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Main Forums => General Discussion => Topic started by: Takinbymadness on April 23, 2009, 08:20:37 PM

Title: Katanas and Weapon Finesse
Post by: Takinbymadness on April 23, 2009, 08:20:37 PM
Alright, I used the search option for both this forum and the old one and I didn't see this asked anywhere, though I know for certain it has to have been asked at some point.

It should also be noted I don't expect this to actually happen, hence this is in General and not Suggestions.

So, here is my question. Is it at all possible to put a script in that would allow using a Katana with Weapon Finesse?

Why do I ask? Come on people. If you have studied Kenjutsu like I have, or even seen an old samurai movie (Kurosawa is the man), it is readily obvious that the Katana requires more finesse than strength to wield properly. Properly being the key word, it is of course possible to wield it like a brute.

IMO.
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Post by: Anonymous Bosch on April 23, 2009, 08:43:37 PM
Katanas are not the only large weapons that would benefit from agility.  Dexterity can realistically apply to every weapon, including hammers.  If NwN was hyper-realistic there would be a strength req to determine how easily you can wield a weapon based on weight, after which dexterity is a factor.
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Post by: Drakill Tannan on April 23, 2009, 08:49:27 PM
Regardless it would be a nice way to make a diference in between the katana and the greatsword.

Also while i agree even a maul needs dexterity, some weapons require in proportion, more dexterity than strenght than others, the maul might need more str than dex, the katana otherwise.
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Post by: Mort on April 23, 2009, 08:55:19 PM
If Katana damage was dropped to 1d8 or 1d6, maybe.
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Post by: Drakill Tannan on April 23, 2009, 09:05:13 PM
Quote from: Mort;121643If Katana damage was dropped to 1d8 or 1d6, maybe.

1d6 would be pointless, a rapier has a better critical, it's easier to wield (martial or rogue if i'm not mistaken) and does the same damage. The only diference being the damage type, but the shortsword would be the same damage type, with better critical, same damage and small enough to dual wield. So, 1d6 would make the katana pretty pointless.

1d8 might work, as a variant for the morningstar, with lamer ciritical.

i'd say 1d10 is fine, since it is an exotic weapon, but i'm not actually suggesting it to happen. Just pointing out his point makes sence.
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Post by: Jasede on April 23, 2009, 10:07:35 PM
Katana should be 2d12, I've seen real Ninja cut through cars. Japanese swords are so much better than everything else. Nyoron~

(Bows require more strength than dexterity to use properly, yet dexterity gives you to-hit with them. That's just D&D.)
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Post by: The Crimson Magician on April 23, 2009, 10:11:24 PM
As I see it, katanas seem to be more for roleplay, since other people seem to just dig in on the same exact bastard sword.
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Post by: Takinbymadness on April 23, 2009, 10:21:34 PM
I agree with pretty much everything that has been said here. But my real question, mainly to the scripters out there, is it POSSIBLE to make the Weapon Finesse feat apply to Katanas.

Again, I know this wont happen on this server, but my buddy has been working on a server for a few months and if it IS in fact possible, I know he would be interested in it.
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Post by: Egon the Monkey on April 23, 2009, 10:41:25 PM
Actually, I'd rather just see MORE katanas.
People using Exotic weps take the Bastard sword because you can actually find decent ones. You can't so far as I've seen acquire improved Dwarven Waraxes or Katanas on quests.

So, to improve the range of exotic weps, let's see some Ancient Netherese Swordmaster Blades (Katanas) around  and Duergar Waraxes on Puprle Crystal Mines, for example.
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Post by: The Crimson Magician on April 23, 2009, 10:44:43 PM
IMO, katanas should be a rarity, seeing as they are a from a Kara-Turan setting, and Mulan, if I can recall correctly.

Our setting has nothing to do with either of these places.
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Post by: Mort on April 23, 2009, 11:17:44 PM
I dislike Katanas and dwarven war-axes and since I made a good chunk of the 'random' loot, Well! You wont see them often outside of custom-made weapons.

As for being scripted, no, you can't script it.
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Post by: Takinbymadness on April 23, 2009, 11:22:44 PM
Thanks Mort.
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Post by: Anonymous Bosch on April 23, 2009, 11:33:46 PM
Quote from: Jasede;121654Katana should be 2d12, I've seen real Ninja cut through cars.
I sometimes amuse myself with this on long car journeys.
A trail of destruction follows me as cars are sliced clean in half by swords or lasers or lightsabers.
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Post by: Jayde Moon on April 23, 2009, 11:38:15 PM
Quote from: Jasede;121654I've seen real Ninja

... Yes.  REAL ones.
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Post by: EvilStrawberry on April 24, 2009, 12:38:27 AM
Maybe you could implement the Wakazashi, smaller cousin of the Katana. I am almost positive it'd be about the size of a short sword, and thus could fit into the list of Finesse Weapons.
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Post by: Takinbymadness on April 24, 2009, 01:05:51 AM
Actually theres a design for the short sword that gives it a curved blade. Looking at your character equipped with it, it looks like a Wakizashi. So to add them the DM's would just have to add the word 'Wakizashi' to the description of a short sword with that curved blade.
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Post by: Underbard on April 24, 2009, 01:51:23 AM
Just make a ginsu knife,  they never need sharpened.
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Post by: N/A on April 24, 2009, 02:02:43 AM
How about we get ability and skill bonuses too for following BUSHIDO?
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Post by: 9lives on April 24, 2009, 07:37:17 AM
In D&D I believe you're only able to finesse a Katana if you follow a specific swordstyle.
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Post by: lovethesuit on April 24, 2009, 07:57:55 AM
A katana is a curved sword made in Japan. It is used by samurai warriors.

God only knows why this even exists in NWN without the Samurai base class.
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Post by: Snoteye on April 24, 2009, 08:29:10 AM
It's because JAPAN IS COOR.
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Post by: 9lives on April 24, 2009, 08:34:17 AM
DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU DESU
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Post by: derfo on April 24, 2009, 08:40:13 AM
^.^
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Post by: Dash on April 24, 2009, 08:54:10 AM
I feel like I should add something here.
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Post by: Anonymous Bosch on April 24, 2009, 09:04:45 AM
Quote from: Snoteye;121748It's because JAPAN IS COOR.
(http://i86.photobucket.com/albums/k120/morganstev/AkiraTetsuoCrushCat.jpg)
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Post by: Nickless on April 24, 2009, 10:24:50 AM
In any PnP games, I try to make it so attack bonus is determined by adding and dividing the modifiers of strength and dexterity.
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Post by: Twelve on April 24, 2009, 11:24:29 AM
What?  ok.. I realize I am norman new guy here, but doesn't (most) EVERYONE get zapped from some where in Aber-Toril to the Ziggurat?  Kara-Tura is in Aber-Toril is it not?  Mulan... well I thought that was just a kids cartoon.  :p
 
I like the idea, gives a difference between bastard sword and katana.  Shame it cannot be scripted.  
 
 
Quote from: The Crimson Magician;121667IMO, katanas should be a rarity, seeing as they are a from a Kara-Turan setting, and Mulan, if I can recall correctly.
 
Our setting has nothing to do with either of these places.
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Post by: Mort on April 24, 2009, 11:48:06 AM
Yeah. They get warped here. Thankfully, the Kara-tur cultural items do not <_<
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Post by: N/A on April 24, 2009, 07:20:56 PM
Can I kamehameha too?
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Post by: dragonfire9000 on April 24, 2009, 07:35:05 PM
As usual I have no idea about mechanics. I am mechanically-illiterate, both in gaming and real life. Also as usual, I have an opinion!

Lowering the damage: Sorry Mort, I know that idea is for balance issues, but it's kind of BS. Any sword worthy of being called a real katana should have 1d10, if not more.

The actual change: I am in favor of it. Feats are very undervalued. An average character on EfU:A gets only three or four of them, with fighters of course getting more, along with humans. Balance is an issue to be sure though, and I think that this could be slightly overpowered, if realistic. We would run the risk of DEX-maxed fighter/rogues running about with katana sneak-attacks of a ridiculous AB. Perhaps, even though it is supremely distasteful to think about, those using katanas with their DEX modifier instead of their STR modifier could receive a -1 on attack damage?
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Post by: Belgaroth on April 24, 2009, 08:42:12 PM
Quote from: Jasede;121654Katana should be 2d12, I've seen real Ninja cut through cars. Japanese swords are so much better than everything else. Nyoron~
There are still ninjas around?
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Post by: Takinbymadness on April 24, 2009, 09:39:22 PM
Ninjas as you are thinking of them do not still exist. However, there are practitioners and masters of Ninjutsu. These are the modern-day ninja, even if they don't actually go on spying or assassination missions for the Shogun anymore.

And again, for the record, I'm not suggesting any changes to the server with this thread, I was just asking a question.  Thank you.
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Post by: N/A on April 24, 2009, 10:02:48 PM
QuoteLowering the damage: Sorry Mort, I know that idea is for balance issues, but it's kind of BS. Any sword worthy of being called a real katana should have 1d10, if not more.

None of the weapons that can be used with weapon finesse do more than 1d6 damage. A jump from 1d6 to 1d10 is pretty big.
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Post by: The Crimson Magician on April 24, 2009, 10:06:00 PM
FLOOD OF THE KARA-TURANS

SRY WE DONT HAVE SUSHI GO WAI
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Post by: Egon the Monkey on April 24, 2009, 10:54:07 PM
Look, I'm going to make a halfling ninja with a katana.
Why?

Because he won't be able to finesse it anyway, so the point will be moot despite his high dexterity.

Because then I can legitimately claim that HINJA! is a word, in the Realms.
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Post by: Crod Mondoon on April 25, 2009, 01:21:45 AM
He meant Reel Ninjas, not real ninjas, a common syntax error.
Reel Ninjas occur in tons of martial arts and action films.
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Post by: Drakill Tannan on April 25, 2009, 03:35:18 AM
Quote from: AfroMullet;121833None of the weapons that can be used with weapon finesse do more than 1d6 damage. A jump from 1d6 to 1d10 is pretty big.

Take into account the katana cannot be ffectively dual-wield and it has a critical of 20x2.

Shortsword, rapier, both 18-20x2 if i'm not mistaken.

An extra 2 damage on each attack seems fair as a trade-off. So 1d10 sounds good for me.
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Post by: 9lives on April 25, 2009, 03:48:13 AM
Katana is 19/20 x2, shorsword is 19/20 x2.

DESU.
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Post by: derfo on April 25, 2009, 03:54:50 AM
i wield a katana irl
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Post by: Joe Desu on April 25, 2009, 03:56:28 AM
So desu.
Mo hanashi owarimasho ka?
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Post by: Snoteye on April 25, 2009, 08:21:31 AM
Not going to happen.