EFUPW Forums

Main Forums => Bug Reports => Topic started by: Dillusionist on October 07, 2019, 05:53:06 PM

Title: Fixing Hitboxes
Post by: Dillusionist on October 07, 2019, 05:53:06 PM
As many of you know a lot of the new Project Q models have very big collisions which makes them get stuck between placeables and in tunnels. Oftentimes the hitboxes are way larger than the model is: trolls, giant frogs, and giant slugs being especially big offenders.

If you encounter any OTHER monsters than these which get stuck or block movement when it seems they should not (e.i. you're standing 5 feet away and cant run around it) please post the name of the monster and location here, so I can figure out what model it has and make the appropriate 2da changes.
Title: Re: Fixing Hitboxes
Post by: derkot on October 08, 2019, 02:50:13 PM
This thorn-covered things in Mongrelwoods can easy stuck.
Title: Re: Fixing Hitboxes
Post by: Grouch on October 09, 2019, 02:17:09 PM
You may be referring to Thornhusks.
Title: Re: Fixing Hitboxes
Post by: Ectheledhel on October 15, 2019, 05:54:26 AM
Alchemist Failed Experiment quest in Drips. The monster.
Title: Re: Fixing Hitboxes
Post by: Blue41 on October 15, 2019, 10:16:33 AM
Sunpurse gargoyles seem to be larger than they should be, making it tricky to get around them.
Title: Re: Fixing Hitboxes
Post by: Knight Of Pentacles on October 15, 2019, 11:00:57 PM
Kocrachon
Title: Re: Fixing Hitboxes
Post by: Ectheledhel on October 16, 2019, 12:39:45 AM
Adult Wyvern in  Crosscurrents Uncharted Isles.
Title: Re: Fixing Hitboxes
Post by: DYBIL on November 14, 2019, 06:01:56 AM
Wagons in general
Title: Re: Fixing Hitboxes
Post by: granny on November 26, 2019, 12:49:11 PM
If possible, can you fix the wild and polymorph forms too?
Title: Re: Fixing Hitboxes
Post by: Paha on November 26, 2019, 07:32:36 PM
Quote from: granny on November 26, 2019, 12:49:11 PM
If possible, can you fix the wild and polymorph forms too?

As the original post said, if you want something to happen, it will help if you post names of creatures in question. If they are spoilerish, contact the man himself when possible.
Title: Re: Fixing Hitboxes
Post by: Connipxions on March 28, 2020, 10:48:00 AM
I've noticed that some creatures have virtually zero collision, which is great as it makes sense for them (some Law summons etc).

I would request that snakes and serpents have their collision drastically reduced, perhaps to virtually zero. It makes sense for people to be able to step over them, and for them to be able to slither around or beneath people. At least, it does not make sense for them block people with big hitboxes.
Title: Re: Fixing Hitboxes
Post by: DYBIL on August 17, 2020, 03:02:33 PM
Ducks have enormous collision boxes compared to their model. Sometimes they can spawn in the Old Willow Ways and completely block pathing on the bridges.
Title: Re: Fixing Hitboxes
Post by: SN on September 09, 2020, 12:48:02 AM
Half-Orc PC's.
Malar cats (might apply to other felines?)