I come from "the island of thain" the most newbie friednly RP server out there. So i'm used to nice people, what a surprise i got when i saw people OOC being jerks arround.
Now, some things i don't care much for. "Hey i need to AFK can you wait for me?" "No, catch up" I'm fine with that. But when someone is left behind because he lags or something and no one wants to wait for him, it truly annoys me. Because once they did that to me, and i got killed by orcs while trying to catch up with my party, now it won't happen again, i am prepared now with stealth and invisibiilty poitons, but some other players aren't. Also is it too hard to speak and take simple orders? taking turns for grabing items instead of "oh, i -only- want the most powerfull healing item and i'll take my leave *garbs the item with no permision and goes*" and not bitching about it? how about when someone says "i'm disaming a trap, do not enngage combat" and people do so anyway? so the trap disabler ends up death because of a critical miss. How about "Plese man, don't rush foward, we can't keep up with you" and he does anyway, ends killed and blames it on US?
I'm not asking for much, i simply think the experience in EFU would be better if:
A) People would talk and comunicate with each other IC and if some chose to OOC though tells, or for techincal information.
Makes questing easier, and makes long walks entretaining.
B) People woudln't take the most powerfull items for themselves -always- unless it made sence IC.
I can live with that happening once or twice, not every quest. Also don't try to make your paladin of tyr do this. If your character wouldn't do it then DONT.
C) Remember not only frontliners play
If you want us to support you, wait for us. It takes time to disarm/flag traps, heal and buff people, and heal ourselves.
D) Leave something for the others.
Hey us rogues need potions too! But my main concern are clerics, they spend eveything on healing items, and never get to chose good stuff, at least from what i've seen.
E) Don't leave people behind
If the other player disconects, fine, you can call it tough luck for the guy since he is likely lost his connection or logged out. But if he is just lagging and he ends up 3 areas behind surrounded by orcs, is it sooo dificult to wait for him?
F) Do not leave items laying on the floor
Unless your STR doesn't allow you, it costs you nothing to wait till you find a trash hole or drop what is not usefull to you but might be to others in the new arrivals chest. And it reduces server lag.
But most importantly:
I'm all in for serious RP. Makes things more in-depht and allows new oportunities, aslo no one has a problem with IC jackasses (as long as they make clear is IC and not OOC), they add spice to the server, and realism also, they make things more fun sometimes. I can live with that
BUT
It's just a game! OOC don't take anything serious, yes the guy who hes pissed when he dies to critical misses to trap speaks but i don't take it out on players i do it on my wall wich is developing cracks btw.. but hey, take it easy have fun thats the whole point!
Most of these issues should be brought up in character.
You haven't seen the full picture.
I very much agree that we have to think about other players having fun ooc.
But telling someone not to take a potion, or run ahead of the party, or fighting as the rogue is disabling a trap, is telling other people how to play their character. Something you shouldnt be doing. Instead be more carefull of who you pick for powerquesting, this is why alot of the older players mostly quest with steady groups, and it also make very much sense since who would after all go fight a tribe of orcs with a bunch of strangers?
Also talking about a quest OOC is if I am correct a big no no.
And yes it is all about having fun in the end ;-)
I can agree to one thing, and that is people doing something IC, and not giving enough time to react on it.
I mean, if you take things, gold or do something and just turn away, people have no time to write or try to oppose you. The only way in that scenario is to be speed-typer or start beating your ass to stop you, without any warning.
I have not seen too many to play out their IC situation as it is lately, but rely on their known level strength and just scamber off to see if people dare to hit them. If they don't, that's it. I would appreacite if people slow down a bit, and actually focus on giving people chance to RP situations without having to run after you and eventually end two areas forward before being able to get first answer from you.
I don't think anyone with bit of intelligence would really just take things and blast off, ignoring a angry mob that is demanding otherwise, and don't want to start pvp just to stop you if there could be other way. When it seems pvp is only way to get the words in your character skull, then you've already ran into somewhere that is "safe" and pvp is not really allowed or where it would make things overly complicated. All because we can't write in real time and speak our minds as fast as we situationally should.
I do actually think that many are using these areas and such as OOC cover to justify their stealth thefts. They know most won't risk to start fighting, and words can't hurt you.
To add under it, I've seen many people abuse the fact of being in an NPC area, with no DM's on to overview bashing sense into their skulls, when they are acting overly jerk-ish IC, knowing that PvP wont happen.
I have played characters that take absolutely nothing from quests. And then Characters that take just about everything. This is definitely an IC situation, OOCly I like to make sure everyone gets a little more then they used in the fight, if possible.
The running away after selecting an item is just poor behavior, though. I've had this happen many times, and am left grumbling that I'll take me 15 minutes to find a DM while following this dude to do anything about it. Most times that is way too much of a hassel.
As for leaving people behind... Some groups do this, some dont. You should def tell the group you're lagging and to oocly wait up if you are. Most of the time they will listen. If you go afk, well, sometimes they will and sometimes they wont. This seems much more an issue lately then in the years before, I've seen allot of groups get the quest number and RUN there, Quest, Gank Loot, and Run back. Rping on the way, but never slowing down their stride.
:( I think he does have a point here, even if some of these points are the more IC-ly ones.
Quote from: Starless Night;123361To add under it, I've seen many people abuse the fact of being in an NPC area, with no DM's on to overview bashing sense into their skulls, when they are acting overly jerk-ish IC, knowing that PvP wont happen.
And I fully attest to seeing this allot lately.
Truly, taking things and such. that is IC. I always love to react on it and try to intimidate or persuade them to think differently, or else...
The problem is exactly as I said. There isn't any time to react like that when someone just blasts off walking away and you got to run after the guy to say something. Before you realize, bam, we're at ziggurat again and without knowing if DM is about it's really hard to initiate into pvp or fight which in normal sense of situation might occur.
It's always a nice OOC gesture to wait for someone who goes AFK, but nothing prevents the party from going on ahead. I agree though that in most instances you should wait for those who has to go AFK for a moment, or judge what to do based on the time the player has to be away. You cannot really expect people to wait for twenty minutes, but five should be manageable. Bear in mind that during a quest there is a time limit on the spells and this may be why some would choose to go ahead.
Regarding the splitting of loot, anything goes. It is something to be sorted out ICly and if a character is a jerk about it, why travel with him/her in the future? I agree that if someone just grabs it and hurries away while clearly avoiding conflict would be rather sad, but I wouldn't stand there for twenty minutes arguing with the party on why I deserve the item of conflict more than them. If a character just grabs things and don't respect the other characters, just don't travel with that character in the future if your own character feels insulted. I agree wholeheartedly that there should be a chance to speak out against the character.
Communicating OOCly through tells is perfectly fine when there's something you wonder about. Just not regarding the quest, your or others' location or generally things your character wouldn't know. Questions on how you're doing (OOCly), mechanical questions and such is fine; but keep in mind that some people feel distracted by it and it breaks their immersion into the game. People roleplaying throughout the whole questing tour is something I find great.
Most of these things are IC matters. The best way to avoid such things from happening again is to play it as your character would. If someone grabs stuff and generelly places the party in danger, just don't quest with the character again. If your rogue or cleric wants a particular item of interest, make it clear or just take it.
Let others play their character how they want, and judge your character's response to that yourself.
Short edit:
There are many great characters to quest with out there. Don't let yourself down because you've had some bad luck.
Quote from: Starless Night;123361To add under it, I've seen many people abuse the fact of being in an NPC area, with no DM's on to overview bashing sense into their skulls, when they are acting overly jerk-ish IC, knowing that PvP wont happen.
Even so, if there was a dm on, and you try to bust someone up in town. DM's will generally intervene, as a guard and bust your ass anyway.
Most of the stuff you mention can be dealt IC, if, and only if, people leave you time to react.
Some people type slow, folks, and by the time they've typed, your pc is far off, or you've already changed topic with some other pc.
So if you plan to be a jerk IC, that's fine, but give time for opponents to react, too.
I do also agree that it's becoming much to common people being real jerks IC while there are NPCs around: taunting people into fighting, stealing loot then walking off, etc. Please don't, or do it away from NPCs.
QuoteD) Leave something for the others.
Hey us rogues need potions too! But my main concern are clerics, they spend eveything on healing items, and never get to chose good stuff, at least from what i've seen.
Let me start by saying I have been around for awhile, thou I would never consider myself and 'old-timer'. I do agree that some of this is IC stuff and should be dealt with there. But, on "D" it seems to be the same PLAYERS that have this issue, no matter what character they play. I find it sad that when I run across a PC that I don't know I stop and see who it is before I will agree to quest with them. There have been to many times that I have been totally screwed over by the same persons.
I tend to play support characters, I don't find the 'blood n bash' characters fun. So do I know that I am NEVER going to get the 'uber' loot, sure, but should I get SOMETHING to make up for the spells and healing I used on them... I would think so. Lately it is too often that by the time the 'frontliners' are done taking what they want there is nothing left of use. (and yes I have IC said something about it... I was told OOC that I need to be quicker...)
But again...if this was strickly an IC thing I would have no problem...but it seems to be the same PLAYERS. I find it truly sad. :(
Quote from: Equinox;123377Even so, if there was a dm on, and you try to bust someone up in town. DM's will generally intervene, as a guard and bust your ass anyway.
Doesn't matter. What matters is the attitude of the 'hostile' PC, who thinks he can be a c0ck without any repercussions to it, in fact Metagaming the fact of the other PC who is obviously pissed and cant do anything due to OOC reasons.
Agreed, if you're going to act like a jerk, you should get a DM in the event of possible PvP, trust me, there are some who -will- PvP you and can get away with it.
I think it's a bigger pain if people are jerks IC and Out. For example I've known people who will -not- respond to my character, sure I understand, maybe their character is a jerk, and would ignore my character in the given situation, but these things need to be emoted so I don't stand there for eight minutes like a moron waiting for them to say something.
I also despise it when people say "Deal with it IG" in times like this. Most of the time the people saying that are the level ten+ fighters in the standard full-plate and towershield/bastard sword combo, who are only itching for one to make an issue of the situation so they can have an IC excuse to destroy your character and take all your stuff.
Things like this also make me feel like the only way I can do anything about it is to make a standard, unoriginal fighter character, and then spend a fortune on consumables to make him invincible so that he can do the same damned thing.
I think you are all missing the point. NO i will not ask IC, why? Because it's not about charcters being nice to characters, it's about players being nice to players. I'm talking about real people here, i ask players to be polite, not rude, not to think they are the center of the universe and not take the game to seriously, it's a game!
I do not really see this. Sometimes, there are PCs that are not nice to mine, but that is for the most part completely IC.
As for OOC pauses when people are like: I've got to go smoke a cig, poop, whatever -- I sympathize but I really don't want to sit around waiting for 10 minutes doing nothing.
I agree. I do not wait for anyone who goes "let me get a cigar" either, but lag is another issues.
People who are acting like a jerk OOC'ly aren't going to be reading this thread. There's a lot of new players and casual players who don't read the forums and who may be difficult to deal with at times, particularly if you tend to quest euro-hours and/or rely on public sendings a lot.
However I will repeat as others have said that loot division should be kept IC (although not a fan of players "skimming" when they collect). So if your big brash dude would lay claim to what he thinks he deserves, that's fine and actually quite fair. Certainly it is recommended to do this loot division in a place where no DM supervision is required should it come to PvP, but even if you can't find a DM, there's something called long-term grudges and creative ways to resolve conflict rather than just leaping into PvP.
Most of the incidents I've witnessed where a PC demands more than their "fair" share it tends to be pretty legitimate anyway because that particular PC used a lot more expensive supplies, even if those in the back did contribute with healing or whatever else.
This statement in particular:
QuoteI also despise it when people say "Deal with it IG" in times like this. Most of the time the people saying that are the level ten+ fighters in the standard full-plate and towershield/bastard sword combo, who are only itching for one to make an issue of the situation so they can have an IC excuse to destroy your character and take all your stuff.
... seems to have no basis in actual reality.
There is room for improvement, and a few things people could do to make the server more friendly and pleasant toward the players.
Get a DM before acting like a dick in such ways you might get beatdown - I'm guilty of not doing this for sure on a few occasions. Should our actions be restrained however if no DM is about - ? If I do this, send me a Tell "I'm getting a DM hold on" or "well, no DM is on right now, would you mind picking this up later when I can get one?"
The loot issue - Keep in mind that the people who are burning potions on the front line and killing everything ARE entitled to more. They do not burn their hoard up and get you your xp in order to meekly give everything away equally to someone who supported and used little. However, what they should do more often is to put everything down - even if they're going to keep it - so that people know what items were found on the quest. Everyone is curious and likes to see it, even if they don't get to have it. This is better than having 20 more potions and a suit of armor that you never emoted keeping, but would be obvious on your person.
Ignoring is annoying yes. I would rather someone emoted the ignore. "doesn't hear a word you said," when you are shouting in their face is lame, but something like "turns nose up, haughtily ignoring you" is far better than not reacting, which says that the person is OOCly not interested in interacting with the situation at all.
In general there is definately room for improvement in the OOC friendliness of all of us.
I type slow..but I have not encountered a single situation where someone grabbed the best loot and tried to walk off where a simple NO! or STOP! did not halt them, allowing an ic resolution to an ic situation. Now, if they ignore you, walk off, or worse log off, it's a whole diffrent situation, but a simple No or Stop, usually is enough to resolve what is usually meant to be a confict causeing act. Once you have their attention, you can type out the longer version of your protest. This seems to handle the IC low cha, evil, greedy, jerk PC. They are usually takeing that bright shiny thing to get you to react ic. Now, if they are just being a greedy OOC jerk, and ignore your protests, make note, grab a screenie, and get it resolved via DM, but like the OP says, it is just a game, don't get bent if you get shafted on a quest once in a while. You also have the ic option of not adventureing with that PC again, and protesting loudly when he/she is invited in your group, promoteing more char conflict, and driving the plot world a notch further!
Im going inverse of you. Im now playing a bit, at Island of Thain, just because is "for newbies" and dont have the tension and calculate risks that have in EFU:A. All what you said, happen and can be resolved IG. If you are disarming a trap and a mad party goes to rush, emote you helpless and angry IG, if a player get the best item, debate it IG and try survive too. EFU:A is low level hard feelings server, tense and volatile. Players have to choice live a long life or a memorable death.
The challenge isnt go to lvl 9/10, is survive past lvl 7, when you must get something more than simple questing and suplies, you must resolve the question: what to do now? Involve and invest time and funny to do better for the players and the server, maybe create a crisis or be a trader or what else.
occ: to bad pickpock isnt allowed, it will make more conflicts. Just allow pick pocket and allow check inventory. the power of brute force will vanish. Someone have a item that you want? Hire a rogue.
only for note: stay IC! A paladin will never steal from loot but a rogue will steal silent, always.
I think people who are going to tell you to deal with something IC are generally well meaning and trying to help you channel your frustration into doing something pretty neat with your character. Caddies and Krunto excluded, we're generally not level 11+ CE smashbots who are going to steal your loot and spit in your oatmeal for bringing up complaints IC.
I'm fairly optimistic about the majority of the playerbase, and I think you're going to encounter something much more interesting by handling it in character. Gather some clout! Go meet some grizzled thugs or generally upstanding paladins who will help you reclaim the piece of loot you really wanted and teach that jerk a lesson! Go to one of the legal factions and charge him with stealing your swag! Maybe even go talk to the character who took it. I'd say there's a decent chance that he'll ask you to do something minor for him like gather information or scout out an area in exchange for the item. You can use situations like these to really enhance your experience and involve yourself in some of the really great scheming and conflict that goes on in EFU:A.
Quote from: Verybigliar;123359I mean, if you take things, gold or do something and just turn away, people have no time to write or try to oppose you. The only way in that scenario is to be speed-typer or start beating your ass to stop you, without any warning.
This happened to me today and me and two others chased the guy down, constantly trying to type really quickly saying things like stop, to which he ignored and is fine IC, but like has been said it's hard to play & type at the same time, so the only option, seeing as there is no 'grab' or any other type of thing, was to hostile him to get his attention. Still no real response so we attacked, originally planning only to get his attention but he fought back heartily, nearly killing us and subduing our female companion.
That's the first time I've done anything like that but really that seems like the best IC reponse considering mechanical limitations of online game. I just wanted to also say while I'm here that the permakill was nothing personal, and I hope there are no hard feelings about it. It was supposed to be a killing out of anger for him possibly having killed our female companion(which I was informed too late is not allowed to be helped up after being subdued during a fight, even if healed and such), but I'm pretty new to it and couldn't even figure out how to switch to full_damage mode for the longest time, so I apologize for the lack of RP that went along with it.
Quote from: Howland;123403This statement in particular:
... seems to have no basis in actual reality.
Was I being too bold?
Sorry if I was.
Quote from: petey512;123533Was I being too bold?
Sorry if I was.
If by bold you mean twisting reality for the purpose of making drama/a point, then I would say yes!
You will be treated according to how you act in efu. Some players will get on your nerves and sometimes the best thing to do is ignore them.
don't pussyfoot around and start shit with him IC if you have a problem