Not sure if this is a suggestion or a request, but here it goes:
Some of the door close scripts are a bit awkward. For example, some guildhouse doors (e.g. Lathanderites) take upwards of a minute to close on their own, leaving ample opportunity for an enterprising person to sneak in (in fact, I suspect I saw someone do that today). The doors I am specifically thinking of cannot be manually closed, either - they disappear Star Trek style into the walls when open. Finally, those same doors do not automatically lock when closed - fine by me for realism purposes, but it's not realistic to have to sit around like a dufus waiting for 60 seconds or more for the doors to close so you can lock them before going about your business.
so... could we get either:
1. Door timers shortened OR
2. Clickable doors that can be manually closed and locked
Thanks!
You can close these doors by right-clicking (left-clicking?) the transition and choosing it from the radial menu.
even if they disspear, right click the blue haze, choose close, and if its a guildhouse choose lock afterwards.
Ooohhhh, thanks. I'll try that.