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Main Forums => Suggestions => Topic started by: Nihm on April 11, 2009, 10:11:33 PM

Title: Hated and Loathed wilderness drop suggestion
Post by: Nihm on April 11, 2009, 10:11:33 PM
Creatures that are killed by another npc drop loot the same as if a pc killed them.  This should probably be changed to lesser or no drops for things that are killed by npcs.  Otherwise it becomes easy for stealthy characters to make quite a bit of gold just by looting monsters that die in these battles.
 
As it is, I think scavenging (based on my own scavenging experience) is rather too lucrative based on the risk and effort expended.
 
I know this suggestion will be hated, and flamed.  Bring it on!
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Post by: Dr Dragon on April 11, 2009, 10:21:09 PM
I happen to agree with this scavengers should do something more cool then sneak in the wilderness and loot remains that is just lame and not cool do some real scavenging.
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Post by: Damien on April 11, 2009, 11:25:14 PM
I think you're just being fussy and think the dms have better things to do, like add a tattoo shop. >_>
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Post by: Dr Dragon on April 12, 2009, 12:43:58 AM
This is lamer then the rock.
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Post by: TheMoonlightBecomesYou on April 12, 2009, 05:52:17 AM
Scavengering can get you one of the best items in the game.
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Post by: artfuldodger99 on April 12, 2009, 08:07:32 AM
Its too easy to scavange the loot from NPC V NPC fights, any PC with invis casting or decent stealth can get a reward close to the Orc quest by doing a few screens worth.

Low / no drops for NPC v's NPC deaths would be great imo.
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Post by: Kotenku on April 12, 2009, 09:43:39 AM
Have the NPC that lands a killing blow recieve the contents of the slain NPC's inventory?

So 'scavengers' at least have to kill the victor to get the spoils?

Seeing what sticks.
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Post by: SN on April 12, 2009, 11:11:22 AM
That's just stupid. This is one of the few ways the non-fighty characters can in fact get a bit of stuff for themselves on their own. Turn the server into more fighting heavy this way? Psht.
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Post by: Egon the Monkey on April 12, 2009, 11:24:26 AM
Agreeing with Starless here. So long as it doesn't get stupid (like the fact that Sewer rats were hostile to PCs, mobs, EVERYTHING and you could get 50 Meats without even trying just with an invis) then sneaking and looting is good, and a reward for exploring. I loved playing a PC for a while who was sneaking about stealing VALUABLE DEAD RATS from under the skulls of nightrisers or braving Malar Beasts and Orcs to skin a cat before they notice.

One of my favourite things on my stealth PC in the UD was noticing a Deep Lurker eat a Drow Patrol alive, then sniggering and looting a few coins after the entertainment.
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Post by: MangoBellini on April 12, 2009, 04:21:18 PM
I've heard some rather ridiculous stories from players playing stealthy wilds characters like rangers. Something along the lines of finding enough loot and sellable consumables that add up to roughly six ground within ten days of scavenging off dead mobs. I suggest some of the items dropped should be not as sellable, but not toned down in volume.
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Post by: Ebok on April 12, 2009, 04:35:52 PM
Having played this, the big thing was cat fur, not consumables. (btw this was why i suggested cat fur weigh a tonne more, so stealthy characters could not go in and grab 30 of these over the server and leave,)The consumables can get you a profit, but honestly, it can get you killed as well. Going around under these spawns nabbing at stuff was very cool.

That being said, after doing nothing but this for upwards five days. (exaggerating) I didn't actually find more loot then I would've if I had done the orc quest once (my share of the orc quest once). The items they drop cannot be sold for much, in the rare cases they drop something sellable. They do drop potions that are kinda cool now and again, but to be frank--

This only becomes kinda wow, when people sneak out there into areas that have been traveled partly through, allot, and the server's been online for 20+ hours. Even then I've seen better loot with two runs of trogs.

The drops already suck, lolable ammounts, for pcs that even consider fighting half of these buggers. Seeing an army of 18+ mist ogres chilling the in same area is absurd.
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Post by: Cruzel on April 12, 2009, 05:17:28 PM
I really don't know what you guys have talking about.

I play stealther/invis PCs who stalk the wilderness all the time, and I've never seen these massive loot drops and amazing wealth you guys seem to claim.  Sure you can find a couple potions and gold here and there, but it is WAY less than you would find on pretty much any quest.

Right now it is enough for someone who doesn't like to quest and wants to explore alone invis/stealthed, to stay supplied and that is pretty much it. Other than that, unless the PC happens to be a LEVEL 10 CLERIC with crazy buffs, walking around without invis/stealth usually tends to be much more costly than scavenging  will yield.


This suggestion would only hinder PCs who can't or SHOULDN'T be spending a massive amount of time in the ziggurat waiting for that next quest sending.



ALSO: Please to be teaching me to scavenge like you do, Nihm. I do not know what I am doing wrong, but I wish to see 'lucrative' as you define it!
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Post by: Mort on April 12, 2009, 08:31:21 PM
We'll tweak this. Really appreciate honest feedback about loot level that seems off or abuseable.
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Post by: Egon the Monkey on April 12, 2009, 08:42:21 PM
Just please, make the rats non-hostile or something so you HAVE to hunt them or have witnessed a mob/mob fight, and not just harvested the 50 dead rats from people going to Harpies.
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Post by: Nuclear Catastrophe on April 12, 2009, 09:16:24 PM
Agree with you, love you!
x x x x x

No need to be so afraid of honest, constructive feedback.
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Post by: Nihm on April 14, 2009, 12:02:54 AM
QuoteOne of my favourite things on my stealth PC in the UD was noticing a Deep Lurker eat a Drow Patrol alive, then sniggering and looting a few coins after the entertainment.

The underdark didn't feature large battles where teams of monsters duked it out to nearly the extent the island does.  Since those large battles do happen and can generate a lot of unforeseen drops such as gold WITHOUT ANY INVOLVEMENT OR RISK ON THE PART OF PCS, it should be looked at.
 
QuoteThat's just stupid

Wow, great argument.
 
QuoteHave the NPC that lands a killing blow recieve the contents of the slain NPC's inventory?

Then you will have one monster that is rich, and probably near death, out of abilities and easy to take down.  Seems too similar to the original situation.
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Post by: Pestilence on April 14, 2009, 03:59:45 AM
I do not agree with anyone. Everyone agrees with me.