 04:53:21 PM
The bone hand. +1 intimidate.

Blood red lips. +1 persuade.

A rat mark. +1 vs disease (Also works with a snake, vs poison)

Lathanderite mark. Darkvision. (Might be too powerful)

A skull. +1 vs death.
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Post by: Sedarine on April 09, 2009, 08:58:28 PM
Tattooed monks have some very nice ones...look 'em up if you are hard up for ideas. Their bonuses get better with the level you attain...

http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Prestige.pdf

Page 133
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Post by: Velve on April 11, 2009, 08:07:34 AM
Quote from: Egon the Monkey;119129Lower Back Tattoo
+2 Persuade
-2 Discipline

Gold.


More seriously, I like some of these ideas, the more simple + a few skill points particularly.

However, I would REALLY like it to be far more simple and actually have the tattoo shop done so you can get your character normally tattooed, magical tattoos are less important in my eyes.
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Post by: derfo on April 11, 2009, 10:51:42 AM
deaf tattoo
-1 listen
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Post by: SkillFocuspwn on April 11, 2009, 02:24:29 PM
Golden Sun Tattoo - 20m bright yellow light
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Post by: Sion Ti'ren on April 11, 2009, 03:45:32 PM
Quote from: Velve;119485However, I would REALLY like it to be far more simple and actually have the tattoo shop done so you can get your character normally tattooed, magical tattoos are less important in my eyes.

I've mentioned something similar on IRC, how I would like to see the tattoo shop let you adjust you characters appearance by adding/removing tattoos aswell as offering the DMs intended idea.
 
Maybe a script similar to the tailors script used, so you can add to a single bycep, or add tattoos to thighs (I hate having to "equip" thigh tattoos), change tattoo colours, or even have tattoos removed.
 
could be a very nice little feature that lets people customise characters that bit more and shouldn't take too much scripting, if you copy and modify the tailors scripts.
Title: Shameless Bump for consideration in the Tatto shop
Post by: Crod Mondoon on May 11, 2009, 05:20:11 PM
Shameless Bump for consideration in the Tatto shop

Completely selfish post..why should patricians get all he ink!  Heh
Quote from: Thomas_Not_very_wise;119130Thanks to Oro-