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Main Forums => Suggestions => Topic started by: Cruzel on April 21, 2009, 10:05:05 PM

Title: Stashes!
Post by: Cruzel on April 21, 2009, 10:05:05 PM
It would be really cool if there was Non lockable, publicly accessible persistent containers  riddled around the module in caves, forests, at the camps with spawn points, etc.

Private storage is a big deal, Yes. Your stuff is 100% secure without a DM.  But Public storage that can be found/looted by ANYONE without a DM, would be sweet.  You could stash stuff in a remote location, not having to worry about a reset eating it, though you still take the risk someone else will come by to claim it while you're gone.
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Post by: The Crimson Magician on April 21, 2009, 10:20:03 PM
It's called an inventory, and no one else gets the goodies inside.
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Post by: BringOutYourDead on April 21, 2009, 10:28:36 PM
From a different perspective, I think stashes within the wilds would be a good idea. They'd be like little supply caches where friendly adventurers and travelers could contribute to and take from on long treks. I think it could create a greater sense of community amongst the nature oriented characters.
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Post by: TheMoonlightBecomesYou on April 21, 2009, 10:33:59 PM
Stash Camping; The nes Sport of the Archipellago.
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Post by: Skrillix on April 21, 2009, 11:18:48 PM
Also - Pirates!
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Post by: Professor Death on April 21, 2009, 11:20:55 PM
Despite the potential for stash camping (re: farming), I like the idea as wel.  It's a little like having the various garbage dumps around the ziggurat, except they are persistent.

If the abuse potential is too high, one could:
1. Make them hard to spot
2. Require a certain level of lore/ranger/druid levels to figure out how to open them
3. Create stashes of basic goods that are marked as plot items that are just part of the server and RP that they are maintained by the wilderness folk (a few arrows, some oil, a bedroll, etc.).  This is sort of like the little camp on the way to the purple crystal mines quest.

That's not too spoilerish, is it?  The thing is right there out in the open!
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Post by: Relinquish on April 21, 2009, 11:23:55 PM
Make them lockable but only at a medium DC if they are implemented.
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Post by: Crod Mondoon on April 21, 2009, 11:27:43 PM
I second this, if only so I can plunder them and kill those who would use them! Har!

*hums theme from Pirates of the Caribbean*
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Post by: Cruzel on April 21, 2009, 11:40:23 PM
To Reiterate, nothing would randomly spawn in them, they would require a PC to 'stash' something in them! So you can't really 'camp' them unless you happen to know for a fact that someone has stashed something away.

There is lots of places these could turn up, some obvious and some not. Maybe some of them hidden/requiring a spot check to uncover.


Definately not lockable, though!
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Post by: Relinquish on April 21, 2009, 11:51:49 PM
Whats to stop someone from trying to lock a chest in the wild with their valuables in it? Of course the DC would be like 20 to unlock.
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Post by: Cruzel on April 22, 2009, 12:04:57 AM
They wouldn't be chests, necessarily. How many random chests do you see lying around in the forest?  Just places that would be generally secure from the weather/animals  enough to explain them still being there when you come back, days later (Unless someone else found them!)


Piles of rocks, small holes, mayhaps little crates (at the camps). You get the idea. But not TREASURE CHESTS.
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Post by: Ebok on April 22, 2009, 12:05:51 AM
They wouldn't be chests. That's why.

Rabble cruzel beat me to it.
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Post by: Equinox on April 22, 2009, 12:23:54 AM
Omg, i cant believe i'm about to say this but...

I agree with Cruzel, this is an awesome idea.

I am now going to throw up. Repeatedly.
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Post by: scribjellydonut on April 22, 2009, 12:36:19 AM
Quote from: Relinquish;121354Make them lockable but only at a medium DC if they are implemented.

Please do not, as open lock is a CC skill for rangers and druids, who are generally short on skill points as it is