EFUPW Forums

Main Forums => Suggestions => Topic started by: Professor Death on April 21, 2009, 03:55:09 AM

Title: Door close timers
Post by: Professor Death on April 21, 2009, 03:55:09 AM
Not sure if this is a suggestion or a request, but here it goes:

Some of the door close scripts are a bit awkward.  For example, some guildhouse doors (e.g. Lathanderites) take upwards of a minute to close on their own, leaving ample opportunity for an enterprising person to sneak in (in fact, I suspect I saw someone do that today).  The doors I am specifically thinking of cannot be manually closed, either - they disappear Star Trek style into the walls when open.  Finally, those same doors do not automatically lock when closed - fine by me for realism purposes, but it's not realistic to have to sit around like a dufus waiting for 60 seconds or more for the doors to close so you can lock them before going about your business.

so... could we get either:
1. Door timers shortened OR
2. Clickable doors that can be manually closed and locked

Thanks!
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Post by: Oskar Maxon on April 21, 2009, 08:38:04 AM
You can close these doors by right-clicking (left-clicking?) the transition and choosing it from the radial menu.
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Post by: Equinox on April 21, 2009, 10:56:14 AM
even if they disspear, right click the blue haze, choose close, and if its a guildhouse choose lock afterwards.
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Post by: Professor Death on April 21, 2009, 07:58:44 PM
Ooohhhh, thanks.  I'll try that.