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Main Forums => Suggestions => Topic started by: Drakill Tannan on April 27, 2009, 05:22:13 PM

Title: party loot-inventory?
Post by: Drakill Tannan on April 27, 2009, 05:22:13 PM
After finishing any quest, -any- everyone drops the items on the floor, then take turns to grab the stuff. It's long, tiresome, sometimes even boring, it is also inconventient because some players like to place items too close to each other so you can't see them, the fact that half of them are generic loot bags doesn't help either.

I'd like to have the option to create an invisible inventory thought the chat commands. There the whole party can drop the loot, and split it up. Since you can see the icons, and the items don't stack on each other it would be easier and more convenient. Once everything of value is taken, you can elminate the inventory with all the trash inside, therefore having no need to walk to a tash pit, or drop items to the floor.

This would make spliting the loot faster, easeir and more convenient. Giving us more time to RP and play, rather than split some stuff.
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Post by: artfuldodger99 on April 27, 2009, 05:27:25 PM
Not sure this is feasible and probably isn't desirable. Making loot splitting easier from scripted quests is unlikely to be top of the DM's very long to-do list i would imagine :(
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Post by: Drakill Tannan on April 27, 2009, 05:39:16 PM
I can't imagine it being too hard though. Like a tent can appear out of nowhere an inventory can. That's all that would be needed.
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Post by: artfuldodger99 on April 27, 2009, 05:42:53 PM
I just don't think its that hard to arrange dropping loot etc. IG, i have never seen this be a big enough issue to need scripting time of the DM's given over to it.
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Post by: ScottyB on April 27, 2009, 05:51:28 PM
I HATE when people drop loot in tall grass, because I have a computer that can actually draw the grass, and I like to see it. It's not 2002 anymore, people! Graphics up. :(

What about, instead of a command to create the placeable, we just add placeables in places where people are likely to split loot? Like, a Cluttered Table in a backroom of an inn, a Disrupted Trog Feasting Table near the cave entrance, etc.?

It would still be low priority, but there'd be no script work involved - just some creative building adjustments.
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Post by: Drakill Tannan on April 27, 2009, 05:52:49 PM
It's not someting too serious. But it does take time. Depending on the players, even half an hour.

If it is really too much bother, then make an invisble inventory on the kingsman tables. It serves the same purpose, only forcing players to split loot at the kingsman.

Quote from: ScottyB;122360I HATE when people drop loot in tall grass, because I have a computer that can actually draw the grass, and I like to see it. It's not 2002 anymore, people! Graphics up. :(

What about, instead of a command to create the placeable, we just add placeables in places where people are likely to split loot? Like, a Cluttered Table in a backroom of an inn, a Disrupted Trog Feasting Table near the cave entrance, etc.?

It would still be low priority, but there'd be no script work involved - just some creative building adjustments.

Yea, i was a bit slow to type my post. But yes if scripting an inventory that appears out of nowhere is too much work. Such things would work
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Post by: Howlando on April 27, 2009, 05:58:16 PM
I think it'd be worth doing if someone wants to take the time. Just an item "Heavy Bag" that when dropped makes a bag placeable would be sufficient.

Should be relatively simple, and would be useful and help clear up lag produced by too many items on the ground.

Thanks for the suggestion.
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Post by: Winston Martin on April 27, 2009, 05:59:22 PM
Quote from: Drakill Tannan;122358Like a tent can appear out of nowhere an inventory can.

Charles: We’ll have to distract him and trap him, but it can be done. Do you believe it, Bob? You believe it?
Robert: I don’t know Charles. I don’t think it’ll work.
Charles: It will work!
Robert: No!
Charles: It will work! What one man can do another can do!
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Post by: Cruzel on April 27, 2009, 06:58:03 PM
Sure, nobody replies when I suggest this. (http://www.escapefromunderdark.com/forums/showthread.php?t=27693) I see how it is.
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Post by: Germain on April 27, 2009, 08:47:43 PM
No one likes you, Cruzel. ;)

I suppose the only foreseeable problem I can imagine is that there will be less telling what a PC might actually take.  I assume that by having a container as such it will still only say "PC Name's acquires something."
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Post by: Drakill Tannan on April 28, 2009, 12:29:17 AM
It already happens, on the right-lower bar.

"You see Thane adquite a thin object"
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Post by: Ebok on April 28, 2009, 02:59:52 AM
:/ This sounds like a mess. 8 people gathered around one placeable all trying to see what's there and grab shit. ... *shudder*

I'd still use the ground, tbh.
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Post by: Drakill Tannan on April 28, 2009, 03:21:34 AM
I don't get how could it be a mess. It's in fact more ordered.
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Post by: Ebok on April 28, 2009, 04:29:07 AM
Because everyone cannot view it at the same time.
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Post by: Cruzel on April 28, 2009, 05:32:06 AM
Actually it might be possible to allow multiple placables to link to the 'same' inventory. I'll look into it!
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Post by: Ebok on April 28, 2009, 05:36:47 AM
I know that can happen. There was a Glitched Seeker chest in the under dark that linked the main seeker chest in the city, with the main seeker chest in the under dark. They would both show the same things, and react just as if two people stood side by side at the same place-able.

My point was, I don't think that this is easy to do, and really sounds like there could be some glitching going on with this. I would opt for a trash like container outside every quest for the dumpings to avoid the lag litter. Not to necessary use this litter box for lewt division.
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Post by: Cruzel on April 28, 2009, 06:38:13 AM
I like this if only for the idea that you can use it to stop potions from stacking with ones in your inventory this way. It can maybe even prevent inventory clutter if you throw all the quest loot in this 'bag' so yo ucan drop it all later!

Definately worth the time IMO and I am looking into this. It is their call if they want to use it though!


EDIT: Ebok's above is probably because someone (Unintentionally??) set the chests to read off the same database table.  Since these would not need to be persistant, a database is not really needed for this, so it wouldn't happen exactly the same way.
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Post by: Letsplayforfun on April 28, 2009, 10:27:21 AM
I like the idea if the inventory page allows to see everything, else people will grab stuff on on page while you're looking at another, and keeping track of 'you see X pick up a thin object' is a drag.