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Main Forums => Suggestions => Topic started by: Knight Of Pentacles on May 25, 2015, 11:01:27 PM

Title: Sanctuary Time-Telling
Post by: Knight Of Pentacles on May 25, 2015, 11:01:27 PM
I find it strange that people are always able to tell what time it is in the Underdark. Maybe this is a "do in-game" sort of thing, but it'd be pretty cool to have some sort of time-telling device in Upper somewhere. The reason I suggest this as opposed to pushing it in game is because you'd think something like this would already exist.
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Post by: Corrigo on May 26, 2015, 12:11:38 AM
I remember that in old EFU the town hall had a mechanical svirfneblin timekeeping device.
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Post by: Knight Of Pentacles on May 26, 2015, 10:14:59 AM
Well, I was thinking maybe something more along the lines of a placeable above the House of Governance doorway.  But now that we're on the subject, why not just create a whole new association dedicated to maintaining Sanctuary's time keeping devices?
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Post by: Letsplayforfun on May 26, 2015, 11:06:12 AM
And these guys would have some script savy quest where a lone pc must run to giant hourglasses scattered in town, informal countdown going, and at a precise timeframe they'd turn them around. Or a group quest to coordinate that. Isn't efu awesome?
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Post by: Kinslayer988 on May 26, 2015, 01:42:24 PM
Chronokeepers of Faerun are the sweetest Association by design.
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Post by: One_With_Nature on May 27, 2015, 04:20:47 PM
Quote from: ShadowCharlatan;434395Time will tell.

Pssh..!
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Post by: Vlaid on May 27, 2015, 08:10:53 PM
I always imagined a giant disembodied floating head of Spellguard Commander Barkley projected up over the middle of freedom square "THE TIME IS ___. " followed by some patriotic witticism similar to those displayed in the orb located within Freedom Square. Though perhaps too heavy handed, I would still enjoy such a novelty.
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Post by: putrid_plum on May 27, 2015, 08:52:51 PM
I always thought it was similar to Narbondel in Menzoberranzan, a large pillar of stone that once a day the Archmage of the city casts a spell on and as the 'cycle' goes on it cools showing time passed.

If anything like this can be scripted is beyond me or if it's really that important. ;)