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Main Forums => General Discussion => Topic started by: MoonlitNight on May 08, 2009, 03:18:23 PM

Title: MUSHROOM MANIA
Post by: MoonlitNight on May 08, 2009, 03:18:23 PM
Playing my recent Mushroom-obsessed Druid, i came to think of this, perhaps the initial spark was a selfish ic one, but i think it might actually be good fun for everyone if this is worked out-which ofcourse i offer to assist with, if needed-I whole heartedly admit i am clueless to the technical implications of this suggestion, but i think it could be so fun IF it can be done.
 
Would it not be a great thing, and addition to the gardening aspect of the server if there are a few MUSHROOMS with propperties, which can be planted and harvested?
 
For example, the real Vikings, in their time, would infact chew on the Red Hat mushrooms, in battle, which infact had the effect of beserking for a while { with to me unknown side effects, addmitted} But for poison, sleep-troubles, dreamz, MushroomSpirits, single beserk use-etc it could be fun?!?
 
Ofcourse one would have to make the gardening rolls etc..
 
I just want to know what everyone thinks, technically and IC additionally about such an idea.
 
If it comes to it, that they would be implimented, i would LOVE to give and IC/OOC addition and imput.
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Post by: Anonymous Bosch on May 08, 2009, 03:23:58 PM
Quote from: "moonlit night"For example, the real Vikings, in their time, would infact chew on the Red Hat mushrooms, in battle, which infact had the effect of beserking for a while
I heard somewhere that they used them as a suppository.
Kudos to the guy that discovered that!
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Post by: MoonlitNight on May 08, 2009, 03:29:24 PM
Hmph Bosch..that is BESIDES the point, i asked your OPINION on inserting mushrooms as usable units in the GAME, not about what you think of transporting drugs!
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Post by: Anonymous Bosch on May 08, 2009, 03:45:50 PM
It wasn't a transportation issue, it was a delightful method of getting the druggy goodness.
 
I don't think there's a pressing need for them, but magic mushrooms would definitely be a nice addition to the herb life if a DM has free time to implement them.
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Post by: Egon the Monkey on May 08, 2009, 05:54:53 PM
Quote from: MoonlitNight;124752Hmph Bosch..that is BESIDES the point, i asked your OPINION on inserting mushrooms
He gave it. [snigger]

Being something resembling serious though, the point of alchemy and herbalism is you need the skills or classes to be good at it. This would IMO just result in a lot of players wiping the plants out really fast for free consumables. More Herbalism recipes for stuff like say a single use Blood Frenzy item from multiple mushrooms, might work.
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Post by: MoonlitNight on May 08, 2009, 05:59:05 PM
LOL Egon! Thats Forgery! I said OTHER things in that sentense!!
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Post by: SN on May 08, 2009, 06:31:31 PM
I wholeheartedly sign under this idea.
And not neccessarily just MUSHROOMS. Lots of plants! Different plants! With different effects!

And hells, why don't we have 'normal' plants pickable, like garlic, thyme, basil, thyme, wtfever and hells, EVEN  PO-TA-TOES. ? (//%22http://www.youtube.com/watch?v=V3CgeJED9SU&feature=related%22)

ANother suggestion (Aside from yet another suggestion to move the threat to the suggestion part of the forums) is to add some sort of a way for Druids/Rangers to acquire certain -usable- pieces from the animals, all based on the herbalism check, f.e.:  

- distilling poison from dead snakes.
- cutting out bits from animals other than guts/sinews, which could be used as single use consumables (for instance with minor healing)
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Post by: Egon the Monkey on May 08, 2009, 06:39:12 PM
We do actually.
Read some of the plant descriptions, and some definitely appear to be cooking reagents (Phoenix Pine cones are described as "spicy"), Foxberries are described as meaty, sweet grass as a sugary plant. I just wish I could figure out the recipes.
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Post by: SN on May 08, 2009, 07:29:16 PM
Yeah. But we don't have PO-TA-TOES?
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Post by: The Crimson Magician on May 08, 2009, 07:33:37 PM
We're not a bunch of Irish fools tbh.
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Post by: Drakill Tannan on May 09, 2009, 12:33:44 AM
I would instead have the actual components grabbed for herbalism have some such effects already, identifiable only through the herbalism skill. And of cource, add mushrooms with stronger propieties, again, identifiable only by herbalists.
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Post by: Thomas_Not_very_wise on May 09, 2009, 12:44:03 AM
There is a hidden cache of mushrooms hidden in the server.

It's called the Underdark.
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Post by: SN on May 09, 2009, 09:45:55 AM
Quote from: Thomas_Not_very_wise;124892There is a hidden cache of mushrooms hidden in the server.

It's called the Underdark.


Yeh, thanks Thom. I would never figure it out !
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Post by: johanmaxon on May 09, 2009, 06:38:25 PM
The Vikings didn't eat it you foo! It does not work! You have the old facts!
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Post by: derfo on May 09, 2009, 06:54:35 PM
i think there should be mushrooms that induce confusion upon eating them
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Post by: FleetingHeart on May 10, 2009, 03:45:41 PM
Sadly, I made almost the same suggestion a few weeks back.

http://www.escapefromunderdark.com/forums/showthread.php?t=28149

The primary reason listed against was -not- wanting to introduce more consumables.
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Post by: MoonlitNight on May 10, 2009, 03:52:52 PM
ORly? I didnt know this.
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Post by: Howlando on May 10, 2009, 04:05:39 PM
There are dozen and dozens of different mushroom/fungi types accessible IG to be planted, harvested, and worked with herbalism to produce dozens and dozens of different consumeable types.
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Post by: MoonlitNight on May 10, 2009, 04:06:47 PM
ORLY!! I didnt know that either!
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Post by: TheMacPanther on May 26, 2009, 09:52:41 AM
And as far as poisons go, in about a 20 second walk I found a plant that was usable a for poison. Yet I think it may not be that bad to have a few rare strains of plants that would impart a minor bonus and penalty. eg. leaf A is used to make a str tonic, yet when eaten alone it imparts a point or two of strength and drains a point or two of dex or con
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Post by: Semli on May 26, 2009, 09:57:30 AM
If you're not sure where to start, you can try asking other people in character too, as some characters are quite knowledgable.
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Post by: Thomas_Not_very_wise on May 26, 2009, 06:17:47 PM
There is a cashe of mushrooms on the server, and within easy reach if you know where to look.

Arguably, for certain characters, it's easier to go into the UD, for others, it's a piece of cake, provided you know who to talk to,