Assassin vines aren't much better, though they seem to be a less prevalent issues. Got freedom of movement? No? Then you're dead. Enjoy.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Decimate_The_Weak;133030I've noticed a Malar Beast attack a Wild Orc, and I've seen a Juguar attack a Wild Orc, however, I've never seen a Malar and Jaguar go at it.
Maybe I need to spend more time in the wild. >_>
Quote from: Egon the Monkey;133048Just make a Neutral Enchanter :P. I really would like to know the DMs reasoning behind making "Hold X" so easy to counter vs Good or Evil casters, but I suspect it might be so they can use mobs with it on scripted quests.
Quote from: Lennon;133049Dispel their wards before assailing them.
It's all about battle tactics.
Quote from: Drakill Tannan;133063Lennon: it's still 2 spells rather than one. in PvP seems simple, you can unleash your whole spellbook on a single PC. on PvM or team PvP it's not as easy, because you need to divide your spellbook in between the number of PCs. Also, 1 round is not enough for a fighter to kill a wizard. 2 rounds are though, so pre-haste is a must. that's 3 spells there. I still think porotection against alignment should give +6 to saves, rather than total inmunity-
But that's not the point. Dominate person does serve a purpose: If you manage to cast and succed on a strong creature you can have a good damage-dealing tank who you can cast a fireball on once he is badly wounded to kill the entire mob. But it's impractical really, confusion is simply better. It's like tasahs hideous laughter compared with hold person, only that this time the higher level spell is the terrible one.
If the duration was something like 3 rounds + 1/caster level it could become very usefull: you dominate the big bad mosnter and you have a tank for a couple encounters. Also something should be made when casting it on players, maybe stunning them for 1 round per caster level.