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Messages - SlimeTime

#1
General Discussion /
January 14, 2011, 04:21:54 PM
This is in discussions rather than suggestions becaus I don't know what I'd suggest rather than the limit. It's exceptionally random in the loot due to its nature.

"Do something else or go RP or explore" misses the point, as neither will serve the purpose as usefully of being a good chance to get cures within that level range. The other good one is lower level and also locked on number of times. Possibly lowering the uberloot chances? I dunno.
#2
General Discussion /
January 14, 2011, 11:59:10 AM
Yup. It's more flavour than impossibility for now. Starting simple :D.
#3
Screen Shots & Obituaries /
January 14, 2011, 10:28:40 AM
I figured that Ball Lighting was nerfed so that thing would be less of a feathery version of the Low Orbit Ion Cannon. However, rememebr that this thing isn't, a tough nut, it isn't some GSF sorc, and you have to posess it to really get the best out of it. Not to mention that what some of the other familiars can do outside of direct damage is awesome.
#4
Introductions and Group Management /
January 14, 2011, 10:17:10 AM
Yes., I can help. I'm approved for Sons but I have NOBODY to hang with when I get in. Well, other than my cult ;).
#5
General Discussion /
January 12, 2011, 11:38:08 AM
Tl;dr summary.
"Gnomes are cool, play more gnomes. They aren't just for mad inventors"
[approves]
#6
General Discussion /
January 11, 2011, 04:49:34 PM
Ah. That wasn't added on the thread until after I started writing this. I never knew that was for anything other than information requests. Don't suppose we could get a Private Suggestions forum to make it clearer where to go with spoilers, as for the Exploitable Bugs one?

I know the Dms have the final word on everything, but always reckoned it helped a suggestion when it had the support of more than one player, so as not to seem like "Please help me here".

EDIT: The green ink here didn't help my case for not insane, did it? I think I'm too used to ooze colours on the forums now.
#7
Suggestions /
January 11, 2011, 02:45:12 PM
QuoteVine Whip, Lesser: This whip appears to be made from the preserved and still flexible branch of an assassin vine. Although less potent than a living one, the dried venom is still dangerous.
Whip
-1 damage
+1d4 Acid Damage

QuoteLoviataran Scourge, lesser
This barbed scourge has spikes both along the whip and along the handle, and bites into the user's flesh. This leaves them somewhat inured to pain.
11 Charges
+1 Piercing Damage
+1 Divine Damage
-5% Piercing Vulnerability
Masochism, 2 charges/use


QuoteButcher's Cleaver: A heavy meat cleaver, usful to joint a hunted beast in the field. //+2 EFUSS Wilderness Survival
Scimitar
Massive Criticals 2 Damage
+2 Piercing Damage vs Animal
Butcher's Knife power, unlimited uses/day.

QuotePotion of Ventriloquism: Popular at noble parties, this potion allows one to throw their voice to any location they desire.
Whispering Wind, Single Use

QuoteMagic Gong: If hidden by a track, this enchanted gong will ring at the presence of a passerby, yet only you will hear it.
Alarm, Single Use
#8
Suggestions /
January 11, 2011, 12:04:51 PM
"Supply drain was minimal". So, you did walk out with less or little more than you came in with, which makes the whole idea of a mine raid for resources rather counter-productive?
#9
Suggestions /
January 11, 2011, 11:38:24 AM
Yep. That's how everyone does it, every reset. It's a walk in the park with 2-3 people, and a firing squad that saps your supplies when you bring more. This is a real shame, as you end up turning people down for the OOC reason of "not wanting to burn up supplies and risk death for next to nothing". I would suggest that the number of shooters be reduced and a new enemy called "Duergar Miner" be added to replace them. These carry a hammer, and spawn for higher CR parties as effectively moving loot chests. They would always drop a Crystal or two, and their presence would mean that loot would scale easily to party size.
#10
Suggestions /
January 11, 2011, 11:22:27 AM
I'm a spoon
#11
Suggestions /
January 11, 2011, 11:14:06 AM
I'm a spoon
#12
Suggestions /
January 10, 2011, 12:38:45 AM
Could it just be that the server checks if you have a multiclass, and then removes all perk bonuses?
#13
I've recently found a certain hard, higher level quest popular for  resupplying people has a quest repeat limit. I can understand limits on  lowbie quests and stuff like Bilby's to stop people spamming stuff  that's there to allow your character "startup gear" or class rewards.  Overuse of quest limits though, I'm finding to be bad as it splits up  factions OOCly by who has or hasn't done it, makes it harder to recover from  supply drains from PVP/DM quests and so on. Powerquesting successful PCs  will tend to blaze past the level limit anyway and go hit 4-9s.

Quests that get spammed get spammed for a reason, and the most popular  one I find is that the quest provides healing potions reliably, or failing that, cure devices. Everyone needs  them, and the brewers are almost inevitably Clerics, which restricts who  can buy them, unlike say Blur. Lizardmen used to be ridiculous for  example, with faction teams hitting it to amass huge piles of Cure Crits  untill it was nerfed. It sucks to do several quests with low healing  drops, get otherwise decent rewards, then end up thinking "Well, shit.  How do I survive my next combat". So, everyone makes sure to go for the quest they know they're guaranteed healing off.

The trouble of course with making healing easier to acquire off say NPCs  is it takes the market away from players, whereas quests add a limited and random number each time you do them, and entail risk. Thoughts, EfU:A?
#14
Something I've been working up as an RP concept lately is the idea of dead-drops and messages that are encoded in some way, rather than PMed to the person in question. There's plenty of automatic ciphering tools on the Internet if you google stuff like Caesar or Pig Pen cipers, and it's perfectly possible to encode with multiple ones. I think it lies nicely between easily metagamable Correspondence posts and totally uninterceptable PMs in making your spying a challenge to eavesdrop on through various means.

Have fun, and remember: You're not paranoid if everyone really is out to get you!

-SlimeTime
#15
Suggestions / Higgins' General Store should sell paper
January 13, 2011, 11:23:17 AM
Because she sells Writing Kits IIRC, and the Brotherhood needs stuff to write its IG propaganda on. She should also probably sell Cauldrons as well as potion bottles.