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Main Forums => Suggestions => Topic started by: artfuldodger99 on April 30, 2009, 11:12:19 AM

Title: Level 10 quests
Post by: artfuldodger99 on April 30, 2009, 11:12:19 AM
Whilst there aren't huge numbers of level 10's, and most of those that are i am sure are fine not questing much/at all, there is a distinct lack of quests that are do-able by Level 10's, afaik.
 
So my suggestion is that a few quests are opened to Level 10's (and made so they level to reflect that) or new/short ones are created, when the DM's have time, to cater for those that have reached 10.
 
As the server evolves more people will get to 10, so this is somewhat future proofing.
 
The one quest that is widely known to be 10 is epic and very cool (please keep the hard quest discussion to the other thread), but is done, i would imagine, extremely rarely.
 
I can find only 2 (discounting those left in the UD). One is only do-able by a certain class and the other is the well known aforementioned "sunken" one (this isn't a chance/request to OOC tell me btw, of those i don't know of!).
 
If there *are* lots (excluding of course UD ones) and i just haven't found them, please say, and i will go away quietly.
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Post by: Snoteye on April 30, 2009, 12:02:03 PM
I believe this is entirely intentional.
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Post by: Egon the Monkey on April 30, 2009, 01:44:43 PM
Solve the problem entirely by just spawning Greater Dispel spamming Hook Horror Queens onto Doisur until he's not L10 anymore. Bwahahaha. :P

Speaking seriously though, I think there may be a need for one or two token L10 doable quests.

-To stop PCs getting into a rut or a consumables drain. If it makes no sense for you PC to turn into a leader/merchant/bandit/member of a wages paying faction, they have few options. If you DO do the L10 team quest, I hear it can be very, very expensive in supplies, and how are you going to replace those?

-Because questing is a big part of the server, and promotes RP by getting groups of PCs together.

-Because heck, you reached level ten, you're a freaking badass, and you have fewer ways to demonstrate that. Sure you could spend all you time dueling all comers or stomping mist ogres for the lols, but there's no dedicated challenge. Questing is fun. Yes, a L10 is a huge advantage to any team, but if it's balanced for that it's fine.

I'd like to see a couple of things with L10:
A shortish, "elite" quest with a level range of say, 7-10, and balanced for a higher level range, so it's not a case of a L10 doing all the work. I love the Purple Crystal quest's feature of random spawns at the start, so you're never sure what you face there. My ideal suggestion would be a quest that is as randomised as possible, effectively a "random encounter plus", where everything from squads of Wild Orcs to a horde of Zombie Lords could be in there. Not something designed to be big risk/big reward like the sunken one, but more moderate risk, moderate pay, high variety. There'd be no ability to metagame spell loadouts etc, so it would keep being a challenge, not a "follow the recipe" quest, and stop it getting dull.

A re-introduction of the "bring the Ore from the Mountains" fedex quest. If we had a few escort quests where you had to bring some item from one end of Ymph to the Ziggurat, it would act as an incentive for wilderness trips, for high level chars to involve lower level PCs in a quest that isn't going to be much increased danger from spawn scaling.
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Post by: MoonlitNight on April 30, 2009, 01:47:11 PM
Like what Egon said!
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Post by: Letsplayforfun on April 30, 2009, 02:05:06 PM
As much as i enjoy lvling up, wanting moaaaar lvl10 quest now will only make you want moooaar lvl 11 quests in a near futur.

It's making it to lvl8-9-10 which should be made more difficult imo. Up to lvl6/7 is fine, but then it seems much more faster than it was in UD to lvl up.

I like the lvl 10 quests that drain the ressources off pcs, because it forces them to do something else at this point in time (ex: Caddies, who didn't wait for lvl10, too).

Doisur is special too, because he can't respawn (*sighs*), so i guess questing is a hard choice for Art99...
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Post by: Egon the Monkey on April 30, 2009, 02:43:42 PM
He can't? As I heard, UD PCs who made it up had the "no respawn" rule removed, as it was just to make Way attempts a true "do or die" situation.

Having more L10 quests won't lead to wanting more L11 quests if they are balanced to provide too little XP to make L11 ever a possibility. IMO the ideal L10 max quests for this would provide an interesting scripted challenge with supplies to replenish what is used, rather than, as for the rest of the quests, being the major way to gain XP. They would be there for the entertainment value, not for level progression. Something akin to the PvE version of sparring people on your level 10 for the fun of it.

I remember when pretty much all quests were 3-7 and I was playing Labur Hauksen, one of the very few Level 8 PCs. I used to spend a good amount of time, either solo or with IC buddies, going through areas buffed up, crushing all the Nightrisers for the fun of it, or to clear a path to say, the Barrow for lower level PCs at night. This would be a scripted equivalent of that sort of thing.

The original post seems more about the lack of being able to do any questing for the fun, not "but how do I get L11?", and mine was in the same line, although I wasn't quite clear on that.
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Post by: Cruzel on April 30, 2009, 02:58:58 PM
Quote from: Letsplayforfun;122920Doisur is special too, because he can't respawn (*sighs*), so i guess questing is a hard choice for Art99...


Unless Doisur is somehow a special case,  Being a underdark PC who made it to the surface he is fully allowed to respawn now.




Furthermore, while they are not numerous, there are some easily acessible (Albeit tough) quests with a level 10 max out there!
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Post by: Equinox on April 30, 2009, 03:02:32 PM
what about lvl 10 quest that give very little exp and small rewards? basically yes, you -could- spam them daily, and maybe in a coupel of months. reach lvl 11. but who is really going to do that?
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Post by: TheImpossibleDream on April 30, 2009, 03:12:26 PM
I think people underestimate what it is to be level ten.

If you are level ten and part of a wage paying faction, what are you paying people for if you aren't earning coin from their work? Basic business sense people! You are level ten, meaning you should have plenty of ic contacts and be resourceful enough to earn coin by this point.

Level ten businessmen buy low and sell high, level ten mercenaries offer services of protection to others, assassins offer... well you get the idea. Name one type of character and I'd likely be able to tell you two to three ways to earn gold and get consumables other than questing.

Being level ten is a big thing to commit to and if you can't handle the "boredom" of it you can always ask a DM to lower you by a level or two, but I say it's better to just try to interact with the world around you, be creative in finding your income and who knows you might even get some fancy dm qeustage/lootz out of it.

Though I personally doubt anybody who reaches level ten wouldn't know all this already!
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Post by: Mort on April 30, 2009, 03:17:46 PM
Probably because when you are level 10, you should be known across the server for some meaningful act that your character did or is planning. Some way to leave your mark on the server or to leave your mark in the minds of other players. You should have something going beyond questing that you built from level 2-9 .

That's our expectations for high levels.

Might do something but since there is only 3 of you, It's low priority.
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Post by: artfuldodger99 on April 30, 2009, 04:47:56 PM
Didn't realise there were so few lvl 10's, so yes a low priority.
 
Even on lvl 10 quests the xp should/could be super low and the reward only matching the expenditure.
 
As has been said the suggestion isn't to giving consumables or coin to lvl 10's, they can look after themselves. Its about having fun questing once in a while.
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Post by: Howlando on April 30, 2009, 05:32:23 PM
Didn't I bump up a few quests to allow level 10s on them already?

The Stygian quest, Orcs Part II...
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Post by: Random_White_Guy on April 30, 2009, 05:34:46 PM
Orcs II was still 9 I believe, last time I wandered by the transition. Perhaps not though.
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Post by: ExileStrife on April 30, 2009, 05:39:56 PM
What in the world...I swear I posted something in this thread but I don't see my reply.  T_T
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Post by: Nihm on April 30, 2009, 05:44:33 PM
If people never do the high level quest that is there now, why should more be added?
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Post by: Equinox on April 30, 2009, 06:27:06 PM
Quote from: ExileStrife;122985What in the world...I swear I posted something in this thread but I don't see my reply.  T_T


I deleted it, it had naughty words.
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Post by: artfuldodger99 on April 30, 2009, 07:07:23 PM
I'll double check Howland, bumping up something like stygians etc was exactly what i had in mind.
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Post by: Howlando on April 30, 2009, 07:10:38 PM
At any rate that are indeed heightened expectations for level 10+ PCs, but I'm not opposed for those PCs to have some quests to go on when things are slow.
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Post by: N/A on April 30, 2009, 07:23:05 PM
QuoteIf people never do the high level quest that is there now, why should more be added?

Because not everyone has 3+ hours to spare?
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Post by: artfuldodger99 on April 30, 2009, 07:37:49 PM
Sorry Howland you are exactly right Lizards (and i would presume Orcs 2) has been extended to level 10 thus providing exactly what i was seeking in this request already!
 
Done.
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Post by: Caddies on April 30, 2009, 10:09:45 PM
I suggest that Orcs 1 is raised to L10. As its stands, a L10 PC wouldn't earn a single point of XP on the quest anyway, and (if I understand it correct) the spawns will still factor in the higher level. The only quests open to a L10 all take over two hours in total to do, which can be sort of exhausting!
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Post by: Drakill Tannan on May 01, 2009, 12:02:25 AM
I have another idea.
 
I have not seen this kind of areas in EFU:A yet, and i belive if they existed the questing problem would be sovled, so i assume they are not. The idea is create a free dungeon, with no specific quest attacked to it, no entering restrictions (level, party size).

This series of areas would be themed, and have intresting things, maybe an ancient machine of sorts that did something amazing, a portal that could potentially lead a character to his/her home, ancient writings about a great evil or a great power in the walls, or plain and simply the ruins of an ancient civilisation with posible great tesources and knowledge (Is the colony built avobe an ancent netheril city like the one in SoU? if so, the burried ruins of such city would be a goood theme for one such areas) etc. whatever, the point is, althouhg the areas themselves would do nothng without DM interaction, players could RP some kind of interest in going there, arm up a party and venture down there.

Now, mechanically talking, this areas should have encounters that fit it's theme, but as random as posible, pretty much like the first enounters in the purple mine quest, and this should vary in a range so that they might become defeatable and challening for both a party of 2 level 7 characters or a party of 5 level 9 players and more if posible, so it always offered a challenge. OOC this areas would be somewhere desirable to go, because there should be loot containers that had the posibility to have rare and powerfull items, things like longswords +1 and stuff, of cource low levels should never get the posibility to adquire such items, but some less powerfull.

If level 10's can't quest, they can lead a small party to this areas, where they will find challenge and have the chance to RP. Plus they will be forced to Roleplay their motives and intentions, develp their characters and plots.. etc. Wich -as mort said- is what it's expected. Also they could find good loot. They would also be awsome areas for DM events.

Just a though, i'd really like to see this in the game.
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Post by: TheImpossibleDream on May 01, 2009, 12:14:19 AM
The above exists currently in game. It was once the prime location in EFU. It's incredibly hard to get to however.
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Post by: Drakill Tannan on May 01, 2009, 03:03:26 AM
It shouldn't be, if it is supposed to replace high level questing. My suggestion is making more such areas, more avilable, then.
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Post by: artfuldodger99 on May 01, 2009, 04:01:01 PM
My suggestion was born from what Caddies said, my play times are limited, and whilst i do plenty of stuff IG, i rarely have +2 hours IG in one stretch, so whilst Lizards, Orcs 2 is great the odd shorter one would be even better.