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Main Forums => Suggestions => Topic started by: Anonymous Bosch on April 28, 2009, 10:00:25 AM

Title: Corpse drops
Post by: Anonymous Bosch on April 28, 2009, 10:00:25 AM
I was thinking it would be useful to have monster spawns drop a corpse once in a while.
Having to bother a DM to get proper use of the animate dead spell is something of a nuisance (probably for the DMs as well).
More necromancy means more pissed off Lathanderites and Kelemvorites too.
Got to be a good thing, right? :twisted:
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Post by: Kotenku on April 28, 2009, 10:04:25 AM
no way man being a paladin is totally stressful.

Actually idk, I guess it's a neat idea but not really something that would be worthwhile implementing. The necromancer cult wont last forever, and then there'll still be all these bodies dropping and nobody using them.
Worse, can you imagine people trying to divide them at loot division? Madness.

One more thing: I think Animate Dead still ought to require a certain degree of DM oversight.
Title: I vote for corpse drops!
Post by: Raposa_Fox on April 28, 2009, 10:36:33 AM
I vote for corpse drops!

I tottaly disagree with Kotenku. Here are the reasons:

Quote from: Kotenku;122519The necromancer cult wont last forever, and then there'll still be all these bodies dropping and nobody using them

There will be always necromancers.

Quote from: Kotenku;122519Worse, can you imagine people trying to divide them at loot division? Madness.

Corpses items are really heavy, so those who bother carrying them will be the ones who are really interested, as it will not be worth to walk around heavily emcumbered trying to sell a corpse.

Quote from: Kotenku;122519One more thing: I think Animate Dead still ought to require a certain degree of DM oversight.

THe part that requires DM oversight is actually the animation part, and having the drops scripted would save their precious time, to, for instance, give Krynn some attention! :P

This is so.
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Post by: Cruzel on April 28, 2009, 10:49:11 AM
It should be possible to actually script it so occasionally a corpse might be 'intact enough to animate' (Read: Possible to loot and animate later) that requires no DM whatsoever, without endless amounts of pallete additions for each corpse!

What this means is : You could have a (Probably small) chance of being able to collect a corpse from a myriad of creatures both from scripted quests or just walking through the wilderness. Meaning you could animate that harpy, or orcish archer, or maybe even that island leopard, all without a DM!

It could be pretty easy to set what can and can't drop corpses, and wouldn't take too long to add I don't think!
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Post by: Egon the Monkey on April 28, 2009, 11:35:59 AM
Quote from: Kotenku;122519Worse, can you imagine people trying to divide them at loot division? Madness..
There already a lot of "corpse" items, mostly non-usuable for Animate as I've heard. People just leave 'em in the containers.
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Post by: Equinox on April 28, 2009, 01:35:22 PM
what about a /c yank corpse command?
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Post by: Listen in Silence on April 28, 2009, 03:03:25 PM
We all want to see the fully buffed, greatsword wielding assassin charge from invis, strike someone down, swiftly emote [Grabs the dead guy.] and run away hasted through a transition, then auction the corpse to the highest bidding necromancer.
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Post by: Random_White_Guy on April 28, 2009, 03:50:10 PM
I believe it should be done on par with items, if it does happen..

Quality. "Poor", "Very Poor", etc. These corpses should wield finer animations, etc.

I'm particularly biased because I can't use them :(, but I think it'd be a cool thing to see no doubt.
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Post by: Drakill Tannan on April 28, 2009, 06:16:08 PM
It would also be nice if you could  find skeletons, wich would be light enough to carry arround and animate at any time.
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Post by: artfuldodger99 on April 28, 2009, 06:35:27 PM
I like RWG's idea regarding the quality of a corpse. And i think corpses dropping every now and again on a certain set of spawns would be good.
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Post by: Anonymous Bosch on April 28, 2009, 06:43:37 PM
The point of my suggestion is to eliminate the need for DM help to get animation done.
I generally only see a DM towards the end of my playing times, and even then I'm surely not the only time-zone impaired dude that wants for something.
 
Quote from: "Listen in Silence"We all want to see the fully buffed, greatsword wielding assassin charge from invis, strike someone down, swiftly emote [Grabs the dead guy.] and run away hasted through a transition, then auction the corpse to the highest bidding necromancer.
I want to see that.
That guy totally deserves the corpse.
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Post by: Daemonic Daz on April 28, 2009, 07:58:24 PM
Quote from: Listen in Silence;122550We all want to see the fully buffed, greatsword wielding assassin charge from invis, strike someone down, swiftly emote [Grabs the dead guy.] and run away hasted through a transition, then auction the corpse to the highest bidding necromancer.

Didn't this happen to Miller, except she never got killed or baby snatched?
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Post by: Cruzel on April 28, 2009, 08:35:19 PM
The reason it's ridiculously hard to animate a PC, is because when you copy a PC there is no way to give it AI. There are ways around it but they are sloppy so your 'clone' (zombie) of the person you are animating will pretty much just stand there and look ugly! That is why you need a DM for animating PCs, and why they will never script it otherwise imo.


My Suggestion for corpse drops was for monsters only, because it is fully possible to make a monster 'zombie' that is animatable from a corpse item they drop that will look like and have the same stats as their living counterpart, but with undead immunities and such as well.
RwG's suggestion should be possible to add as well, with the quality of the corpse effecting the stats of the creature.
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Post by: Mort on April 29, 2009, 04:11:55 AM
I added lots of necromantic goodies. Go visit your local undead shoppe.