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Messages - Kilaya76

#1
Introductions and Group Management /
July 27, 2009, 09:16:37 PM
I want badly to join the faction but haven't found anyone of you ig for a long time!
#2
General Discussion /
July 27, 2009, 06:44:01 PM
Quote from: ScottyB;137538Perhaps a better clue than the one suggested above would be a Bodak's tooth placed outside the QA, inaccessible to PCs but visible enough to be suspicious.
And then it would be metagaming to "find out" about the death effect, since most pcs won't have a high enough lore skill to know what a bodak is and does, even less to know what their tooths look like...
#3
Introductions and Group Management /
July 19, 2009, 07:11:20 PM
Quote from: KreShar;135499There are many natural enemies on the island of Ymph (Drow slavers, orcs, the Rot, Dwarves, etc).
What? I think I've missed something...
#4
General Discussion /
February 24, 2009, 01:11:22 AM
I frankly don't think a reasonably well played UMD character with wands will ever lose in pvp. Once you get improved invis, dispel, and hold person, you are next to invulnerable. And if dislike for fighter/barbs do not come from perceived mechanical superiority, then I find unfair that classes combo that ARE mechanically superior (and thus would more likely be used for powergaming) are given more attention by the dms than a “boring” combo.
 
If you only see a tank when you look at a fighter/barb build, what do you see when you look at a UMD build? I bet you think "Well, this char looks like a powerbuild, but I guess good rp could come out of it".
 
Ignoring a char concept as a whole without looking at each concept individually is unfair.
 
Especially when, as it is, the antagonism between barbs and fighters makes no sense. Class descriptions say fighters have discipline and training while barbarians scorn it, but then why do barbarians, just like fighters, have access to all martial weapons, why do they have the same BAB or why can they take weapon focus, all of which obviously requires training and discipline? I guess barbarians didn't know how to fight all of a sudden, they had to learn and train first. Frankly, all the fighting classes (rangers, barbarians, paladins) are fighters to an extent, with the difference that they are less focused on combat training.
 
So, for example, a wild barbarian who chooses to focus more on martial training than he already does could take fighter levels, and retain much of what made him a barbarian in the first place. Frankly, I don't think this and other explanations make a concept any more illogical than a fighter/bard, or fighter/rogue.
 
As Panama said, looking at the char rp and not at the char sheet is the best thing to do. And I'm not saying my char is the best out there.
#5
General Discussion /
February 23, 2009, 10:30:54 PM
Quote from: Howland;112130A fighter/rogue is a popular and powerful combination, but there is a trade-off between it and pure fighter. Sure fighter/rogues get evasion and sneaks and UMD, but they will have less HPs and less BAB than pure fighter.
 
What is the trade-off with barbarian/fighter? The way multiclassing works you can keep concentration AND taunt AND discipline maxed, with perfect BAB, better fortitude saves, all armor proficiencies if you want, barbarian speed, rage, weapon spec... everything.
 

The way multi-classing works also means a fighter / rogue can keep discipline, concentration, and UMD maxed, even with one lvl of rogue, the resulting character simply being an overpowered fighter that can use wands with the ridiculous trade-off of 1 point of ab and 4 hp. Far, far stronger than any barb/fighter build, especially in pvp. Why did all, or almost all the characters who succeeded at pvp in the server have levels in classes that allow the use of wands? The truth is, that no matter how much bab, hp, or whatever you are , UMD characters always win pvp, especially when they have a lot of gold. Yet they are not frowned upon.
 
As for the rp aspect, I don't see why a fighter/barb is any less interesting than full fighter or full bard, or than a fighter/bard, or fighter/rogue.
#6
Introductions and Group Management /
February 23, 2009, 09:57:12 PM
Only chaotic evil is called demonic, not all the chaotic alignements.
#7
Suggestions /
February 21, 2009, 11:45:18 PM
As Mort's post made clear, it doesn't matter how many suggestions you make and whether they are reasonable or not. Simply: no time. Especially for characters that only 1-2 people are playing.
#8
General Discussion /
February 19, 2009, 07:29:53 PM
Do you have to be Lathandertite to join? What if a pc worships another good aligned deity but agrees with the organization's goals?
#9
Suggestions /
February 07, 2009, 05:14:59 PM
I have more gold and consumables than I did back in the Underdark, even tough I spend far more gold in healing because my char doesn't have healing skill, so I have to rely on minor healing potions instead of the much cheaper med herbs.
 
About the newbie pcs: you aren't forced to help them. If they are aware of the risks, it will be their responsability if they die.
#10
Introductions and Group Management /
February 05, 2009, 03:05:35 PM
The idea looks great. I have some questions, however:
 
1. Why did you not include sorcerers?
 
2. Why rangers? As most of them are rather the "wild" types, I don't think they would fit in such a refined, civilized group.
 
3. Bards imho would best fit in the group. You said only lawful types could fit because its members are requested to be loyal to Old Port, but then the faction would be more a political group than the high class social-adventuring club you described. Anyway, lack of loyalty to the "colony" rather than to its people (a neutral char could very well be loyal to the colony's *people* rather than to the colony *government*) could be one subject of the debates that are supposed to happen in the faction. And if not, then a bard could very well simply lie only because he wants to enter this exclusive club.
#11
General Discussion /
January 29, 2009, 08:25:32 PM
For a good character to do something against evil guys, he would first have to know who the evil guys are!
#12
Introductions and Group Management /
January 11, 2009, 10:00:04 PM
AFAIK Evil elves are so rare, that there would hardly be enough of them to form a group.
#13
Suggestions /
January 06, 2009, 12:18:38 AM
Often the payout of a quest depends on who is collecting. I am surprised nobody mentioned that.
#14
Suggestions /
January 05, 2009, 11:59:14 PM
Quote from: Egon the Monkey;103416the upcoming Way attempt
The attempt has been upcoming, like, 900 000 times so far. :D
#15
Screen Shots & Obituaries /
January 02, 2009, 08:02:59 PM
Quote from: Talir;102355

So, how did the quest go? :-D