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Main Forums => Suggestions => Topic started by: meow-mix on May 09, 2009, 01:15:47 AM

Title: [Long Term Sentencing]
Post by: meow-mix on May 09, 2009, 01:15:47 AM
Though it came up as a joke in IRC, I think it would be cool if a mini area was designed specifically for PC's who have been sentenced to long term incarceration (weeks, days, whatever).  It could contain various mini quests.  You know, like a quest where "your cellmate" wants you to cut down a rival thug when he's out at the gravelyard, and in return he hooks you up with tips and tricks (or gear with big plusses to rogue skills).  Whatever.  Just something to be a bonus for criminal type PC's, because even if they get caught, it might be cool.  Everyone likes prison gangs!  Except people in prison who aren't members. :).

my two cents!
Meow-mix
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Post by: Relinquish on May 09, 2009, 01:18:09 AM
Then everyone will want to get arrested to do this >_>
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Post by: The Crimson Magician on May 09, 2009, 01:23:16 AM
"OH WHOOPS GUIS WE'RE OUT OF QUESTS TO DO LETS GO GET ARRESTED AND DO SOME MORE YA KNOW?"
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Post by: Winston Martin on May 09, 2009, 01:30:33 AM
With 50% prisoners hostile to you like the warthogs are, so at any moment they may or may not attack your naked pc.
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Post by: Luke Danger on May 09, 2009, 01:33:57 AM
Hang on, I thought Old Port followed the Geneva Convention when it came to POW's Winston! :P
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Post by: UnholyWon on May 09, 2009, 01:46:52 AM
New quests such as:

Bubba's new bitch... err cellmate
and
Dont drop the soap
and
Back door smuggling... heh
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Post by: Egon the Monkey on May 09, 2009, 08:43:39 AM
Just bring back rock breaking IMO. :D
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Post by: Anonymous Bosch on May 09, 2009, 09:39:17 AM
I like it.
It'd make prison a place for criminals to really get to grips with a life of crime and make new criminal buddies.
Just like real prison!
Would also alleviate the OOC fear of getting busted, which a lot of young thugs might be going through.
Cigarette delivery: pass a hide check on the guard to get cigarettes from one area to another, and a concentration check to "produce" the goods in one piece.
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Post by: derfo on May 09, 2009, 11:32:35 AM
yes personally i hate getting arrested but like doing the things that get me arrested, this would seriously alleviate some of the harsh feelings and bring some good vibes in my opinion
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Post by: Random_White_Guy on May 09, 2009, 12:37:48 PM
As a PC I always preferred the execution route to a lengthy sentence/trial.

Its horribly boring since PCs can't always be around to give you that "Prison" vibe.

A prison Island, I'd say, would be kind of a cool implementation.

Prison PCs taken there, they spend a scripted amount of time there based upon their sentance.

While there they can just wander around and not be bothered or maybe work with a gang to fight another gang for some kind of prison-caliber reward (Dagger called "Shiv", etc)

Prisoners could meet eachother and plot perhaps. "What you in for? I broke a lads hand for Valara who was starting trouble in the bar" Oh yeah? I was brought in for working with Vlad and the Savagaes. If we get out of here, maybe we should chat."


Maybe the wand itself tosses you to the island? "A breakthrough of the The Mythallar's teleporting ability by Fassaud allows us to transport prisoners to a prison colony. A boat has been put in place to bring them back when time served"

"Your time has been served, speak with the guard to be sent back to the colony"

Rough ideas since i'm tired, but there's definitely some potential there I think.

I'd much rather see that than PCs getting fined for crimes, or getting locked away from the playerbase.
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Post by: Random_White_Guy on May 09, 2009, 12:41:42 PM
Also would allow a spin on Exile.

"You have to spend A week upon the Isle, afterwords if you manage to find your way out of there, you're no longer welcomed on this colony".

Evil PC's could hijack vessels and make for the Island to rescue buddies, Folks could get stranded there as part of a random encounter fo the Rafting system, etc, instead of ooze jumping the raft.

"We've been thrown upon the Island of Prisonerous Intent because the water has grown choppy. Fend off criminals and speak to the captain when they are defeated so we can depart once more"

More rambling again since I'm tired, but yeah >_>
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Post by: Skrillix on May 09, 2009, 01:08:49 PM
All seditionists must go to Sedition Island.
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Post by: DangerousDan on May 09, 2009, 01:25:25 PM
Prison Island is a great idea.
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Post by: Caddies on May 09, 2009, 01:39:52 PM
Are you guys actually for real? <_<
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Post by: SkillFocuspwn on May 09, 2009, 02:02:48 PM
Prison Island is an awesome idea!

Having to work up enough money to bribe the guards / find resources in the dangerous Prison Island Jungle or even attack a tribe of monsters to steal their boat and escape would be awesome. Numerous Prison Island quests and ways to gather Prisoner PCs to help you with the neccesary jobs, all leading to your eventual escape from Prison Island.
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Post by: Anonymous Bosch on May 09, 2009, 02:20:58 PM
It shouldn't be too awesome.
It's starting to sound better than Ymph. ;)
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Post by: petey512 on May 09, 2009, 02:50:19 PM
I dig it, it beats the crap out of being imprisoned and never getting to return because the arrestor in question is not in your timezone or is too busy to deal with your character ever.
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Post by: core on May 09, 2009, 03:22:07 PM
Quote from: petey512;124966I dig it, it beats the crap out of being imprisoned and never getting to return because the arrestor in question is not in your timezone or is too busy to deal with your character ever.

Any guard faction PC can process a prisoner, I think this is rarely a problem!

I do think that this would lead to people TRYING to get arrested, though.
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Post by: Takinbymadness on May 09, 2009, 03:44:30 PM
Love it
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Post by: Random_White_Guy on May 09, 2009, 03:48:45 PM
Quote from: Caddies;124960Are you guys actually for real? <_<

I never joke about Prison Island!

I doubt it'd be implemented in such a way, but I always thought something like this would be awesome.

A dream, let's say.
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Post by: Luke Danger on May 09, 2009, 03:49:20 PM
Hell, it could be a entirely different server if it goes that far!

I'd highly advise that if done, Sharborneth PC's should be able to pick their spawnpoint, the Prison Isle (as security) or the Colony, and be able to transit between without major difficulty (IE, a small boat that ferries supplies and messages over might bring an Armsman along). Of course they shouldn't be able to go back and forth like nothing, but it would be nice to see Sharborneths being 'transfered' when it comes to duties.
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Post by: derfo on May 09, 2009, 04:11:19 PM
maybe there could be long term prisons but like designated times during the day to be like prison group therapy or some shit for all current prisoners to log on and RP together and do the soap or gang quests or whatever
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Post by: scribjellydonut on May 09, 2009, 05:53:22 PM
Imagine a Paladin who does something he thinks his god would want him to do, but the colony disagrees, and he is tied up in the legal system and found guilty, sent to prison. While in prison he slowly but surely falls from his god and loses his morals, and becomes evil... great RP
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Post by: Anonymous Bosch on May 09, 2009, 06:42:18 PM
Quote from: "scribjellydonut"While in prison he slowly but surely falls from his god and loses his morals, and becomes evil... great RP
Definitely be interesting to see just how many rough showers it would take.
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Post by: petey512 on May 09, 2009, 07:17:11 PM
Quote from: core;124968Any guard faction PC can process a prisoner, I think this is rarely a problem!

I do think that this would lead to people TRYING to get arrested, though.

It's happened.


Regardless, I think prison island would be cool, and I think it should happen. I don't think people would "want" to be arrested if we made it kind of like how the underdark is now; No potion vendors, dangerous spawns, etc. etc.
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Post by: meow-mix on May 09, 2009, 07:50:20 PM
I guess the point of my suggestion, in its original form, was to encourage the existence of simple thugs, rather than just the "uncatchable criminal mastermind."  Because the drawback to playing a thug is, you're going to get caught.  This would make getting caught a chance for even more interesting RP and character development.

Even though I didn't think of the island  idea, I think it could be even cooler, especially if criminals were to slowly domesticate it.  Maybe even a hidden city of outlaws who may eventually find a way to get to and from the mainland.

I simply think that the current system of enforcement is too harsh to foster the "simple thug."  There needs to be a way where the player of this type of PC can do his deeds and not be assured of an instant capture, and all-to-quick end to his PC.  This option makes getting caught (at least for non executionworthy crimes) a chance for even MORE development and more fun, while also offering the law supporting PC's more courageous and visible targets to hunt down.  It's a win-win for everyone, except people getting mugged or racketeered by the new culture of in-your-face criminals.  :)

my two cents,
Meow-mix!
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Post by: Kotenku on May 09, 2009, 10:38:30 PM
Any action that gives Guardsman PCs more to do with their time IG is something I support, based on when I played my own Watchman. (Cail Durris, 8 months, quite possibly the best PC in the history of forever)

As it stands, jail-time serves as more of an OOC punishment for committing IC crimes than an IC one. Therefore, it deters what should be one of the most interesting types of conflict from even occurring.
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Post by: TheImpossibleDream on May 09, 2009, 11:13:34 PM
I wand that sends them to the other side of the bogs, lets see them survive the trip back alone!
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Post by: petey512 on May 09, 2009, 11:29:18 PM
Quote from: TheImpossibleDream;125019I wand that sends them to the other side of the bogs, lets see them survive the trip back alone!

lol, please don't do that.
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Post by: TheImpossibleDream on May 10, 2009, 12:03:05 AM
Okay maybe just a maze filled with assassin vines and greater gel cubes.
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Post by: Thomas_Not_very_wise on May 10, 2009, 02:31:50 AM
You can get through the bogs alone at level 2 if you know how. <.<
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Post by: MrGrendel on May 10, 2009, 03:39:42 AM
This sounds like a neat idea, and a nice opportunity for criminal RP/organization. Whatever quests are offered, though, I think they should be perhaps half as rewarding, in terms of xp and individual item power, as quests on the "free" islands. That said, it might still be a place to pick up on some decent shady items here and there. Potions of rogue's cunning (//%22http://nwn.wikia.com/wiki/Rogue%27s_cunning%22) anyone?
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Post by: petey512 on May 10, 2009, 04:07:25 AM
Quote from: Thomas_Not_very_wise;125050You can get through the bogs alone at level 2 if you know how. <.<

I don't know how. :P
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Post by: Letsplayforfun on May 10, 2009, 10:26:13 AM
You can also send them to slavery and have them 'escape' in the UD...
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Post by: 9lives on May 10, 2009, 11:38:35 AM
Further separating the playerbase is a bad idea.
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Post by: Crod Mondoon on May 10, 2009, 01:58:23 PM
1.} Pretty sure there is already a longstanding criminal organization out there. If you cannot read through the subterfuge, the last post on it makes it pretty clear.

2.) If your a common thug,commiting overt thuggery, you should be caught and loose a hand or something as harsh, ic.  Common thugs rarely last long in any environment, without a mastermind pulling there strings.

3.) Prison island..wasn't the Zigguart a prison?  How do we know it still is not, and that all our chars were mind wiped to believe whatever nonsense they use as a backstory, where in reality, we are all heinous criminals, serveing our life until death sentences..

(3 is purely a product of too much caffine, 1 and 2 seem valid though)
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Post by: MrGrendel on May 10, 2009, 07:02:45 PM
Quote from: 9lives;125091Further separating the playerbase is a bad idea.

Hm, that's a pretty strong point against, tbh. Though I think the idea is a pretty cool one, I think more interaction with other players should take precedence.
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Post by: Anonymous Bosch on May 10, 2009, 07:13:15 PM
Quote from: "Crod Mondoon"Common thugs rarely last long in any environment, without a mastermind pulling there strings.
Don't you go outside? :P
I walk past a dozen thugs on my way to the bus-stop.