The perk advertises Weapon Specialization Unarmed Strike, but instead seems to provide Improved Critical and NOT Weapon specialization.
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Show posts MenuQuoteThis character was created on Thursday, February 9th, 2012 at 03:23:52 PM.So while I did succeed in some of the goals I set out to accomplish, ultimately I don't consider Gaten a successful character. That aside, there was -some- cool stuff, and I don't really regret playing him, I just hope to do better.
Since creation, this character has logged on and off 143 times.
The character has spent 7 days, 10 hours, 41 minutes, and 42 seconds online.
Quote1. In order to have fun, or be successful, I have to be at least level 7.Until very recently, I more or less agreed with this sentiment. I have spent ages on the levelling treadmill, and somehow, the same thing has always happened. I would get too ambitious, or just run into some honest-to-god bad luck, and I would die, and the last week of playing would be out the window.
2. In order to get level 7, I have to quest a lot.
3. In order to quest successfully, I must not have any bad luck whatsoever, or I will lose hours of work.
Quote1. I always see the same people getting custom loot, and going on questsWell... Yeah. They are DM favorites. Of course there's DM favoritism on EfU. How else would it be? Should every player get one piece of DM loot with exactly the same usefulness, once a month, and no more than that? That would be equality, in the sense that everybody is being treated exactly the same. It would also make EfU into World of Warcraft, in the sense that everybody will end up in exactly the same place if they play long enough. It may sound appealing, or a better way to run things. In some ways it is. For this server though, it would not be good in any way! It would ruin the very dynamic that makes EfU worthwhile - the thing that keeps everybody playing here; the very singular thing that every single player wants above all else from EfU - to be a Legend.
2. I'm almost never one of those people, and if I am, it's just a random DM quest that anybody can turn up to.
3. Therefore, those people who get loot and quests are DM favorites, and I don't stand a chance.
QuoteThis is what questing is for. It's a situation in which you can hang out with friends, and learn to trust eachother. If you're just meeting somebody for the first time when you both show up for a sending made by a guy neither of you know, here's what'll probably happen: You're not even going to talk during the quest, except for some generic grunts and (maybe) some coordination to overcome the challenges. You'll proceed through the bland quest, staring at your XP counter, and clicking your mouse, until one of two things happen: A) you leave the quest area with more XP than you had before, B) you died during the quest, and there was nobody around to even care.4) Once you've gotten to know your friends, and you know what they're all about, work together for success. If you're always working together, you can share your resources. Make sure the right people are getting the equipment they need. Look out for them, and they'll look out for you.