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Messages - Knight Of Pentacles

#1
Suggestions / Arcane Defense: Divination
March 20, 2023, 11:27:20 AM
When see invis/ true sight/clair is removed, make those affected unable to apply new castings to themselves for the duration of the ability. 
#2
Suggestions / Re: Paralysis/Fear/Stun should be nerfed
October 07, 2021, 10:24:53 PM
Fear is the only gimmicky one really because it can cause your pc to clip through groups of mobs that you ordinarily wouldn't be able to get through.
#4
Make it hinge on the PCs base charisma modifier. 
#6
Screen Shots & Obituaries / Re: Luitgard Hrodohaidis
March 11, 2021, 04:02:42 AM
excellent ringrunning pc! 
#7
General Discussion / Re: Positive Vibes Corner
February 16, 2021, 09:32:56 PM
haha mongrelorcs make xp go dinggggg
#8
Suggestions / Re: Overhaul the Squire perk
February 04, 2021, 01:44:56 AM
+2 charisma at 5 and Immunity vs fear at 8 and make the ability do a free action mass remove paralysis/fear with +2 mind affecting when activated.    Would make the perk worth taking for sure and makes sense for its theme.
#9
yeah ok dracula
#10
Suggestions / Low Leveled Dissipating Healing Quest
June 08, 2020, 12:36:36 AM
With a drought of healing trinkets and potions in low level quests, it seems necessary that there would be a 2-6 solo quest that drops dissipating healing items and maybe the occasional yellow ash or two.  I've found the last few characters I've made run out of all healing items within the first reset and I'm stuck having to heal them with gladiator arena placeables. 
#11
Suggestions / Sun Domain -> Primary Domain
June 04, 2020, 04:21:02 PM
Make the sun domain one of the primary domains with a special turn undead ability (or maybe just default turn undead?) .  It makes sense since the sun is a sort of primordial concept and currently you can't play a proper sun priest that takes both the sun domain and a domain pertinent to ones sect. 
#12
Suggestions / Deep Drips and Lowbie Content
June 01, 2020, 03:55:57 PM
Consider moving all sewers lowbie content to the first level of the sewers and put all mid to high end content in the deep levels.  Restrict druid plants from being planted in the first part of the sewers to prevent horrible monsters being spawned on level 2-5 characters.  The current set up is incredibly frustrating let alone for new players.
#13
Suggestions / Bump up Ponds Quests to 6 max
April 30, 2020, 08:27:01 PM
To make them on par with Ticker Square and Peerage quests, most of which cap out at 6.   Especially those in the Mongrelwood...
#14
Allow them the ability to change their flame weapon type once per reset.  This would effectively allow them to change their "elemental" perk as well.  This would give incentive to be an evoker specialist as opposed to illusion specialization ( spell flexibility) or abjuration specialization (2 round per level globe). 
#15
Suggestions / House Kwanjar Quest
March 06, 2020, 03:20:35 AM
The crocodile in this quest seems far too much for a solo lowbie quests IMO.  Could stand to do less damage or something.