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Messages - Sr.N

#1
Suggestions /
July 06, 2009, 07:27:12 PM
How about this:

http://www.wizards.com/default.asp?x=dnd/prc/20061121a

Maybe not a PrC, but a character concept. I'm pretty sure you can mimmic some powers by multiclassing. Maybe skipping the parts that require 'DM approval' or apply for it.
#2
Suggestions /
February 06, 2009, 10:16:54 AM
You can get the armor's appearance and check for specific ones (chain shirts have 2 or something)?
#3
Suggestions /
October 15, 2008, 07:16:57 PM
Make it a cloak, give it bonus feat: Deflect Arrows and a -2 Dex, and you could say it is a Parrying Cloak.

I suggested that in another server, even.
#4
General Discussion /
October 13, 2008, 05:17:22 PM
I'm positive the NPCs in the starting zone makes it pretty clear how dangerous it is outside the ziggurat.

When starting the server you should pay attention to NPC dialogues and interact with other PCs about the island. This is what I've done and when starting the server not long ago, I didn't find troubles.

There are plenty of  low level quests in the ziggurat, some of them are even soloable. I think it's pretty clear from NPC's dialogue how things work in there. IMHO.
#5
Off-topic Discussion /
October 03, 2008, 08:08:39 PM
What is the impact it has for you (as citizens of your economic level)? I know it's the people money, but I think it's going to be put in good use to prevent things getting worse, which would directly impact in the whole country economy, which means less jobs, higher prices, etc..

We had lots of problems with inflation and unemployment in our country for decades, but the economy is more solid now. I know this is pretty bad...
#6
Off-topic Discussion /
October 03, 2008, 07:36:37 PM
It has passed.

I'm not US american, but isn't it a good thing for you guys, afterall? Better spend 700bi to try to fix the economy, than break it, have more unemployment and lose more than 700bi in the future due to low economy?
#7
Suggestions /
October 03, 2008, 06:19:39 PM
Quote[Snoteye] It can only be done by creating track objects, that will invariably lead to lag.
How bad is to add a few 'Tracks' placeables that rangers can click on and get Info on who passed there recently? In addition with triggers that store in the Tracks 'placeable' who recently passed through.
Too ugly performance-wise?
#8
Suggestions /
October 03, 2008, 05:38:15 PM
QuoteHere on this server I seriously doubt you will see very many 10th or 12th level monks running around and if you do, would spotting that monk an extra feat make a difference at that level? Quite honestly I don’t see how this could hurt anything and it would only help the monk survive EFU:a.
I sincerely think the monks could fare better if some monk items were added. Stuff like monk robes/pants/kimono/whatever, boots and gloves to add a bit of AC/AB/Dmg. Something they can sink their gold with, since all other classes do that.
#9
Suggestions /
October 03, 2008, 05:25:38 PM
Like I said before, a monk is a well rounded type character.

It has medium HP/AB like clerics or druids. Round Savings. Even as a RP role it is similar to cleric and druids, in the aspect of being mostly wise characters. (although their view of the world differ).

It also has stealth and unique abilities that differ them from other classes. Pretty much like bards can sing, rogues can disarm trap/pick lock, rangers can track, etc, Monks have stunning attacks, extra speed, evasion, still mind, immunity to diseases, KD/IKD for free, self heal, and a bunch of feats that give extra attack - flurry of blows, cleave and circle kick (needs to expend a feat).

So yeah, they might not be as good as a fighter tanking without buffs, but they are good on other stuff that fighters aren't.
#10
Suggestions /
October 03, 2008, 03:16:06 PM
Only A, B, C and D are fighter types.

The others are supportive types. And the bard would do worse than the monk with it's cantrips and low AB/Armor.
#11
Suggestions /
October 03, 2008, 02:02:33 PM
QuoteOF COURSE they are good when they're buffed up, every class is.
Actually, that is not accurate. Every class is good with buffs, but Monks benefit from more buffs than any other class. They can get any +Wis and +Dex for extra AC and Mage armor works for them, where a fighter wouldn't.

I think monks are pretty balanced feat/skill wise. You can't ask a monk to get more extra feats when they already get a bunch. Six feats extra just at level one. And an average of 1 extra feat per level. That is more than a Fighter which may be the second class with more feats in the game.

Sure they don't get to use Bastard Sword, but they get the same damage at level 8. And they have an extra attack similar to dual wield. Now which Fighter can dual wield Bastard Sword with just -2 AB?

You also forget that Monks have Stealth. Fighters don't get stealth and use heavy armor.

Monks are pretty good as they are. Perhaps could use a bit of custom equipment, but there are other classes that are underpowered compared to others, like barbarians and bards.
#12
Suggestions /
October 02, 2008, 11:09:48 AM
Monks gets a ton of extra feats already.

Are you sure their AC is that low? A fighter with splint mail + large shield and DEX 12 has AC 19. A monk with WIS 14, DEX 16, Tumble 5 and +1 Monk AC has AC 17. Not much of a difference.

But realize that monks has an extra attack, similar to dual wielding. Compare them with a dual wielding class, like rangers. Dex 16, Studded Leather. AC 16. The monk has better AC, lower HP, but a few more extra feats.

Monks is the only class that have IKD at level 6 and for free! Fighters can have that at level 8, and paladins/barbarians/rangers can get it only at 9. That's a huge advantage.

I don't think monks are intended to be ubber tanks, even though they can be when fully buffed, but are supposed to have a supportive role in a party, with well rounded stats, which they are already.

If you find trouble avoiding getting hit, you can still get the Expertise feat.
#13
Suggestions /
September 29, 2008, 12:20:08 PM
There's a quite good amount of diseases in the game by default. It would be really nice if all/most of those could be accessed through that spell, either as random or selectable. Lots of diseases with different effects.

Would be nice to have that with Poison spell as well.


EDITED: Some of the best (or worst) diseases and poisons could require spell components.
#14
Suggestions /
September 26, 2008, 04:50:05 PM
It's not really hard to get to level 3. There are a few soloable combat quests even, if you don't want to do delivery quests.

I think it's really fine as it is.
#15
Suggestions /
September 25, 2008, 01:41:06 PM
QuoteI was just about to make this suggestion myself. With the number of low-level quests there, it makes little sense that it is so incredibly dangerous to reach that area.
Just guessing here, but maybe it is intended for characters that start out in that area? Only DMs could tell, though.