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Main Forums => Suggestions => Topic started by: Spiffy Has on March 19, 2015, 02:57:16 AM

Title: Making the Myconid Experience less Painful
Post by: Spiffy Has on March 19, 2015, 02:57:16 AM
[LIST=1]


My thoughts.
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Post by: Mass Transit on March 19, 2015, 03:07:48 AM
The nature start portal should be adjusted/upgraded to be akin to the lower/upper start portals, complete with +1level gain and flavorful/useful equipment, grinding the ooze turn-ins in mycopolis is terrible just so you can get an invis pot.
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Post by: Big Orc Man on March 19, 2015, 06:55:03 AM
If you don't want a painful experience, you should avoid playing a sentient plant-fungus-thing!
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Post by: Letsplayforfun on March 19, 2015, 07:00:53 AM
You've got no PC enemies, even monster pcs... You've got a lair to gain easy XP. You can survive easily in the wilds given all your immunites. It's not that painful.
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Post by: Paha on March 19, 2015, 11:00:27 AM
Myconids would have their own start stuff and portal and other things, that I've long had in storage to make, but unfortunate reality is that I am stuck with my masters studies and I have not had time to even open up toolset in last 4-5 months. I simply cannot say when I will have time, or if I will have time, but hopefully someone can do something at some point to polish some of it.
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Post by: el groso on March 19, 2015, 01:38:53 PM
I don't see how anything can make playing a talking mushroom less painful than what it already must be, don't get me wrong, I am glad it exists and people actually want to play it, some sort of RP masochism, but the question in my mind about Myconids is alaways: "WHY? WHY?"